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Returning 35 results for 'shot of received die vecna'.
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Magic Items
Dungeon Master’s Guide
Vecna the Archlich;Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death and took steps to prevent his demise by becoming
a lich.
A treacherous lieutenant named Kas the Betrayer;Kas brought Vecna’s rule to an end in a terrible battle. Of Vecna, all that remained were one hand and one eye, grisly Artifacts that
Magic Items
Dungeon Master’s Guide
The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
Archlich;Vecna authored the Book of Vile Darkness. He recorded in its pages every horrid idea, every corrupt thought, and every example of foul magic he came across or devised.
Other practitioners of
Monsters
Vecna: Eve of Ruin
When Zybilna received Alustriel Silverhand’s summons to combat Vecna, the archfey was sorely needed in Prismeer. As a compromise, and to honor Tasha’s friendship with Alustriel, Zybilna
sent a version of herself from the past to Alustriel’s side. The Tasha who appears in Vecna: Eve of Ruin is a powerful wizard, though she is not yet a witch queen or an archfey.Abyssal Visage (2
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.
Random Properties. The Eye of Vecna and the Hand of Vecna
Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his
Magic Items
Vecna: Eve of Ruin
After betraying and nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time
, the Dark Powers of the Domain of Dread lured Kas to a hidden forge, where he found the Crown of Lies. Once Kas vowed to deliver Vecna into the Dark Powers’ clutches and donned the crown, the
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
Magic Items
Keys from the Golden Vault
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Answering the Summons When Zybilna received Alustriel Silverhand’s summons to combat Vecna, the archfey was sorely needed in Prismeer. As a compromise, and to honor Tasha’s friendship with Alustriel
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
facing the might of one of the multiverse’s most powerful good-aligned spellcasters, so the warlord devised a plot to trick Alustriel into helping him defeat Vecna. With the help of spies, Kas learned
that Alustriel intended to summon two powerful friends to oppose Vecna: the wizards Tasha and Mordenkainen. (For more information about Alustriel, Tasha, and Mordenkainen, see appendix B.) Kas knows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Eye and Hand of Vecna Wondrous item, artifact (requires attunement) Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through
dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about. Orcus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Eye and Hand of Vecna Wondrous Item, Artifact (Requires Attunement) Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death
and took steps to prevent his demise by becoming a lich. A treacherous lieutenant named Kas brought Vecna’s rule to an end in a terrible battle. Of Vecna, all that remained were one hand and one eye
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
area C20. Sarcelle’s Secret. A prisoner named Sarcelle recently received a disturbing vision. The characters can learn about Sarcelle’s recent vision in area C5. Umberto’s Secret. The characters can
learn about Umberto’s secret role as a historian of Vecna in area C11. The first time the characters learn one of these secrets, they feel a sense that the information they’ve discovered is important
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
named Miska the Wolf-Spider. Together, the two can defeat Vecna. Kas is attuned to the crown throughout this adventure. Crown of Lies Wondrous Item, Artifact (Requires Attunement) After betraying and
nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time, the Dark Powers of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
killed him. Tatyana fled and flung herself from Ravenloft’s walls. Guards shot Strahd with arrows, but he didn’t die. He became a vampire—the first vampire, according to many sages. In the centuries
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
, which is not subject to the mummy lord’s lair effects. When any water hits the pool, it spreads out and flares with a black light. Any character who received Ilda’s warning (or who remembers the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
, which is not subject to the mummy lord’s lair effects. When any water hits the pool, it spreads out and flares with a black light. Any character who received Ilda’s warning (or who remembers the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Scholarly Standing Academics live and die by their reputation. Some stand as embodiments of their fields of expertise, others might be considered con artists who stigmatize whole academic fields
scholarly consensus and reshaped the way other academics think about your field. Each new discovery you make is received with acclaim. 2 Respected. Your work is considered noteworthy, though not revolutionary
classes
Basic Rules (2014)
clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study.
Wizards live and die by their spells. Everything
?
