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Returning 20 results for 'shifting commands'.
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shifting command
Spells
Player’s Handbook
Choose one creature or nonmagical object that you can see within range. The creature shape-shifting;shape-shifts into a different creature or a nonmagical object, or the object shape-shifts into a
. In combat, it takes its turns immediately after yours, and it obeys your commands.
If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending
Spells
D&D Beyond Drops
snakes. Creatures that are holding a targeted object can make a Charisma saving throw, preventing the target from shape-shifting on a success. Each shape-shifted target uses the Venomous Snake stat block
command to each one). If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. When the creature drops to 0 Hit Points, it reverts to its object form, and any remaining
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to a mind flayer’s. The mindwitness is psychically imprinted with devotion to the elder brain and submission to illithid commands.
A mindwitness’s primary function is to improve telepathic
disseminating commands and other information.
If separated from its illithid masters, a mindwitness seeks out other telepathic creatures to tell it what to do. Mindwitnesses have been known to ally with
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed: Deadfall
Arisen Sarrukh Brian Valeza An arisen sarrukh commands two sarrukh tyrants. The most powerful sarrukhs are arisen: horrific creatures that have subverted death. While arisen sarrukhs have lost their
form from among the options available to the shape-shifting creature or prevents the creature from shape-shifting.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Darklord’s secret police have maintained order here—obeying not the commands of the missing king, but rather the will of their regional leader, Alcio Metus. Titus Lunter The Treacherous Harbor of
. While all Darkon fears these dark-cloaked spies, few realize the Kargat is largely composed of vampires and other shape-shifting creatures. Members operate in cells assigned to particular tasks or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruling over its domain. Long ago, the beholder heard rumors of an arcane device known as the Maze Engine, capable of shifting the gears of reality. During the last Great Modron March, Karazikar
and carries out the beholder’s commands. Formerly an adventurer from the surface world, Shedrak and his companions delved too deeply into the Wormwrithings. His companions became Karazikar’s
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of battle. Only by wading into the battle can they fulfill their responsibility to carry out the commands of the warleaders by adapting their tactics to the shifting situation on the ground
companies of mortal soldiers from above or fly ahead of roc-mounted skyknights. They don’t shy away from the blood, pain, and confusion of combat; rather, they immerse themselves in the shifting tides
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
transforms four of its eyestalks into tentacles similar to a mind flayer’s. The mindwitness is psychically imprinted with devotion to the elder brain and submission to illithid commands. A mindwitness’s
the mindwitness can see, rapidly disseminating commands and other information. If separated from its illithid masters, a mindwitness seeks out other telepathic creatures to tell it what to do
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, mindwitnesses are psionically imprinted with devotion to the elder brain and submission to illithid commands, making them almost as obedient as intellect devourers. Telepathic Hub. The primary
seven other creatures the mindwitness can see, allowing the rapid spread of commands and other information. Solitary Seekers. If separated from its illithid masters, a mindwitness seeks out other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
there are no mechanisms within it to pick or disarm. The sarcophagus is impervious to damage and spells. The crystal sarcophagus changes color every 6 seconds, shifting through the following repeating
charm vanishes from you. Green Key. The recipient gains a charm of the swollen hag. This charm allows you to spit up a frog as an action. The frog understands you and obeys your commands. Once used
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
they first notice the coat racks moving or as they move into area C3. C3. Grand Hall A set of magically shifting steps connects the foyer to this spacious, open area. Beautiful, thick carpet adorns the
the Strixhaven campus guide stat block (see chapter 7). Without anyone to correct it, the butler believes the characters are burglars. It shouts a warning in Common—“The Earl commands you to leave
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed
example, you might decide your vestige is an oversize floating skull etched with sigils, a circle of glowing runes, or a constantly shifting abstract shape. The vestige is Friendly to you and your
allies and obeys your commands. It vanishes if you die.
The Vestige in Combat. In combat, the vestige acts during your turn. It can move and use its Reaction on its own, but the only action it takes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and unarmored.
Eko and Mok are shape-shifted Doppelgangers and Ronnom’s loyal servants. They obey Ronnom’s orders without question, fighting the characters if he commands them to. If the characters
kidnapped Ronnom when he was a child. When the oni perceived the boy’s malevolent nature, she befriended Ronnom, and the two remain allies to this day. Using her shape-shifting ability, Veen presents
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
necessary.”
Bond: “The entire legion obeys my commands, and I am therefore beholden to every one of my soldiers.”
Flaw: “I charge into battle with little heed for my own wellbeing.”
Aurelia
start of his turn.
Attack. Lazav makes a weapon attack.
Cast a Spell (Costs 2 Actions). Lazav casts one of his innate spells.
Shifting Nightmare (Costs 3 Actions). Lazav rapidly takes the form of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ascendant Factions Factions wax and wane, shifting the balance of power in Sigil. The most influential factions are known as ascendant factions, widely recognized groups that oversee aspects of daily
; see Morte’s Planar Parade) commands the Harmonium. His devotion to his fellows, particularly new recruits, is renowned, and he takes a personal interest in all members who cross his path. Tough as
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
freely partake of the apples. Characters who wish to avoid a fight can obtain apples through a variety of clever means: By shape-shifting into a woodland animal By freeing Asger, a child trapped in
fight Uncle Nibblecheek, he claps his hands and commands the dragon wyrmling to defend him (see “Briochebane” below). The hag then fights until Bloodied, at which point he bargains for his life (see
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
inland sea, its waters tainted by volcanism and undrinkable. Around its perimeter is a conglomeration of city-states and minor baronies typified by the shifting domains known as the Border Kingdoms. Here
island redoubts. Tethyr. Tethyr is a feudal realm ruled by Queen Anais from its capital of Darromar. The queen commands her dukes, who in turn receive homage from the counts and countesses of the realm
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
controlled by a demon lord, goristros make formidable living siege engines and prized pets. Goristros possess preternatural cunning when navigating labyrinthine passages and shifting corridors
telepathically bellow commands to lesser demons, even as they inspire a sense of dread that forces their foes to scatter and run. Nalfeshnees feed on hatred and despair, but they crave humanoid flesh
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies. Map 3.10: Gundarlun and Ruathym Sea of Moving Ice The sea west of Icewind Dale is a maze of shifting ice sheets and icebergs. A few frozen islands are inhabited by Ice Hunters, a group of
and tales. High Marshal Methrammar Aerasumé, the city’s lord, resides in a tall, slender palace on the east side of the city and commands Silverymoon’s knight-defenders. The city’s magical defenses
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
music here a few days ago. The music and shifting shadows fade after a few more hours. The characters can’t physically interact with the shadows, but a silence spell or similar effect causes the shadows
dangerous (it’s not). The githyanki view the characters as enemies, particularly if they’re obviously carrying Varakkta’s silver greatsword. The warriors attack as Varakkta commands. Although