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                        Returning 35 results for 'shocking class'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level
                                                
                                            
                                                
                                                    , stoneskin and mage armor spells on itself before combat.Staff of Power. He wields a staff of power, with 20 charges, that grants him a +2 bonus to Armor Class, spell attack rolls, and saving throws. His
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
                                                
                                            
                                                
                                                     are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    
 Armor Class 12
 Hit Points 22 (5d8)
 Speed 30 ft.
   STR
  9 (−1)
 
  DEX
  14 (+2)
 
  CON
  11 (+0)
 
  INT
  17 (+3)
 
  WIS
  12 (+1)
 
  CHA
  11 (+0)
Saving Throws Int +5
                                                
                                            
                                                
                                                    , shocking grasp
 1st Level (4 slots): charm person, magic missile
 2nd Level (3 slots): hold person, misty step
 Actions
 Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 – 1) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     full-fledged wizards one day. Thayan Apprentice Medium humanoid (human), any non-good alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 27 (5d8 + 5)
 Speed 30 ft.
  STR
 10 (+0)
 DEX
                                                
                                            
                                                
                                                     (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
 Cantrips (at will): fire bolt, mage hand, prestidigitation, shocking grasp
 1st level (4 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Dralmorrer Borngray Dralmorrer Borngray
 Medium humanoid (high-elf), neutral evil
  
 Armor Class 16 (studded leather armor, shield)
 Hit Points 52 (7d10 + 14)
 Speed 30 ft.
  
   STR
 18 (+4
                                                
                                            
                                                
                                                     spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
 Cantrips (at will): fire bolt, prestidigitation, shocking grasp
 1st level (4 slots): longstrider, magic missile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Dralmorrer Borngray Dralmorrer Borngray
 Medium humanoid (high-elf), neutral evil
  
 Armor Class 16 (studded leather armor, shield)
 Hit Points 52 (7d10 + 14)
 Speed 30 ft.
  
   STR
 18 (+4
                                                
                                            
                                                
                                                     spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
 Cantrips (at will): fire bolt, prestidigitation, shocking grasp
 1st level (4 slots): longstrider, magic missile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Rath Modar Rath Modar
 Medium humanoid (human), lawful evil
  
 Armor Class 13 (16 with mage armor)
 Hit Points 71 (11d8 + 22)
 Speed 30 ft.
  
   STR
 11 (+0)
 
  DEX
 16 (+3)
 
  CON
                                                
                                            
                                                
                                                     spell list:
 Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp
 1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
 2nd level (3 slots): detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Dralmorrer Borngray Dralmorrer Borngray
 Medium humanoid (high-elf), neutral evil
 Armor Class 16 (studded leather armor, shield)
 Hit Points 52 (7d10 + 14)
 Speed 30 ft.
   STR
  18 (+4
                                                
                                            
                                                
                                                     spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
 Cantrips (at will): fire bolt, prestidigitation, shocking grasp
 1st level (4 slots): longstrider, magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Rath Modar Rath Modar
 Medium humanoid (human), lawful evil
  
 Armor Class 13 (16 with mage armor)
 Hit Points 71 (11d8 + 22)
 Speed 30 ft.
  
   STR
 11 (+0)
 
  DEX
 16 (+3)
 
  CON
                                                
                                            
                                                
                                                     spell list:
 Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp
 1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
 2nd level (3 slots): detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Rath Modar Rath Modar
 Medium humanoid (human), lawful evil
 Armor Class 13 (16 with mage armor)
 Hit Points 71 (11d8 + 22)
 Speed 30 ft.
   STR
  11 (+0) 
 
  DEX
  16 (+3) 
 
  CON
  14
                                                
                                            
                                                
                                                    ): fire bolt, minor illusion, prestidigitation, shocking grasp
 1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
 2nd level (3 slots): detect thoughts, mirror image
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . Master Sage Medium humanoid (any race)
 Armor Class 10 (13 with mage armor)
 Hit Points 54 (12d8)
 Speed 30 ft.
   STR 
  8 (-1) 
 
