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Returning 35 results for 'shot of respond descent version'.
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Monsters
Infernal Machine Rebuild
receiving creature to telepathically respond.
Innate Spellcasting (Psionics). The neo-otyugh's innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells
target takes half the bludgeoning damage and isn't stunned.A neo-otyugh is a stronger, more intelligent version of an otyugh—a grotesque aberration sporting three legs, snake-like tentacles, and a
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Descent into the Lost Caverns of Tsojcanth Jodie Muir Deep in the Yatil Mountains lie the Lost Caverns of Tsojcanth, formerly occupied by the legendary archmage Iggwilv the Witch Queen. Though
is part of a yearlong celebration of Dungeons & Dragons and its 50th anniversary. The adventure presented herein is an abridged, quick-play version of “The Lost Caverns of Tsojcanth,” which appears in
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following
modifications:
Full Version (Five to Six Sessions). Run the adventure as written, making use of both the monastery and the ooze-flooded city locations.
Short Version (Two to Three Sessions). Run the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
An Infernal War Machine For deeper integration with Baldur’s Gate: Descent into Avernus, an alternative climax could have the characters’ chosen agent complete their version of the Infernal Machine
by their agent and thwart that archdevil’s plans. Alternatively, the Infernal War Machine might be teleported to the Nine Hells, where the characters later encounter it during the course of Baldur’s Gate: Descent into Avernus and are required to stop it.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Grieving Ghost Sarah was one of the servants killed alongside Lady Maria and the three Yellowcrest children—all murdered by Lord Viallis as part of his willing descent into evil. For five years, the
to anyone who sees her. Sarah understands characters who speak Common and tries to respond to them, but she can’t speak because Lord Viallis cut out her tongue before killing her. The ghost tries to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
descent into the earth. With the cultists dead, goblins and other creatures moved in, and they have survived here for hundreds of years.
The goblins, which belong to the Durbuluk tribe (“Dominator” in
. He orders the goblins to distribute the midsummer fruit each year, and the goblins obey him out of fear.
Monsters on Alert. The kobolds and the goblins respond similarly if attacked. Intruders who
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters tell him. If they admit they’ve never met Shalfey, Hadley is disappointed but decides the characters are his best shot at rescuing the elder sage. What Hadley Knows. If the characters respond to
character who succeeds on a DC 14 Wisdom (Insight) check gets the sense Hadley is looking for a specific reply. If the party doesn’t respond with the other half of the phrase, Hadley offers to take
Kobold
Legacy
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Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Encounters in the Forge
Map 3.5: Bel’s Forge View Player Version The following descriptions correspond to areas marked on map 3.5. F1. Descent to the Forge Read the following boxed text to the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Grasp Locations These locations are keyed to map 11.1. Dyson Logos Map 11.1: Vecna’s Grasp View Player Version E1: Kaleidoscopic Cavern Characters who use the magic of Vecna’s Link to
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Neo-Otyugh A neo-otyugh is a stronger, more intelligent version of an otyugh—a grotesque aberration sporting three legs, snake-like tentacles, and a perpetually ravenous maw. Like an otyugh, a neo
. This form of telepathy doesn’t allow the receiving creature to telepathically respond.
Innate Spellcasting (Psionics). The neo-otyugh’s innate spellcasting ability is Intelligence (spell save DC 12
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
help to free me?”
The characters receive an impression of the direction to the entrance of the tomb, but the mysterious voice doesn’t respond to any queries. As they follow the voice, a narrow side
tomb to trigger a roll on the Wild Magic Surge table in chapter 3, “Classes,” of the Player’s Handbook.
