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Returning 35 results for 'shore of realm down vision'.
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Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.
The
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest
trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.
The self-styled rulers of sahuagin ocean domains are
Magic Items
Tasha’s Cauldron of Everything
cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka deck. There these foul spirits dwell still, trapped within a nether-realm hidden
. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn.
Enduring Vision. While holding the deck, you automatically succeed on Constitution saving throws
Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s&mdash
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
persist even when Tsien Chiang is awake. The dream city is a vision of perfection for Tsien Chiang, but for all others it’s a realm of inescapable drudgery and thankless labor.
Nightingale Bell, she shares her vision of a sprawling, orderly city run by an obedient, thankful populace. The bell spreads the dream to dominate the sleep of I’Cath’s population, causing it to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
evil blights that walk the Svalich Woods are born, and where Strahd comes on occasion to glimpse his ancestral home. By day or night, stretching up to the limits of vision, the edges of my realm are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
follow her plans perfectly, the city grows endlessly more disordered. Chiang relishes the dream vision of I’Cath, but it makes the reality of her city all the more unbearable. She won’t let the corruption
of her real city invade her dream, and aggressively stamps out any imperfection in the dream realm. The loss of Chiang’s daughters haunts her. She knows the idealized dream versions of her daughters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dreams and Portents Strange dreams are common in Atagua, the result of psychic energies from the Feywild and Far Realm. Whenever a character sleeps or meditates while in Atagua, roll on the Dreams in
Atagua table to determine if they have a strange vision. Dreams in Atagua d10 Dream 1–4 No dream 5 You are swimming up a sky-high waterfall. 6 Orchids speak to you in the voices of fallen friends
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the Domains of Dread lies a hideous realm defiant of reason and smothered by the Mists. From a violent, murky sea rises a crescent of shattered peaks, mangled spires broken like the jaws of some slain
. One shore bears the wreckage of a few dozen collapsing wooden structures. Little evidence remains of this settlement’s residents, but at its edge lies a toppled sign bearing a word in Common that gives
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, to capture the vessel. After a terrible sea battle, Ularan Mortus was forced to dive overboard and flee to shore. Unable to steer the dreadnaught, Fheralai crashed it onto the rocks. Once beached, she
spoke to the grim soul of the ship and hatched a plan to appease it. The spirit inhabiting the vessel hails from the lost city of Anauria, a realm swallowed up long ago by the spread of the Anauroch
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Composed of the city of Port-a-Lucine and its shining, fog-shrouded outskirts, Dementlieu is a realm where the truth is smothered by collective delusion. Everything in Port-a-Lucine appears to be
to ash by her magic. Saidra’s terror also grips the city’s desperate. Her murderous, unmasked form—the Red Death—stalks the benighted streets, preying on any who tarnish her preposterous vision of a perfect society.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Story Overview When Phenax sent Varyas the Knowing a vision of the oracle’s impending death, the seer didn’t fear—he knew his work was just beginning. (BASTIEN L. DEHARME) Like all the Returned who
past life, his escape from death, or the strange symbols etched on his mask. All he recognized of the writing scrawled on his mask was the name “Khea.” With that, a mystery beyond life and death slipped from a lost past into the living realm of Theros.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shore. In his waning years, Khazan visited the Amber Temple (chapter 13) and discovered the secret to becoming a lich. He returned to his tower and was able to complete the transformation. Some years
magically project his spirit beyond the confines of Strahd’s realm. His efforts failed, and Khazan destroyed himself. His remains lie entombed in the catacombs of Ravenloft. Khazan’s tower stood empty for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, silvery light spreads around you like the dawn of a cloudy day, illuminating a peculiar realm. All of you are floating in a silvery haze that shimmers with swirls of color. Objects drift past in the
creatures around her. “My betrothed,” she intones, the meaning of her words clear within the vision. “I am here at last.”
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Invitation The adventurers become caught up in Zuggtmoy’s plots when they experience a vision from the rebel myconids of Neverlight Grove, delivered by Sovereign Basidia. The characters know
of Basidia and the myconids’ struggles if they visited Neverlight Grove (see chapter 5). Otherwise, the myconids reach out to them if they sheltered Stool or Rumpadump for a time. Basidia’s vision
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
with its deadly saplings. Briggdarrow This ruined village of Briggdarrow is overgrown by a toxic, vision-inducing fungus. Eerie fungal beings emerge from the ruins by night to spread the infestation
Arak lies a hidden realm of the fey. The goodly Queen Maeve and wicked Prince Loht jointly rule their people. The fey resent the surface folk for ancient slights. Nobody’s Inn Fey creatures avoid this
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
a vision of the future that convinces them someone else must rule the realm. For the good of the land, the character must step down. To represent their visions of the future, the character gains a
, consider a character who is the heir to the throne, destined to rule a realm … if they survive long enough! At the beginning of the character’s story, the character is related to the ruler, but no one
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
over their lack of vision, or by a consuming need to trigger unrestrained creative impulses that have far-reaching effects, by anger at a real or perceived slight. His will might be expressed through
unnerves) those who live in the areas through which Keranos’s champion travels.