  DEX 
  10 (+0) 
 
  CON 
  10 (+0) 
 
  INT 
  20 (+5
                                                
                                            
                                                
                                                     plus any five languages
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Actions
 Shocking Grasp (Cantrip). Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Archmage Archmage
 Medium humanoid (any race), any alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 99 (18d8 + 18)
 Speed 30 ft.
   STR
 10(+0)
 
  DEX
 14(+2)
 
  CON
 12(+1
                                                
                                            
                                                
                                                     self and invisibility at will and has the following wizard spells prepared:
 Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
 1st level (4 slots): detect magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , vedalken, and elf guild members who volunteer to be transformed. Hybrid Flier
 Medium humanoid (Simic hybrid), neutral good
 Armor Class 13
 Hit Points 39 (6d8 + 12)
 Speed 30 ft., fly 40 ft
                                                
                                            
                                                
                                                    
 Hybrid Brute
 Medium humanoid (Simic hybrid), neutral good
 Armor Class 18 (natural armor)
 Hit Points 52 (8d8 + 16)
 Speed 30 ft.
   STR
 18(+4)
 
  DEX
 11(+0)
 
  CON
 15(+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Warlock of the Great Old One Warlock of the Great Old One
 Medium humanoid (any race), any alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 91 (14d8 + 28)
 Speed 30 ft.
   STR
 9(–1
                                                
                                            
                                                
                                                     a short or long rest. It knows the following warlock spells:
 Cantrips (at will): chill touch, eldritch blast, guidance, mage hand, minor illusion, prestidigitation, shocking grasp
 1st–5th level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Azbara Jos Azbara Jos
 Medium humanoid (human), lawful evil
 Armor Class 13 (16 with mage armor)
 Hit Points 39 (6d8 + 12)
 Speed 30 ft.
   STR
  9 (–1) 
 
  DEX
  16 (+3) 
 
  CON
  14
                                                
                                            
                                                
                                                     following spells prepared from the wizard spell list:
 Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp
 1st level (4 slots): fog cloud, magic missile, shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Azbara Jos Azbara Jos
 Medium humanoid (human), lawful evil
  
 Armor Class 13 (16 with mage armor)
 Hit Points 39 (6d8 + 12)
 Speed 30 ft.
  
   STR
 9 (–1)
 
  DEX
 16 (+3)
 
  CON
                                                
                                            
                                                
                                                     following spells prepared from the wizard spell list:
 Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp
 1st level (4 slots): fog cloud, magic missile, shield, thunderwave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Warlock of the Fiend Warlock of the Fiend
 Medium humanoid (any race), any alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 78 (12d8 + 24)
 Speed 30 ft.
   STR
 10(+0)
 
  DEX
 14
                                                
                                            
                                                
                                                    ): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
 1st–5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Spellcaster Spellcaster (Healer)
 11th-level Medium humanoid
  
 Armor Class 13 (studded leather)
 Hit Points 54 (12d8)
 Speed 30 ft.
  
   STR
 10 (+0)
 
  DEX
 12 (+1)
 
  CON
 10 (+0
                                                
                                            
                                                
                                                     (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
 Spellcaster (Mage)
 11th-level Medium humanoid
  
 Armor Class 13 (studded leather)
 Hit Points 54 (12d8)
 Speed 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     abode has numerous magical wards and guardians to discourage interlopers. Archmage
 Medium humanoid (any race), any alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 99 (18d8 + 18
                                                
                                            
                                                
                                                     hand, prestidigitation, shocking grasp
 1st level (4 slots): detect magic, identify, mage armor,* magic missile
 2nd level (3 slots): detect thoughts, mirror image, misty step
 3rd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     servitor roles, and while most train as warriors, a few, such as Nezznar, become skilled wizards. Nezznar the Black Spider
 Medium humanoid (elf), neutral evil
 Armor Class 11 (14 with mage armor
                                                
                                            
                                                
                                                     spell list:
 Cantrips (at will): mage hand, ray of frost, shocking grasp
 1st Level (4 slots): mage armor, magic missile, shield
 2nd Level (3 slots): invisibility, suggestion
 Actions
 Spider
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Azbara Jos Azbara Jos
 Medium humanoid (human), lawful evil
  
 Armor Class 13 (16 with mage armor)
 Hit Points 39 (6d8 + 12)
 Speed 30 ft.
  
