Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 25 results for 'shot of replace down vision'.
Other Suggestions:
slot of replaced down vision
slot of replica down visions
shot of replaced down vision
shot of replaces down vision
slot of replaced down visions
Monsters
Eberron: Rising from the Last War
Dual Mind. The Inspired has advantage on Wisdom saving throws.
All Around Vision. The Inspired can’t be surprised.
Arcane Eye (3/Day). The Inspired can cast the arcane eye spell, requiring no
dagger attacks. It can replace one attack with vicious mockery.
Crysteel Dagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Crysteel Dagger"} to hit, reach 5
Monsters
Eberron: Rising from the Last War
armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.
Crysteel Dagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
spell (spell save DC 13), requiring no material components.
Kalaraq
All Around Vision. The Inspired can’t be surprised.
Arcane Eye (3/Day). The Inspired can cast the arcane eye spell
Monsters
Eberron: Rising from the Last War
(see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious
features.
Hashalaq
Suggestion (3/Day). The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components.
Kalaraq
All Around Vision. The Inspired can't be surprised.
Arcane Eye
Monsters
Eberron: Rising from the Last War
” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.
Crysteel
Suggestion (3/Day). The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components.
Kalaraq
All Around Vision. The Inspired can't be surprised.
Arcane Eye (3/Day
Reborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
If you are replacing your race with a lineage, replace
Magic Items
Baldur’s Gate: Descent into Avernus
feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.
Truesight. Your eyes become luminous pools of silver. You can see in
. The Sword of Zariel is a sentient, lawful good item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet.
The sword communicates
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
eye rays. That’s why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
Shot, Magic Arrow, Arcane Shot (3 options) 10th Arcane Shot (4 options) 15th Ever-Ready Shot, Arcane Shot (5 options) 18th Arcane Shot (6 options, improved shots) Arcane Archer Lore At 3rd level, you
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
.
One-Shot (One Four-Hour Session). Give your players an adventure hook, assign them a guide (see “Part 1: Mission to the Barrier Peaks”), and start them at area C1, overlooking the bone devil’s monastery. Then as above, replace the treasury’s brain in a jar with Kwalish for an exciting conclusion.
and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
–79 Poltergeist 80–86 Spacial Warp 87–93 Spectral Vision 94–100 Vistani Visitors Haunting Descriptions The hauntings from the Bastion Hauntings table are detailed here in alphabetical order. Cursed
(Even). The priest is a witch hunter. If you have an Ancient Altar, Arcane Study, Cabinet of Curiosities, or Séance Parlor in your Bastion, the priest destroys it and you must replace it with a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Artificer level, you can replace one of the plans you know with a new plan for which you qualify. You learn another plan of your choice when you reach certain Artificer levels, as shown in the Plans
, except its magic isn’t permanent; when you die, the magic item vanishes after 1d4 days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
suggestion spell (spell save DC 13), requiring no material components.
Kalaraq
All Around Vision. The Inspired can’t be surprised.
Arcane Eye (3/Day). The Inspired can cast the arcane eye spell
, mage armor
Actions
Multiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.
