Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'shot of resort dark vine'.
Other Suggestions:
slot of restore days vine
slot of report days vine
slot of rest days vine
slot of revert days vine
slot of rest dark voice
classes
Xanathar's Guide to Everything
The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any
. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Innocence. All people begin life in an innocent state, and it is their environment or
classes
Xanathar's Guide to Everything
The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any
. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Innocence. All people begin life in an innocent state, and it is their environment or
Backgrounds
Guildmasters’ Guide to Ravnica
, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
primordial world heeded the prayers of these people and hissed dark demands into their ears. The people tainted their souls by performing human sacrifices in the name of the gods, debased their flesh by
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Blood o’ the Vine Adventure for Level 6 Characters Situation. A discovery beneath the Blood of the Vine tavern in the village of Barovia has unleashed sinister magic, transforming the owners. Hook
. Disguised as a human, Urwin Martikov (Medium Wereraven; see chapter 5) of the Blue Water Inn in Vallaki hires the characters to investigate why the Blood of the Vine tavern in the village of Barovia
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
confirmation that their torment is real. Body Horror Adventure Sites d8 Adventure Site
1 A derelict ship, buried for mysterious reasons
2 A vine-covered, ostensibly abandoned prison
3 The
cavernous gut of a dead, multi-eyed behemoth
4 An inn in the valley, its insides dark and smoke-drowned
5 An asylum, abandoned save for vermin
6 A cave system, slick and comprised
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
she pledged to marry. In a desperate attempt to regain Tatyana’s love, Strahd forged a pact with dark powers that made him immortal. Strahd confronted his brother at Sergei and Tatyana’s wedding and
killed him. Tatyana fled and flung herself from Ravenloft’s walls. Guards shot Strahd with arrows, but he didn’t die. He became a vampire—the first vampire, according to many sages. In the centuries
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(4d10) at levels 5–10, 55 (10d10) at levels 11–16, and 99 (18d10) at levels 17–20. Vicious Vine Nuisance Hazard (Levels 1–4) Vicious vines are animated by magic. They often cling to doorways, archways
, walls, and statuary. Until a vicious vine moves, there’s nothing to distinguish it from an inanimate vine. Each vicious vine has AC 11; HP 16; and Immunity to Bludgeoning, Piercing, and Psychic damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
living keeps to the darkness and far from reflective surfaces. Dark Desires. Whether or not a vampire retains any memories from its former life, its emotional attachments wither as once-pure
relationship, eventually turning into hatred. Strahd’s beloved, Tatyana, spurned him for Sergei, whom she pledged to marry.
In a desperate attempt to win Tatyana’s heart, Strahd forged a pact with dark
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can use to return to his home if his need is great. (He uses it only as a last resort, however, given the risks involved in teleporting in the Underdark; see “Faerzress” in chapter 2.) Vizeran doesn’t
tower.
Light. The cavern outside the tower is dark, for the inhabitants of Araj require no light. Inside the tower, occasional driftglobes shed dim light, with the rest of the place in darkness
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
scrap metal.
Builders. Four scaladar (see appendix A) are hauling new pieces of metal to the arch and attaching them to it. The cavern is dark aside from the intermittent light of welding sparks coming
dotted with the remains of broken machines.
Corpses. Two ogres clad in iron armor lie dead among the metal detritus, their flesh pierced by dozens of metal crossbow bolts.
The ogres served the hobgoblins until they were shot dead by Zox’s arbalests a few days ago.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
forever, shot their master with arrows. But Strahd did not die. The Dark Powers honored the pact they had made. The sky went black as Strahd turned on the guards, his eyes blazing red. He had become a
. Unwilling to go the way of his father, Strahd studied magic and forged a pact with the Dark Powers of the Shadowfell in return for the promise of immortality. Strahd scoured his conquered lands for
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace. Innocence. All people begin life in an innocent state, and it is their environment or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-teller Madam Eva sets them on a dark course that leads them to Castle Ravenloft.
2 Priests of Osybus (see chapter 5) have gained a following in Vallaki. They consider Strahd a demigod of their faith
Ravenloft.
4 The Martikovs, owners of the Wizard of Wines winery, seek aid recovering a shipment of cursed wine that turns drinkers into vine blights.
5 A dying wereraven (see chapter 5) gives
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
creatures and villainous monsters that seek to tap into the essence of the Shadowfell thrive deep in the forest. Its innermost reaches mingle with that dark realm, forming a warped mirror version of
is dark. Dreaded Deeps. In the heart of the forest, natural light is unknown. Each step a traveler takes when moving through the middle reaches toward the center seems to dim the sun’s light a little
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Black Lake The darkest and most remote corner of the Glitterhame’s cavern system, the Black Lake is a large, winding cavern filled with water that drains from the Dark Mere through a submerged
her head and part of her neck above the water (granting her three-quarters cover) and breathing acid. Then she submerges and waits for her breath weapon to recharge. Nightscale doesn’t resort to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
tempted to have characters seek cover and observe during the day and not attempt to enter the camp until nightfall. This can work, too, but sneaking around in the dark is more likely to attract
to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
right in. Players may be tempted to have characters seek cover and observe during the day and not attempt to enter the camp until nightfall. This can work, too, but sneaking around in the dark is more
need to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
or endeavoring to mount a rescue themselves. Alternatively, adventures might have an investigative feel, requiring the heroes to uncover the dark secret that lies beneath the mundane. Adventure Hooks
unsettling locales. Choose from or roll on the Body Horror Settings table to inspire locations for your adventures. Body Horror Settings 1d10 The Adventure Takes Place In … 1 A vine-covered, ostensibly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
used the last vestiges of her personal power to pull dead memories from the Shadowfell about her, creating a cloak of identities that sustained her. Over centuries, those dark memories accumulated and
are astral travelers who are caught and trapped within the Shadowfell by her magic — but a rare few come of their own volition, seeking knowledge or freedom from a dark past. Many of these daring
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Version M1. Main Tunnel The mine is dark and damp, and you hear the sound of dripping water echoing from deep within. The light fades faster than it should as you move deeper, until you’re wrapped in
dampness of the tunnels is pronounced in here. Moisture leaches through the moss ceiling above, forming fat droplets that fall into pools of dark water around the chamber. A sharp scent of minerals fills
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
supports Zariel. Bel’s aim is to let the characters try to redeem Zariel by helping them retrieve her sword. Bel knows Zariel’s redemption is a long shot, which is why he also gives characters a means to
there’s something in it for him and his dark queen.