   STR
 9 (–1)
 
  DEX
 16 (+3)
 
  CON
                                                
                                            
                                                
                                                     following spells prepared from the wizard spell list:
 Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp
 1st level (4 slots): fog cloud, magic missile, shield, thunderwave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Moghadam Moghadam
 Medium humanoid (human), neutral evil
 Armor Class 14 (breastplate)
 Hit Points 104 (19d8 + 19)
 Speed 30 ft.
   STR
 10 (+0)
 
  DEX
 12 (+1)
 
  CON
 13 (+1
                                                
                                            
                                                
                                                     spell attacks). He has the following artificer spells prepared:
 Cantrips (at will): dancing lights, light, message, shocking grasp
 1st level (4 slots): comprehend languages, cure wounds, grease
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Thessalar Thessalar
 Medium humanoid (human), neutral evil
 Armor Class 14 (breastplate)
 Hit Points 104 (7d10 + 14)
 Speed 30 ft.
   STR
 10 (+0)
 
  DEX
 12 (+1)
 
  CON
 13 (+1
                                                
                                            
                                                
                                                     spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He has the following artificer spells prepared:
 Cantrips (at will): light, mending, message, shocking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     typically serve as guards. Demos Magen
 Medium construct, unaligned
 Armor Class 16 (chain mail)
 Hit Points 51 (6d8 + 24)
 Speed 30 ft.
   STR
 14 (+2)
 
  DEX
 14 (+2)
 
  CON
 18 (+4
                                                
                                            
                                                
                                                    . Galvan Magen
 Medium construct, unaligned
 Armor Class 14
 Hit Points 68 (8d8 + 32)
 Speed 30 ft., fly 30 ft. (hover)
   STR
 10 (+0)
 
  DEX
 18 (+4)
 
  CON
 18 (+4)
 
  INT
 12 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     unfortunately comes with Oak Truestrike as a kind of father figure. Pendragon Beestinger
 Medium humanoid (human), neutral evil
  
 Armor Class 12 (15 with mage armor)
 Hit Points 27 (5d8 + 5)
 Speed 30
                                                
                                            
                                                
                                                     has the following wizard spells prepared:
 Cantrips (at will): acid splash, light, mage hand, poison spray, shocking grasp
 1st level (4 slots): detect magic, mage armor, magic missile, sleep
 2nd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Tarkanan Assassin
 Medium humanoid (any race), any non-good alignment
 Armor Class 15 (studded leather)
 Hit Points 45 (7d8 + 14)
 Speed 30 ft.
   STR
  12 (+1)
 
  DEX
  16 (+3)
 
  CON
  14
                                                
                                            
                                                
                                                     mark, replacing the spells in the stat block’s Innate Spellcasting trait.
   Aberrant Dragonmark Innate Spells    d6 At Will 1/Day 
     1  Fire bolt (2d10)  Burning hands (3d6) 
   2  Shocking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    
 Armor Class 11
 Hit Points 32 (5d8 + 10)
 Speed 30 ft. (10 ft. while shackled)
   STR
 9 (−1)
 
  DEX
 13 (+1)
 
  CON
 14 (+2)
 
  INT
 17 (+3)
 
  WIS
 10 (+0)
 
  CHA
 15 (+2
                                                
                                            
                                                
                                                    , shocking grasp (see “Actions” below)
 1st level (4 slots): mage armor,* shield, sleep
 2nd level (3 slots): arcane lock,* detect thoughts,* suggestion*
 3rd level (2 slots): counterspell, lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     with their favor, which are they are especially glad to lavish on a consort who combines beauty with magical might. Drow Favored Consort
 Medium humanoid (elf), neutral evil
 Armor Class 15 (18
                                                