Map 2.4: The Lost Tomb View Player Version
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
could. Map 5.11: red dragon lair View Player Version Red Dragon Lair Features The red dragon lair shown in map 5.11 is inside the caldera of an active volcano. Azers dug out and expanded the lava tunnels
caldera drop away from the edge of the cone, making a 60-foot descent to the lava below. The rough rock of the caldera is not overly difficult to climb, but the area grows increasingly hot as
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
domain’s indifferent elite. Damien Mammoliti Map 2.5: Darkon View Player Version Darkon Locations Location Description Brautslava Institute The Brautslava Institute hosts scholars of varied fields
. Vradlock Vradlock’s dragonborn, drow, and goliath citizens claim descent from the spirits of Mount Nyid. Since the Shroud cut off the town, the mountain experiences frequent quakes. Watchers’ Stronghold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
family members living abroad and brought them to live with him in a twisted, underground version of Shadowdusk Hold. Among those who answered the call was Margaraste Shadowdusk, a distant cousin whom
darkness.” The family’s crest is a lit torch with three embers rising from the flame, set against a purple background. In the wake of the family’s descent into Undermountain and madness, this crest has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer Locations (C1-C9) Map 1.4: Keep at Caer-DinevalView Player Version The following locations are keyed to map 1.4. C1. Main Gate Two lowered iron portcullises and two sets of closed wooden doors
, the guards respond, “Speaker Crannoc Siever has no need for your heathen rituals!” C2. Snowy Courtyard Footprints in the snow lead to various doors along this courtyard’s perimeter, including a tall
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
her former skills and intellect, and bonded to an equally special flesh golem that she wears as a costumed skin. (If you are playing through Baldur’s Gate: Descent into Avernus, this setup was one of
. Lynx’s Goal Lynx states that she seeks the missing components in order to complete her version of the Infernal Machine of Lum the Mad. Her plan is to use the powerful artifact to counteract the forces of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Facing the Dean The final encounter with Dean Tullus and the forces manipulating her occurs in the Deans’ Repository, depicted on map 5.4. Map 5.4: deans repository View Player Version Deans
, “You shouldn’t have come. Ancient ones, take them!” Four of the statues around the room respond, their eyes flaring with amber light.
The four corner statues animate and attack (use the spirit statue
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
voice from beneath the tree stump. “Has that horror been banished? Is she finally gone? Set things right. Set me free!”
If the characters respond to the voice, the speaker shares the following
conjures a water elemental that resembles Adirohit An intricately carved jade statuette depicting a muscular version of Adirohit, worth 500 gp A waterproof sack containing a length of the finest silk bastra, embroidered with pearls worth 250 gp
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as the Open Lord of Waterdeep, he has thrown his full attention and effort into the rebuilding of the city from which he claims descent. Whatever people’s opinions are of his claim to Neverwinter’s
Road, and is seeking other ways to repair and improve the city. Even if he can never prove his descent from Lord Nasher Alagondar, the people of Neverwinter have accepted his leadership. (My rumored
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Secret Grotto Locations The following locations are keyed to map 13.2. Map 13.2: secret grottoView Player Version S1: Jade Golem Tomb Characters who pass through the portal appear in the center of
this area. When all the characters have arrived, read the following: The walls of this hexagonal stone chamber are shot through with pale white veins of faintly glowing jade. A bronze double door
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Remains of Tammeraut Map 7.5: The Pit of Hatred View Player Version Map 7.5 shows the seafloor in the vicinity of the sunken hull, including the spot where the rift that seals the Pit of Hatred
broke in half during its descent, its bow section gone missing but its stern plunged backward into the seafloor like a spike.
