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Returning 35 results for 'shot of rest defender variants'.
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shots of rest defense variants
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rest Variants The rules for short and long rests presented in chapter 8 of the Player’s Handbook work well for a heroic-style campaign. Characters can go toe-to-toe with deadly foes, take damage to
within an inch of their lives, yet still be ready to fight again the next day. If this approach doesn’t fit your campaign, consider the following variants. Epic Heroism This variant uses a short rest
Monsters
Mordenkainen Presents: Monsters of the Multiverse
vanguard, they creep around, picking off isolated opposition while clearing the way for the rest of the force to advance.
Hunters are particularly skilled with the longbow, and they fire arrows with
viciously barbed heads. Even when a hunter doesn’t kill their target with their first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run away.
Gnolls
Monsters
Guildmasters’ Guide to Ravnica
been given a more prominent position, which she has embraced with enthusiasm. She worries about the impact that her guild has on the rest of Ravnica but believes in her heart that she is helping the
people. Chaos can only destroy, and her visions are a tool to ensure that society can live in safety in all variants of the future.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and you expend a spell slot of 1st level or higher. The defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if you
so no more than once on a turn. You regain all expended uses when you finish a long rest. Improved Defender 15th-level Battle Smith feature Your Arcane Jolt and steel defender have become more powerful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if
finish a long rest. Improved Defender At 15th level, your Arcane Jolt and steel defender become more powerful: The extra damage and the healing of your Arcane Jolt both increase to 4d6. Your steel
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
minute with all its Hit Points restored. Whenever you finish a Long Rest, you can create a new defender if you have Smith’s Tools in hand. If you already have a defender from this feature, the first one
materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.
Level 3: Tools of the Trade You gain the following
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
generally have elven names. In some places half-elf children are named according to the “other” parent, or with a mix of human and elven names, as a way of setting half-elves apart from the rest of
Handbook, although some variations are possible; see the “Half-Elf Variants” sidebar. HALF-ELF VARIANTS
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
finesse property.
83–84
The moonblade gains the thrown property (range 20/60 feet).
85–86
The moonblade functions as a defender.
87–90
The moonblade scores a critical
can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can’t be used again until you take a short rest while attuned to the weapon
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
one of the following traits of your choice:
Attacker. The warrior gains a +2 bonus to attack rolls.
Defender. The warrior gains the Protection reaction below.
Second Wind (Recharges after a
Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.
Actions
Extra Attack. The warrior can attack twice, instead of once, whenever it
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
attack rolls.
Defender. The warrior gains the Protection reaction below.
Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal
) piercing damage.
Reactions
Protection (Defender Only). When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
choice:
Attacker. The warrior gains a +2 bonus to attack rolls.
Defender. The warrior gains the Protection reaction below.
Second Wind (Recharges after a Short or Long Rest). The warrior can use
to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions
Protection (Defender Only). When a creature the warrior can see attacks a target other than the warrior that is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
expended uses of it when you finish a short or long rest. You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level. Each option
eye rays. That’s why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lady of fortune” (Tymora) — an indication, tieflings say, that one’s outward appearance and bloodline are less important to the gods than the heart and soul within. TIEFLING VARIANTS
Since not all
tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your tiefling character, although
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
variants of the monsters discussed in chapter 1. This chapter is a continuation of the Monster Manual and adopts a similar presentation. If you are unfamiliar with the monster stat block format, read the
appendices A and B are meant to be used in conjunction with the rest of this book. Appendix C contains lists of creatures by type, challenge rating, and environment. These lists can help you find monsters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
slain — shot and killed by elf arrows while standing on the roof of his keep. His widow, Lady Velrosa Nandar, made peace with the elves and promised to make no further incursions into the Ardeep Forest
— a promise she kept for the rest of her life. Velrosa was mortally wounded when the cloud giants bombarded Nightstone, leaving the village without a lord or lady to govern it.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
10th Hold the Line 15th Ferocious Charger 18th Vigilant Defender Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Animal
modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. Warding Maneuver At 7th level, you learn to fend off strikes directed at you, your mount, or other
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
options: Attacker. The sidekick gains a +2 bonus to all attack rolls. Defender. The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target
this class. Once it uses this feature, it must finish a short or long rest before it can use it again. The sidekick can use this feature twice between rests starting at 20th level. Improved Critical
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
her. Levna Drakehorn
1st-Level Warrior (Defender);
Medium Humanoid (Human), Lawful Good
Armor Class 18 (plate)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0
1d10 + her level. Once she uses this feature, she can’t use it again until she finishes a short or long rest. 3rd 26 (4d8 + 8) Improved Critical. Levna’s attack rolls now score a critical hit on a roll
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
when the characters find Tyrza: You come across Tyrza Bonebreaker shot-putting a laughing halfling into the air. The halfling fellow soars over twenty feet, nearly overshooting bales of wool in the
in the Outlands, the distance between Glorium and Grakenok varies. How long the journey takes is up to you, but so long as the characters don’t pause for any amount of time longer than a short rest
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of Waterdeep and the last place where the caravan takes a day-long rest. They are not traveling together; being in Daggerford at the same time is coincidental. Azbara Jos Azbara Jos (see appendix D
the characters, Gleamsilver persuaded her superiors to give her a shot at uncovering the truth in a less bloody fashion. If she hasn’t come up with something useful by the time the caravan reaches
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
site, where it must rest by day. If a vampire didn’t receive a formal burial, it must lie beneath a foot of earth at the place of its transition to undeath. A vampire can move its place of burial by
monster, shot him with arrows. But he did not die. He became a vampire — the first vampire, according to many sages.