What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the total XP value of the monsters evenly among themselves. If the party received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP, since the
Point Die or a level 1 spell slot. Characters regain the use of magic items that have had their limited uses expended.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
supports Zariel. Bel’s aim is to let the characters try to redeem Zariel by helping them retrieve her sword. Bel knows Zariel’s redemption is a long shot, which is why he also gives characters a means to
with trying to find a way to free Tiamat from the Nine Hells while also staving off the physical deterioration caused by the Hand of Vecna. He won’t entertain thoughts of vanquishing Zariel unless
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
during the Last War. Karrnath relied on Riedran aid to survive a wave of terrible famines, and Aundair also received support from Riedra. King Sebastes of Q’barra has used Riedran troops to maintain
it, you see the image of a young Riedran man 3 A six-sided crystal die; when you roll it, you feel a surge of emotion for six seconds 4 A sealed vial filled with faintly luminescent blue mist 5 A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
slide it through the grate with a successful DC 18 Dexterity (Sleight of Hand) check. If this check fails by 5 or more, the harp falls back into the pit. A cultist of Vecna tried to lever the harp
Secret. Umberto knows that cultists of Vecna are his kidnappers, as he’s one of Neverwinter’s preeminent experts on Vecna’s history. He initially keeps his expertise from the characters lest they
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
leave at once or die. Krull
Medium humanoid (tortle), lawful evil
Armor Class 17 (natural armor)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
15 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
monster, shot him with arrows. But he did not die. He became a vampire — the first vampire, according to many sages.
In the centuries since his transformation, Strahd’s lust for life and youth have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to know the secrets it contains, knowledge so horrid that to even glimpse the scrawled pages invites madness. Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its
pages every diseased idea, every unhinged thought, and every example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pursue godhood as other liches have done (Vecna being a prime example), Acererak has no interest in being a god or being worshiped. He prefers to create evil gods and unleash them on mortals and
precious time. Mostly he likes to watch them suffer and die as a result of their magical pursuits and folly.
Although he has lived on many worlds and crafted countless demiplanes, Acererak spends most
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patron. In his role as the master of the Wandering Emporium, Mahadi has received special dispensation from Asmodeus to travel freely between the Material Plane and the Nine Hells to operate his
inform Mahadi (and by extension Asmodeus) about Arkhan’s possession of the Hand of Vecna, Mahadi does everything he can to strike a deal with them, offering any of the gifts listed under “Mahadi’s Deals
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
offerings of fish and distilled spirits to his temples. The fish are cooked under a skylight open to the stars, with a shot of spirits thrown on the fire. (DAARKEN) MYTHS OF KERANOS
The myths and
favor, the font lies at the end of a series of fierce traps and riddles. It exists both in and out of Nyx, hidden to all but the most diligent of seekers.
Lightning Diadem. Years ago, Keranos received
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
forever, shot their master with arrows. But Strahd did not die. The Dark Powers honored the pact they had made. The sky went black as Strahd turned on the guards, his eyes blazing red. He had become a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ best shot at rescuing the townsfolk is to overpower Group C and take control of the back door. In the temple, they can arrange a distraction to keep Groups A and B occupied at the front while the
next impact. How frequently you roll the die is up to you! One roll every 15–20 seconds is a good target for an average group. Be flexible, judge the players’ level of tension, and don’t let anyone relax
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Level 2+ Warlock You can cast False Life on yourself without expending a spell slot. When you cast the spell with this feature, you don’t roll the die for the Temporary Hit Points; you automatically get
the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Level 2+ Warlock You can cast False Life on yourself without expending a spell slot. When you cast the spell with this feature, you don’t roll the die for the Temporary Hit Points; you automatically get
the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, while the weapon is in your hand and you aren’t incapacitated. Kensei’s Shot. You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any
weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns. Sharpen the Blade At
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
’ best shot at rescuing the townsfolk is to overpower Group C and take control of the back door. In the temple, they can arrange a distraction to keep Groups A and B occupied at the front while the
next impact. How frequently you roll the die is up to you! One roll every 15–20 seconds is a good target for an average group. Be flexible, judge the players’ level of tension, and don’t let anyone
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, except its magic isn’t permanent; when you die, the magic item vanishes after 1d4 days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately
cursed* Varies Goggles of Night No Manifold Tool† Yes Repeating Shot† Yes Returning Weapon† No Rope of Climbing No Sending Stones No Shield, +1 No Wand of Magic Detection No Wand of Secrets No Wand of the