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Returning 32 results for 'shining of resist dangerous verdan'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Faerie Illumination. The faerie sheds dim light in a 15-foot radius.Multiattack. The faerie makes two Shining Strike attacks.
Shining Strike. Melee or Ranged Spell Attack: +6;{"diceNotation":"1d20+6
", "rollType":"spell", "rollAction":"Shining Strike"} to hit, reach 5 ft. or range 30 ft., one target. Hit: 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Shining Strike
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their minions survived the pirate assaults by taking refuge in the cellars of the ruined abbey. Hidden halls, dangerous guardians, and shining treasures await those who dare to explore the depths of the abbey.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
called on to rescue a friend from the horrific depths of the Abyss or to sail the shining waters of the River Oceanus. They can hoist a tankard with the friendly giants of Ysgard or face the chaos of
Limbo to contact a wizened githzerai sage. Planes of existence define the extremes of strange and often dangerous environments. The most bizarre locations present settings undreamed of in the natural
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
clandestine tours into the caverns by those who want other dangerous relics destroyed. See “Franchise Tasks and Downtime” in chapter 2 for more information on those new activities.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
horrendous art might be dubbed avant garde. Those who resist such claims might find themselves mocked for not understanding a thing’s appeal. This can lead to challenges that range from the comical to the
wounded but claims to passersby that they’re fine. 4 Passes off their rat-meat pies and gutter-water wine as food fads. 5 Poses as an expert, but their advice is ludicrous or dangerous nonsense. 6 Says
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a translucent knight in shining armor, with the symbol of Tyr (a set of balanced scales) on his ghostly breastplate. The ghost is lawful good and speaks in Common. If the ghost is reduced to 0 hit
character who allows the possession forgoes the saving throw to resist the effect, and you can allow the player to continue running the character. While possessed, the character gains the following
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
-foot-deep pit, making the path forward dangerous. Beyond the pit, the cave is dark and silent, and the floor glistens with dampness.
The characters can examine the entry of this cave to learn more
them. These fainter tracks indicate that two creatures walked into the cave: the human-sized creature about four days ago, and the bugbear just hours ago. Studying the Cave Entrance. By shining a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, contain, or drive off any creature unfortunate enough to trigger them. A trap’s description specifies what happens when it is triggered. The attack bonus of a trap, the save DC to resist its effects, and
severity. A trap intended to be a setback is unlikely to kill or seriously harm characters of the indicated levels, whereas a dangerous trap is likely to seriously injure (and potentially kill) characters of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, or drive off any creature unfortunate enough to trigger them. A trap's description specifies what happens when it is triggered. The attack bonus of a trap, the save DC to resist its effects, and the
. A trap intended to be a setback is unlikely to kill or seriously harm characters of the indicated levels, whereas a dangerous trap is likely to seriously injure (and potentially kill) characters of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Anastasia Ovchinnikova For good or ill, most fae can’t resist meddling in the adventures of any knight they meet.
Faerie pathlighters pry into human lives, sometimes to help (like a classic fairy
) Proficiency Bonus +2
Faerie Illumination. The faerie sheds dim light in a 15-foot radius.
Actions
Multiattack. The faerie makes two Shining Strike attacks.
Shining Strike. Melee or Ranged
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
use dangerous treasures as bribes, not telling about their curses or side effects. She will lie and deceive and try to turn her enemies against each other, playing up their guilt and fear and jealousy
destroy both of us simultaneously. 8 The ones who looted and burned my home will pay for their offense. Hag Flaws d6 Flaw 1 I am too eager for gossip. 2 I can’t resist flirting with a handsome man
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Draegloth A draegloth is a half-drow, half-glabrezu demon, born of a drow high priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service
the role set for it and not challenging authority. Draegloths instinctively resist this sort of treatment, but most of them take out their frustration on their house’s enemies. A draegloth that can’t
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Is this something you proudly embrace, or do you resist it? Each patron ancestor is tied to many Valenar: do you have a particular rival who channels the same ancestor, or one who channels a rival of
, it can be dangerous for a non-elf to carry a double scimitar. Valenar may demand its return or challenge you to prove that you’re worthy to wield it. Special. If you attack with a double-bladed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
140
475
—
560
265
Stone Stand (SS) 390
200
250
80
350
460
165
560
—
300
Shining White (SW) 150
300
110
270
140
160
245
265
300
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Although the
payment, provided the task isn’t too hard or dangerous. She won’t help them plunder Uthgardt spirit mounds or attack giant strongholds, but she can be persuaded to scout ahead or escort the airship for a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
skills they bring to an underground expedition into a potentially dangerous area. She’s eager to hear about their most spectacular deeds and is quick to flatter those who indulge her with such tales
). Secretary Wei also plans to monitor the group’s investigation by using her crystal ball of telepathy to regularly cast scrying on Zhong Yin. During the investigation, Zhong Yin purposely fails the saving throws to resist the spell.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
suggestions, which you can use in concert with the material here. Barbarian d6 I became a barbarian because … 1 My devotion to my people lifted me in battle, making me powerful and dangerous. 2 The spirits
unfulfilled, so I intend to finish that work. 3 The world is a dark and terrible place. I decided to serve as a beacon of light shining out against the gathering shadows. 4 I served as a paladin’s squire
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
ascertain that the orange glow around the crate is a bad sign, for it suggests the crate’s contents might have been damaged in a dangerous way. The crate explodes if it is moved or jostled. If the
halved, and Dexterity saving throws made to resist the effect are made with advantage. If the characters find other creative ways of dealing with the problem that make sense, run with it.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the king. The grungs attack and subdue characters who resist. If the adventurers accept, they are taken through the maze to the shrine, where they are received by King Groak. He offers sanctuary and
dutiful and dangerous grung warrior, dedicated to his king. Roark thinks all this goddess-summoning nonsense is distracting from the real issue at hand: defending Dungrunglung from the undead. Secretly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
beast is a dangerous predator such as a bear, tiger, or wolf, it keeps its distance from the adventuring party so as not to provoke the characters into attacking it. If it is harmed, the awakened
icy path that leads to the Cave of the Berserkers (see "Cave of the Berserkers"). There is no saving throw to resist this teleportation effect. Chwinga Chwingas are elemental spirits that mean no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
embodies the cruelty and corruption of law turned to evil ends. The devils of the Nine Hells are more cunning, more insidious, and far more dangerous than other Fiends. Their intelligence, their delight in
aren’t immune to temptation and corruption, and they end up making the Nine Hells their eternal home. To avoid such a fate, good-hearted adventurers must resist the insidious manipulation, deceit, and treachery of devils, even when the devils promise to fulfill their deepest longings.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
course. He can’t resist a clever prank now and again, especially when it nurtures his friendly rivalry with the Silver Dragon Inn.