In the centuries since his transformation, Strahd’s lust for life and youth have
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
22. The Cavern of Gold and Silver Mists A thick silver mist, shot through with delicate streamers of gold, partially blocks your view of the area that lies ahead.
The mists make the entire area
ask her to come with them and are kind, she will do so and stay with them through the rest of the adventure. Treasure. Both of Siren’s sacks contain treasure, but it isn’t possible to acquire more than
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of Waterdeep and the last place where the caravan takes a day-long rest. They are not traveling together; being in Daggerford at the same time is coincidental.
Azbara Jos
Azbara Jos (see appendix
for the characters, Gleamsilver persuaded her superiors to give her a shot at uncovering the truth in a less bloody fashion. If she hasn’t come up with something useful by the time the caravan reaches
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
his heart for underdogs, even if they lack the strength to win the fight. It is easier, he believes, to make a hero from a weakling who has a heroic heart than it is to turn a brute into a defender of
in his name. You can cast compelled duel with this trait a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.
Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15
save, or half as much damage on a successful one.
Bonus Actions
Reel In. The clockwork pulls the creature grappled by its Harpoon up to 20 feet closer.
Stone Defender The thick plates of stone
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
in a war band. In the vanguard, they creep around, picking off isolated opposition while clearing the way for the rest of the force to advance. Hunters are particularly skilled with the longbow, and
they fire arrows with viciously barbed heads. Even when a hunter doesn’t kill their target with their first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Nylea’s favor.
2 You healed an injured wolf, which then revealed itself to be Nylea in disguise.
3 You won an archery contest with a truly stunning shot, but afterward chastised
finish a long rest. Wisdom is your spellcasting ability for this spell. Nylea’s Votary Piety 10+ Nylea trait You can cast speak with animals with this trait a number of times equal to your Wisdom
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. Creating an Item. When you finish a Long Rest, you can create one or two different magic items if you have Tinker’s Tools in hand. Each item is based on one of the plans you know for this feature. If a
reach certain Artificer levels specified in the Magic Items column of the Artificer Features table, the number of magic items you can create at the end of a Long Rest increases. Each item you create
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Features” earlier in this chapter). 81–82 The moonblade gains the finesse property. 83–84 The moonblade gains the thrown property (range 20/60 feet). 85–86 The moonblade functions as a defender. 87–90
the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can’t be used again until you take a short rest while attuned to the weapon. 97–98 The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Damage. The attack on Easthaven reduces the dragon’s hit points by 10. Target 4: Caer-Dineval The dragon lands between the castle and the rest of the town. It then moves through town, leveling one
structure after another. All buildings aside from the castle, including the Uphill Climb and Dinev’s Rest, are destroyed in 1 hour. The castle and its inhabitants are spared, for it was Xardorok’s intention
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bow shot becomes easy prey for any gnolls near it. Some particularly clever gnolls have been known to use burning arrows to spark fires, cutting off their prey’s escape routes and driving victims into
. Send your fastest warriors and strongest spellcasters to the spy’s location. If the gnolls have struck a settlement, they will rest for up to a week, bloated on their kills. In this state, they are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
inhabitants, and feed upon them as they rest and regain strength.
— Elminster
Flind A flind is an exceptionally strong and vicious gnoll that commands and directs the war band it is a part of. It wields a
around, picking off isolated opposition while clearing the way for the rest of the force to run roughshod over the enemy’s territory. Hunters are particularly skilled with the longbow, and they fire
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
silently pick off sentries on patrol before they can raise an alarm, which makes the upcoming onslaught by the rest of the war band even more lethal. Another function that hunters perform is to trail along
springs into action, its blades and teeth turn it into a whirling dealer of death, able to dash from one target to the next as though it had been shot from a bow. Gnoll Witherlings A war band might go for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and permanently laying them to rest. 2 Devout Scholars. This federation prizes knowledge and texts pertaining to their god. They collect rare holy books and record the life stories of miracle-working
order and the backgrounds frequently associated with each role. Religious Order Member Roles Role Backgrounds Councilor Acolyte, Folk Hero, Hermit, Sage, Urchin Defender Acolyte, Criminal, Folk Hero
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Newmy is a lawful neutral ghost who was once a moon elf. She can cast Prestidigitation at will. Newmy isn’t quite five feet tall, and she has frizzy blue hair and pale skin shot through with blue veins
is illegible due to advanced age, but the carved phrase “Home Again, To Rest Forever” is barely legible above the tomb’s doorway.