4 Keranos creates a realm of his own design amid the Dakra Isles, a place where the land and its creatures obey
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
faction has shifted its worship to Leemooggoogoon the Deep Father, a vision influenced by the manifestation of the demon prince Demogorgon from the depths of the Darklake. Initially, the archpriest of
rocky shore of the waters of a broad cavern lake, with high fences of woven netting to the north and south of the village boundaries.
Light. Sloobludop’s cavern is almost entirely dark except for a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, aiming for the shore of the lake. This stage covers about 180 miles through the dense forest. Each day of the journey, roll once on the following table to determine what the characters encounter on
the characters reach the edge of the lake, Melchis leads them southwest along the shore until they find the ruin. This stage covers 90 miles through coastal terrain. The second day of the journey
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that ventures from the ocean’s black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of frogs and crickets on shore, the evening bustle of the town behind him. ...A moment later, the world erupted into vibrant life. Frogs and night birds sang a chorus; the air was awash with autumn
the Plane of Faerie, is a land of soft lights and wonder, a place of music and death. It is a realm of everlasting twilight, with glittering faerie lights bobbing in the gentle breeze and fat
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. She is protective of what she calls the greatest of her children, and she usually keeps them out of harm’s way in the darkest depths. A mighty kraken sighted close to shore is a sure sign of
of her fellow gods, most of whom have convinced themselves that they can impose lasting order on the cosmos. At the same time, her realm is unassailable, and she believes that the changes she
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Thassa Most of Thassa’s dedicated worshipers are tritons, and the vast majority of tritons are wholly devoted to Thassa. Tritons spend much of their lives in Thassa’s realm, with their god
tried to care for the eels, but they blamed him for their fate and disappeared into the sea, leaving the sailor weeping on the shore.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
deck. There these foul spirits dwell still, trapped within a nether-realm hidden amid shuffling cards, waiting for fate to turn foul—as it inevitably will. Like all tarokka decks, the Tarokka of Souls
poison and disease, locate object, or scrying. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn. Enduring Vision. While holding the deck, you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cloaking Samarach’s mountain passes conceal the activities in that nation. Dambrath. Situated on a warm plain on the shore of the Great Sea, Dambrath is ruled by nomadic clans of human horse riders who
wizards were able to use the raging blue fire that followed Mystra’s death to propel their nation safely into the realm of Toril’s twin, Abeir (displacing part of that world into the Plane of Shadow). Now
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to the surface or the Sea of Light. Krakens and other mighty leviathans claim this realm. Any land that rises above the surface of the sea is hotly contested by the few air-breathers that live on the
tides and currents of the plane can travel between worlds freely, but the storms also wreck ships from the Material Plane on the island’s shore. The region of the Plane of Water nearest the Swamp of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
+). As an action, you can imbue your eyes with enhanced vision for 10 minutes. While the blessing is active, your eyes look like the starry void of Nyx, and you can see invisible creatures and objects
effect of any cleric spell or any spell associated with one of the god’s domains, and have the spell take effect anywhere in the mortal realm. The gods’ capabilities aren’t limited by spell lists, though
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
readings. At the rite’s conclusion, the initiates receive a vision of the All-Consuming Star. As part of this initiation, new members of the Heralds of the Comet shed their old identities and take on new
Basil, the Sage of Sages, founder of the group and the architect of its belief system. While serving a forgotten king in an insignificant realm, Basil became fascinated with the original Deck of Many
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor from the Material Plane is through the psychic projection of dreaming, and the quori are forced to possess mortal hosts to work their will on Eberron. Dolurrh, the Realm of the Dead When a
. Kythri, the Churning Chaos The plane of chaos and change, Kythri is a realm in constant flux. The elements collide in fantastic explosions of unbridled power, motes of earth careen erratically through
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lifetime, the isle of Gwynneth has become ever more fey and mysterious, home to the elven realm of Sarifal, under the rule of High Lady Ordalf. Sarifal shares the island with the reclusive mountain
fomorians, that hurl huge stones at any ship that comes too near the coast. If you do make it to shore, bring friends, and plenty of weapons — it’s a dangerous place, but might be worth the risk. I can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves through feats of strength and ferocity in war are considered worthy of being true worshipers. Gruumsh singles out these individuals by bestowing upon each one a powerful dream or vision that
orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
like a wave rushing up onto the shore, but only great anger or desperation would drive Olhydra to move more than a few hundred feet from her native element. Olhydra surges forth tirelessly and
venture into her realm, and lays waste to villages or towns established within her reach. Olhydra erodes that which she can’t batter and drown; she is patient, retreating in the face of adversity only to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, peaceful realm, where many races live together for common knowledge, celebration, and defense. The city is peopled primarily by the “goodly” races (humans, dwarves, gnomes, elves, halflings, and half-elves
could ever be. While it is easy and pleasing enough to get lost among the trees of the city, anyone who comes close enough to the River Raurin is awed by the vision of the Moonbridge: the great arch of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
succeeds automatically. The character can use the feature granted in this way only once and must use it within 7 days. Reroll if you’ve already rolled this effect. Far Realm As souls travel away from
the Outer Planes to dwell in the Far Realm. There they transform over eons into abominations or elder evils, seething in a reality with its own laws. All who stay in the Far Realm are eventually twisted