Crysteel Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
experienced the vision in area 17 recognize this hall as the same one seen in that vision. The hall contains the following: Shadows. The 40-foot-high vaulted ceiling is buttressed by eight stone columns
in any way, replace the Persuasion check with a DC 20 Charisma (Deception) check. On a failed check, the dragon is not swayed by the characters’ words but still keeps the gift. With each successful
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Elk Tribe, who received a vision about the characters’ journey to the Reghed Glacier. Elk Tribe Escort Several hours before the party reaches the glacier, read: As you crest another ridge, you spot a
them to a rocky alcove where both parties can enjoy a reprieve from the wind. Mjenir proceeds to explain his vision and warns of grave danger ahead: “Tigers with ice in their veins come to spill your
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
enlivened should replace the old and depleted in an unending cycle, bringing constant refreshment and renewal. This principle accounts for the combine’s analytical bent and its emphasis on knowledge as a
different factions within the Simic Combine interpret these principles in their own ways. The leadership of the Simic Combine represents the traditional philosophy of the Utopians. Their vision is of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
supports Zariel. Bel’s aim is to let the characters try to redeem Zariel by helping them retrieve her sword. Bel knows Zariel’s redemption is a long shot, which is why he also gives characters a means to
pit fiend Gargauth would like nothing more than to be released from its prison and replace Zariel as Lord of Avernus. If the characters possess the Shield of the Hidden Lord, they can free Gargauth as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
becomes a sentient magic item of lawful evil alignment with an Intelligence of 16, a Wisdom of 19, and a Charisma of 15. It has hearing and normal vision in a range of 120 feet. The gem can speak and
understand Common and Draconic, and it can communicate telepathically with its wielder. It promises its bearer the Dragon Queen’s favor if they replace one of their eyes with the gem. Clash of Fallen
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
espouses a vision of an ideal world in which nature and civilization coexist in perfect balance. Some people in the guild — members of the Adaptationist faction in particular — argue that her ways are
replace her, they are certainly within their rights to do so. Zegana’s Traits Ideal: “Nature’s patterns are the schematics for how to improve.”
Bond: “I will use all the resources at my disposal to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one or more of the characters are transported here, read: Your surroundings vanish in a flurry of snow and ice. When your vision clears, you find yourself standing at the edge of a camp, its tents
Gunvald died earlier in the adventure, replace him with another Bear Tribe chieftain named Svilbrekhild Forennal (a female human gladiator in hide armor who speaks Common and has Survival +5). See “Reghed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in their mind’s eye of a female half-elf in a gossamer cape made of mycelial threads. This brief vision is accompanied by a momentary feeling of intense longing and hunger. This event occurs only once
servant, use the mummy lord stat block, but omit its lair actions and regional effects, and replace its sand-based effects with spore-based ones that are functionally identical. Use the vrock stat block
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cases, a vision of Charmayne as seen by the victim: Figurine 1 is full of terror. A momentary vision shows Charmayne (an auburn-haired woman in a scarlet robe) casting a fiery spell. Figurine 2 holds the
dying fear of someone fixated on a person they’re leaving behind. Figurine 3 seethes with anger and a craving for justice. A momentary vision shows Charmayne using magic to engulf the victim in fire
Magic Items
Infernal Machine Rebuild
check or saving throw, you receive a grim vision of the DM’s determination, imposing disadvantage on your next attack roll, ability check, or saving throw.
53
As an action, you can become
at the end of each of your turns, ending the effect on a success.
99
As an action, you can replace one of your hands with any nonmagical weapon, tool, or piece of adventuring equipment of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
used to replace the drained shards of the elevator, bucket conveyor, and mine carts in lieu of recharging them with spell slots. The shards are worth 15 gp each to a spellcaster. Mine Carts. The mine
is plagued by a piercing headache, and whenever the character closes or opens their eyes, they briefly see a flash of shadowy, alien tendrils creeping at the edge of their vision. Additionally, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
use it to project unsettling hallucinations into the minds of their prey. These hallucinations take the form of terrible whispers or fleeting movements just at the edges of one’s peripheral vision
itself on a success.
Legendary Actions
The lich gains the following legendary action options, which replace all of the lich’s legendary actions.
Tentacles. The lich makes one attack with its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
twisted vision of its master. These realms are connected to the surface by tunnels and chasms, but they defy conventional geography. Passages to Belashyrra’s domain can be found in the Shadow Marches
Tentacle Whip attack and uses its Corruption once. Dyrrn can replace its Tentacle Whip attack with Extract Brain if it has a creature grappled.
Tentacle Whip. Melee Weapon Attack: +15 to hit, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(lawful neutral suits of animated armor) emerge from the wall to replace any that were slain. These reinforcements continue to appear until the characters leave the area or die trying. Escaping the
marble shot through with scarlet veins. The walls and floor are polished and dust-free, and a thick black carpet runs the length of the hall. Dim, ambient light illuminates the space.
The first hall