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Returning 20 results for 'shot of realms did veins'.
monsters
emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for their unimaginable
is transformed into a mockery of flesh with unsettling features like thick veins, lolling tongues, and pulsating orifices. Creatures of the emissary’s choice within 1 mile of the lair have
monsters
emissary has ever mimicked. Only once this greater form is destroyed is the emissary defeated.
Star Spawn Emissaries
Star spawn emissaries are the fingers of alien realms, digits that tip the scales of
thick veins, lolling tongues, and pulsating orifices. Creatures of the emissary’s choice within 1 mile of the lair have Disadvantage on saving throws to avoid or end the Frightened condition
Genasi
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Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
flowing through their veins manifests differently in each genasi, often as magical power.
Seen in silhouette, a genasi can usually pass for human. Those of earth or water descent tend to be heavier
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of Omu in the jungles of Chult in the Forgotten Realms setting (described in the adventure Tomb of Annihilation).
Adamantine Adamantine is one of the hardest substances in existence, a dark metal
found in meteorites and extraordinary mineral veins. (See the Adamantine Armor and Adamantine Weapon magic items in chapter 7.)
ALEXANDRE HONORÉ Acererak
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sank away again, rich veins of ore and gems were left behind in the natural tubes for the dwarves to discover and mine. For many centuries, the dwarves beneath the Sumber Hills forged weapons, hardware
, the forges grew quiet, the foundries cooled, and the dwarven masters left their workbenches to darkness and departed to other realms. When Vanifer was first drawn to the complex, she instructed her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
killed him. Tatyana fled and flung herself from Ravenloft’s walls. Guards shot Strahd with arrows, but he didn’t die. He became a vampire—the first vampire, according to many sages. In the centuries
crop with a smile and summon wildfires with the merest crinkling of her brow.
Sword Coast, The The Sword Coast is the western edge of the continent of the Forgotten Realms setting, running along the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ruler could be immortal or undead. Aundair and Karrnath, two kingdoms in the Eberron campaign setting, have autocrats with royal blood in their veins. Whereas Queen Aurala of Aundair relies on wizards
place within the confederacy. The Lords’ Alliance in the Forgotten Realms setting is a loose confederacy of cities, while the Mror Holds in the Eberron campaign setting is a confederacy of allied dwarf
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Newmy is a lawful neutral ghost who was once a moon elf. She can cast Prestidigitation at will. Newmy isn’t quite five feet tall, and she has frizzy blue hair and pale skin shot through with blue veins
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
personality, and demon lords seldom leave their realms for fear of allowing another creature to reshape and seize it. As with other demons, a demon lord that dies on another plane has its essence return to the
cone of slime striated with veins of black and green. Baleful red eyes swim within its gelatinous body, while dripping pseudopods of ooze lash out hungrily at any creature they can reach. Lolth The Demon
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Star Spawn Emissaries Colossal, Shape-Shifting Alien Colonizers Habitat: Any; Treasure: Any Star spawn emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror
damage.
Terrifying Topography. Terrain in the lair is transformed into a mockery of flesh with unsettling features like thick veins, lolling tongues, and pulsating orifices. Creatures of the emissary’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mines near the River Mirar and finding great, near-endless veins of gems. Like many of the dwarven realms, Gharraghaur fell to marauding orcs, which destroyed the kingdom and its capital city but
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. Psi Crystal Detector. This black metal box is the size of a bar of soap. It emits an
other mind flayers flowing through its veins. The chaotic neutral gnome ceremorph is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
this area. When all the characters have arrived, read the following: The walls of this hexagonal stone chamber are shot through with pale white veins of faintly glowing jade. A bronze double door
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
gemstones and veins of ore. Poisonous flora and fauna riddle the jungles, but some still brave the dangers to seek their fortunes. Some of the exotic plants that grow only in Chult fetch high prices
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
first tier is black stone shot through with veins of violet. A great drum of blackened skin and chitinous material rests on the western side of the first tier. On the eastern side is a rack from which
Elemental God—it turns a transparent heliotrope in color, the black mass at the center grows larger and shows swollen veins of purple, and the eye is a fiery red-orange. Then a tentacle comes out of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
often belch a small flame after taking a shot. Swamp Water. Bottled locally by a green hag with six teeth and an infectious laugh, this murky, sour gin causes the drinker to break out in a harmless rash
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Above an empty dais, the wall is covered with a mosaic shaped from colored chips of bone, artfully arranged to depict scenes of funerals, the migration of souls, and the celestial realms. Lettering
uniforms of Baldur’s Gate and Elturel. The swirling water of the pool roils with shadow, and is shot through with patches of black ichor where demons have fallen here. An armored man with a shield
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
can shoot down a flying fruit by hitting it with a ranged attack roll; each fruit has Armor Class 18. Once plucked from the air or shot down, a flying fruit becomes inanimate. A creature that eats a
thoughts the pharaoh sleeps,
In dreamy realms and sky so deep.
The high priest worked a wonder great,
And sealed him up into his fate.
Great Nafik, the priest most high,
Studies tomes that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of a white, porcelain mask shot through with golden cracks that resemble veins.
This room is the heart of the House of Cards. The mask contains the soul of the character who drew the Void card. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
marble shot through with scarlet veins. The walls and floor are polished and dust-free, and a thick black carpet runs the length of the hall. Dim, ambient light illuminates the space.
The first hall