White Abishai
While the head of Zariel would be a grand trophy, a trophy isn’t enough to sway Arkhan. The characters must convince him that he can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
her sisters are kindred souls, like the members of a dark sorority or sisterhood. Even though hags don’t like each other, they share knowledge and trade secrets, helping them to keep abreast of worldly
such a connection, and a young hag born of a grandmother begins her existence already benefiting from a greater measure of respect and status. Want to know a dark secret? Ask a hag. The trick lies in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
carries a key to each of the cages in a ring on her belt. White Gates. Area 22 is bordered by three white gates. One connects to the Swine Run, another to the Dark Gardens, and a third to the Temples
of Despair. Dark Gardens Once an area of deadly gardens, these chambers have been altered to support the Blood Pens. 23. Dead Garden Dead and blackened thorny vines cover the walls and floor, which
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Mutiny The Last Breath After negotiations with Gargenhale conclude, but before he can return to his ship, read: The Last Breath turns tail and flees, leaving its captain behind. Gargenhale’s dark
alchemist’s fire. One well-aimed shot could cause her to explode. Better to slip aboard and dispatch the mutineers in close combat.”
Gargenhale is not lying about the danger posed by the alchemist’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is equipped with a system of wheels that raises the portcullises and opens the outer sets of doors. In the middle of the floor are murder holes through which arrows can be shot or alchemist’s fire
a banner depicting the town’s heraldry: a stone watchtower on a dark blue field, with a horizontal red fish facing to the right under the tower.
The servant is a fourteen-year-old tiefling
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Regardless of the characters’ decision, Belle also reveals that she knows something is wrong at the Silent Sound lighthouse. For at least two tendays, the normally reliable light has been dark. She fears that
some sort of magic is in play, because it isn’t just the case that the light is out. Rather, it appears to radiate some kind of dark energy. Moreover, she’s heard that sightings of spectral figures
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
location. At the center of Death’s Aperture is a bottomless well that churns with dark smoke. When a grim champion wishes to punish a trespasser or an incompetent minion, they throw the unfortunate
hulking masses of rotting foliage (use the vine blight stat block, but these creatures’ type is Undead instead of Plant). House of Rot. A ramshackle farmhouse known as the House of Rot stands atop a squat
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
often belch a small flame after taking a shot. Swamp Water. Bottled locally by a green hag with six teeth and an infectious laugh, this murky, sour gin causes the drinker to break out in a harmless rash
. Their saccharine concoctions are sweet enough to rot a lich’s teeth. The Vine. Purveyors of plant-based cuisines cluster in the Vine, a vegetarian oasis nestled in the corner of the grimy spittoon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
gp) and a vine necklace set with an amethyst (250 gp) hidden among the webs. 7. Krell’s Cabin Palm fronds are piled up in one corner of this room to make a crude bed. Nearby, a stone-tipped wooden
bulkheads or walls. Dark, murky seawater fills it to a depth of three feet, sloshing against old, moldering crates piled against the ship’s port hull.
The water that fills this area is difficult
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gate is in the eastern passage between this area and the Dark Gardens. 27. Temple of Shadow A creature near the doors into this area hears a faint moaning that rises in intensity as the creature moves
closer to the doors. A wailing howl erupts from the shadows of this dim chamber, echoing from black marble walls. Dark pillars rise to the ceiling, each exuding shadow that twists in the air like
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
chamber cut out of the rock with a veil of calcite and stalactites covering the walls. Buttresses rise from the corners, brown shot through with black, and triangular stone pillars support the high
dimensions, and this, in turn, is supported by six huge blocks of dolomite. Every component has been covered with intricate carvings and glyphs. The top of the slab depicts a struggle between a dark
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. He knows that a group of these savage predators has taken refuge in the Cackling Chasm and offers the characters 10 gp for each gnoll head they bring back to him. Zero Rum Dark Duchess quest (see
"Dark Duchess") The tavernkeepers of Five-Tavern Center in Bremen are bemoaning their dwindling supplies of ale and spirits, but they’ve heard rumors of a pirate ship stuck in the ice off the coast—and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
drawer (see “Treasure” below). He fights as a last resort and surrenders if reduced to 20 Hit Points or fewer and unable to flee. Veen. Veen is an Oni that has cast Invisibility on herself. Veen
uneven ceiling is roughly 20 feet above water level. M35: Damp Stairs A flight of damp, rough-hewn stairs leads down from the bodyguards’ quarters (area M25) to a dark, partially flooded cave (area M34
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
vines hide among the foliage on the walls of this stairway. There is one assassin vine per member of the party, including sidekicks. The vines are controlled by Claugiyliamatar’s magic and attack only