                                            
                                                
                                                     spray, shocking grasp, ray of frost
 1st level (4 slots): burning hands, mage armor, magic missile, shield
 2nd level (3 slots): gust of wind, invisibility, misty step, shatter
 3rd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     insane. Muiral
 Large monstrosity, chaotic evil
 Armor Class 16 (natural armor)
 Hit Points 195 (23d10 + 69)
 Speed 50 ft.
   STR
 19(+4)
 
  DEX
 11(+0)
 
  CON
 16(+3)
 
  INT
 18(+4
                                                
                                            
                                                
                                                     attacks). He has the following wizard spells prepared:
 Cantrips (at will): dancing lights, mage hand, prestidigitation, ray of frost, shocking grasp
 1st level (4 slots): expeditious retreat, fog
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     stumbled upon fragments of a relic known as the Black Altar, exposing him to their infinite truths and shocking the drow’s hair jet-black. His matching “beard” is actually a slow-growing colony of inert
                                                
                                            
                                                
                                                     humanoid (elf), chaotic neutral
  
 Armor Class 14 (studded leather)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
  
   STR
 8 (−1)
 
  DEX
 14 (+2)
 
  CON
 12 (+1)
 
  INT
 14 (+2)
 
  WIS
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . More than one necromancer has animated a corpse infested with carrion stalker larvae. While this can prove shocking and deadly, some depraved spellcasters cultivate carrion stalkers within zombies
                                                
                                            
                                                
                                                    
 Tiny Monstrosity
 Armor Class 14 (natural armor)
 Hit Points 35 (10d4 + 10)
 Speed 30 ft., burrow 30 ft.
   STR
  6 (−2) 
 
  DEX
  16 (+3) 
 
  CON
  12 (+1) 
 
  INT
  2 (−4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , unaligned
 Armor Class 16 (natural armor)
 Hit Points 263 (17d20 + 85)
 Speed 30 ft.
   STR
 26(+8)
 
  DEX
 7(−2)
 
  CON
 20(+5)
 
  INT
 1(−5)
 
  WIS
 3(−4)
 
  CHA
 3(−4)
Saving
                                                
                                            
                                                
                                                     Dungeon Master’s Guide). Broom of Animated Attack
 Small construct, unaligned
 Armor Class 15 (natural armor)
 Hit Points 17 (5d6)
 Speed 0 ft., fly 50 ft. (hover)
   STR
 10(+0)
 
  DEX
 17(+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    
 Armor Class 18 (plate)
 Hit Points 105 (14d8 + 42)
 Speed 30 ft.
   STR
 14(+2)
 
  DEX
 16(+3)
 
  CON
 17(+3)
 
  INT
 16(+3)
 
  WIS
 15(+2)
 
  CHA
 21(+5)
Skills Athletics +7
                                                
                                            
                                                
                                                    , poison spray, ray of frost, shocking grasp
 1st level (4 slots): magic missile, expeditious retreat, thunderwave
 2nd level (3 slots): mirror image, scorching ray
 3rd level (3 slots): fear, haste
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     conversation (in Goblin) through the closed door to buy time. Spellix Romwod
 Small humanoid (gnome), chaotic neutral
 Armor Class 14 (hide armor)
 Hit Points 33 (6d6 + 12)
 Speed 25 ft.
   STR
 6 (−2
                                                
                                            
                                                
                                                    ,* mage hand, shocking grasp*
 3/day: silent image
 1/day each: chromatic orb, crown of madness, shield
 *See “Actions” below.
 Actions
 Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     binds wounds. When you cast poison spray, you could fling foul chemicals or use a wand that spits venom. The effect of the spell is the same as for a spellcaster of any other class, but your method
                                                
                                            
                                                
                                                     artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you
                                                
                                            
                                        