Gregarious, Proud, Generous. Beneath his hearty laughter lies a man
an important figure and her investigation could be hindered if her presence were known. She suggests she may come to trust them enough to reveal her true face in time. It’s Dangerous to Go Alone… Take
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
without any real information about it. The site has proven far more dangerous than they expected. Their entry from the Far Realm is now closed, and they don’t know why. The githyanki make short, careful
dangerous (it’s not). The githyanki view the characters as enemies, particularly if they’re obviously carrying Varakkta’s silver greatsword. The warriors attack as Varakkta commands. Although
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doors. Innkeeper Nalaskur Thaelond (N male half-elf spy) keeps watch over who comes and goes, for this is where Zhentarim operatives meet to broker deals involving smuggled goods, poisons, dangerous magic
halfling weasel named Nelkin Danniker (N male lightfoot halfling spy), known to his associates as the Snail because of his slow, deliberate way of talking. The Snail relaxes at the River Shining Tavern and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
you can see, is highly unstable. I thought I could keep the diamond safe, but I couldn’t resist showing it off from time to time. I let my vanity get the better of me.” The Entity. “Something alien and
shard solitaire is too dangerous to keep in Paliset Hall and does everything in her power to make sure the characters leave with it. She also suggests the characters place it inside a bag of holding or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roofs that are covered with turf to resist burning. The homes are half-buried in the ground and from a distance can be easily mistaken for small grassy knolls. The hills north of Jalanthar are riddled
skull with a rock. Julkoun A motte-and-bailey village called Julkoun marks the west end of the old Delimbiyr Road and rests on the north shore of the Delimbiyr River (which locals call “the River Shining
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
“disgorges its young to feed.” He speaks like a deluded prophet and encourages the characters to feed the smallest among them to his gemmule. If the characters resist or threaten them, Falfark and the
dangerous cult (they don’t know that Ontharyx leads the cult). Common Enemy. A psychic creature lairs in the common room (area T11). The drow suspect that the image there is some sort of dangerous lure and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
common element — that Daoine Gloine was populated by creatures made of living glass, tended to by kenku in love with those creatures’ shining beauty. These occasional tales drove more explorers — including
dangerous-looking walkways extending between the ruins. The rooftops and upper levels of the towers are strewn with vines and foliage. But a strange gleam extends across the lower reaches of the city
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
otherwise occupied.
Shelf Path. Because dangerous fungi often lurk near the footpaths, denizens of the fane who pass through this chamber have found another way around. The shelf fungi adhering to the
enters this chamber. The cultists avoid the area. Treasure If any character is currently under the blessing of Hendrel Foebreaker (area F10), the shining apparition of a stern dwarf warrior in golden mail
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
workshops are nearby, but he’s reluctant to risk facing the dangerous monsters here. W9: Great Cavern Steep escarpments divide this large cavern into three sections: high ledges at either end and a lower
, magic missile,suggestion
Roleplaying Nezznar. Even though he intends to kill the characters, Nezznar can’t resist being curious about them. Given the chance, he quizzes the characters at length
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
system’s side passages have been blocked by rubble. The limited zone that is still traversable leads the characters from the fissure to the lost shrine of destruction — and through a number of dangerous
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gets its name from the thousands who died in the flood. Travelers on the High Road, which skirts the Mere to the east, must resist the urge to be lured into the swamp by bobbing will-o’-wisps
operatives in Yartar dispatched mercenaries to the village, offering protection. The mercenaries rode into town on warhorses, acting like shining knights. The villagers welcomed them at first, but the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or the cultists in area C23, who investigate soon after fighting begins. If faced with a dangerous band of attackers, the cultists attempt to reach the gong. Striking the gong summons Bronzefume from
know the answers to the mezzoloth’s riddles in area C28, but resist divulging them to strangers. C28. Caravan Stairs The walls of this chamber are carved with stone friezes. They depict dwarven