The sandy bed around the wreckage is scattered with partially buried
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beg the characters to spare them, offering to drive the characters to the Red Belvedere in exchange. Driving the Venatrix The following rules are an adjusted, condensed version of the infernal war
machine rules found in Baldur’s Gate: Descent into Avernus. Driving. The helm of an infernal war machine is a chair with a wheel, levers, pedals, and other controls. The helm requires a driver to operate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
makeshift crenellations on the roof lines for missile combatants. They also stockpiled weapons and caches of ammunition. Map 6.5: Dellmon RanchView Player Version The Dellmon Family Kerbin Dellmon
stay and fight, and nothing anyone has said has changed his mind. Kerbin’s daughter Dreena sent a message to the elves of the High Forest, but no one knows if or when they might respond. As far as they
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and using Charisma as the spellcasting ability (spell save DC 13):
1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep
Bonus Actions
Invisibility. The oni casts Invisibility
Darkvision 120 ft.; Passive Perception 11
Languages Otyugh; telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically)
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The otyugh
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. While this temple exemplifies one of Kruphix’s more elaborate (and potentially deadly) holy sites, no two of the god’s temples are alike. Map 4.9: Temple of Mystery View Player Version Temple of Mystery
Temple of Mystery Villains table. Temple of Mystery Villains d6 Villain
1 A bored androsphinx asks visitors riddles with no correct answer, then tears them apart for fun when they respond
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dolindar Tomb Locations The following locations are keyed to map 1.2. Dyson Logos Map 1.2: Dolindar Tomb View Player Version B1: Portico A roof supported by stone pillars extends from the Dolindar
. Newmy is a lawful neutral ghost who was once a moon elf. She can cast Prestidigitation at will. Newmy isn’t quite five feet tall, and she has frizzy blue hair and pale skin shot through with blue veins
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
alchemist’s fire. One well-aimed shot could cause her to explode. Better to slip aboard and dispatch the mutineers in close combat.”
Gargenhale is not lying about the danger posed by the alchemist’s
described below are assumed to contain nothing of interest. Space Galleon Deck PlansView Unlabeled Version Forecastle Six vampirates (see Boo’s Astral Menagerie) are here, waiting to repel boarders. They
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Kobold Lair Locations The following locations are keyed to map A.
Marc Moureau Map A: Kobold Lair (DM’s Version) View Without Tokens View Player Version
Exploration and Movement
actively roleplaying it—giving it a voice like an actor in a role.
Ask the Players, “What Do You Do?” If the players aren’t sure what to do, suggest ways they could respond to the kobold, like trying
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Greenfast Locations The following locations are keyed to the map of Greenfast. Map 9.1: greenfast View Player Version G1. Mayor’s House The largest building in the village is the home of Mayor Kara
close attention to Faerl’s house (area G4) and to any strangers in the village. If the characters ask them any questions about Viallis, the cultists respond by attacking. If they see the previously
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hundred chanting, swaying, convulsing zealots can add a large dose of eerie atmosphere to the characters’ investigations. Map 8.3: Temple of Tharizdun View Player Version T1. Milden Span A tangled wall of
-dead builder) is the only approach to the temple’s entrance. The skum lurking in the ship’s prow (area T3) keep an eye on the bridge and respond to any intruders. T2. Galley Pier The main deck of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Maelstrom Level 1 Map 10.1: Maelstrom, Levels 1 and 2 View Player Version 1. Vortex and Sinkhole A powerful vortex swirls above a 100-foot-deep, 180-foot-wide sinkhole on the ocean bottom. (On the
sleeping in area 10 awaken and respond to any loud disturbance here. 9. Sparring Chamber Mirran uses this air-filled room to practice her sparring. A giant-sized dummy made from the mast, sails, and rigging
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
during the following round. The residents of the other cells take 1d4 + 1 rounds to respond (roll separately for each). The occupants of the cells are as follows: Cell A. A Red Wizard illusionist
being raised as undead. Also nearby, two wights (see “Reduced-Threat Monsters” above) are being raised as warrior undead. These wights are only partially animated, so they respond only to Phaia when she
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, read the following to set the scene: The city’s descent into Avernus has taken its toll on this once beautiful chapel. Nearly all the stained glass windows along the outside walls have been smashed, and
encounter Gideon in area G5.
Map 2.5: Grand Cemetery Chapel View Player Version
Just as the characters are about to face off against the fiends, a cacophony erupts from below, and six creatures rush
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(in chapter 9 of the Player’s Handbook) and underwater movement (in chapter 5 of the Dungeon Master’s Guide). Map 8.4: Landgrave’s Folly View Player Version The characters have three means of entry
Sgothgah — or, better yet, that they have killed the rogue aboleth — they can engage these aboleths in diplomacy regarding their desire to kill or enslave the kraken. The aboleths might respond to a