Choose one creature or nonmagical object that you can see within range. The creature shape-shifts into a different creature or a nonmagical object, or the object shape-shifts into a creature (the object must be neither worn nor carried). The transformation lasts for the duration or until the target dies or is destroyed, but if you maintain Concentration on this spell for the full duration, the spell lasts until dispelled.
An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell.
Creature into Creature. If you turn a creature into another kind of creature, the new form can be any kind you choose that has a Challenge Rating equal to or less than the target’s Challenge Rating or level. The target’s game statistics are replaced by the stat block of the new form, but it retains its Hit Points, Hit Point Dice, alignment, and personality.
The target gains a number of Temporary Hit Points equal to the Hit Points of the new form. The spell ends early on the target if it has no Temporary Hit Points left.
The target is limited in the actions it can perform by the anatomy of its new form, and it can’t speak or cast spells.
The target’s gear melds into the new form. The creature can’t use or otherwise benefit from any of that equipment.
Object into Creature. You can turn an object into any kind of creature, as long as the creature’s size is no larger than the object’s size and the creature has a Challenge Rating of 9 or lower. The creature is Friendly to you and your allies. In combat, it takes its turns immediately after yours, and it obeys your commands.
If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending on how you have treated it.
Creature into Object. If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form, as long as the object’s size is no larger than the creature’s size. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form after the spell ends and it returns to normal.
* - (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
so if you made a clone out of this new form youd only have your old health?
Did no one realize that making the spell end early if the target runs out of temporary hit points means the spell can only ever last until the target's next long rest? Or is that intentional? Because either way its sloppy and unclear.
in https://www.dndbeyond.com/sources/dnd/free-rules/spell-descriptions#TruePolymorph
the wording "The spell ends early on the target if it has no Temporary Hit Points left." is missing.
The target is limited in the actions it can perform by the anatomy of its new form, and it can’t speak or cast spells.
So you are permanently mute, even if you transform into something that can normally speak.
Yeah, the wording here is strange. I was wondering the same thing.
This is worded terribly. When the spell is made semi-permanent what happens to the health? Otherwise that just ends on a long rest, but it says it lasts until dispelled.
Also, "and it can’t speak or cast spells." the use of "and" implies you cant do either of those no matter what. Can your new dragon form not speak or spellcast? Why?
Wow, what a truly bizarre implementation of the "Creature into Creature" option. They've essentially copied the wording from the 2024 version of the Polymorph spell, and replaced the word "beast" with "creature". There are several problems with this:
For DM's and WOTC, my recommendations for fixing this would be:
The key word in the spell is that it ends "early" if they run out of temporary hit points. So if it reaches its full hour duration, a transformation will still become permanent until dispelled. So, taking a full rest would not undo the transformation. Rather the lingering question is whether, after an hour if the creature will fully take on the health of the creature the target became, or if it would keep its old hit point. Making someone potentially a dragon with ten hit points.