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Returning 35 results for 'shot of rest during victory'.
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shot of rest during victor
Monsters
Mordenkainen Presents: Monsters of the Multiverse
vanguard, they creep around, picking off isolated opposition while clearing the way for the rest of the force to advance.
Hunters are particularly skilled with the longbow, and they fire arrows with
viciously barbed heads. Even when a hunter doesn’t kill their target with their first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run away.
Gnolls
Magic Items
Curse of Strahd
one.
Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to the parapets. In the end, Markovia never returned to Barovia
;s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Monsters
Mythic Odysseys of Theros
Short or Long Rest). The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 (5d6
through endless games of skill. Once a threat is overcome, though, satyrs are quick to engage in their favorite part of battle: the victory celebration.
monsters
overrun by the dead. A cunning authoritarian, she believes any tactics—no matter how immoral—are permissible in the pursuit of victory. The Mists torment her by keeping her ever on the edge
Long Rest in the domain, roll 1d20. On a 1, the creature doesn’t remove any Exhaustion levels as a result of finishing that rest, and the creature gains 1 Exhaustion level.
If Drakov dies, these effects end immediately.
Monsters
Fizban's Treasury of Dragons
"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a
unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real
Monsters
Fizban's Treasury of Dragons
or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call
not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
an annual commemoration of the Meletian conquest of Natumbria. This victory cemented Meletis’s control over the entire peninsula. But in Akros, the month is called Iroagonion, for the Iroan Games
. In the myth of Rygyra the Slinger, the soldier never missed when she launched stones from her magic sling. Yet, even so, her every shot bounced off the giant minotaur, Raksolcs Ravage-Soul. As the
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my
. (Any)
4
Order. An organized hoard makes me happy—and you don’t want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Completing the Mission Once the characters open Wheelwatch’s gates, Raven sends in her troops to clear out any remaining Dragon Army resistance. She suggests the characters rest and recuperate, then
return to Kalaman with a letter from Raven informing Marshal Vendri of their victory. Any Dragon Army soldier taken captive during the mission makes one of the following claims: Futile Victory. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
expended uses of it when you finish a short or long rest. You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level. Each option
eye rays. That’s why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
use this trait, you can’t do so again until you finish a long rest. Champion of Victory Piety 50+ Iroas trait You can increase your Strength or Charisma score by 2 and also increase your maximum for that score by 2.
justice. What’s more, the victory of the strong gives them glory, but the victory of the weak gives glory to Iroas. Why did Iroas seek you out as a champion? Perhaps you proved your courage even when
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akros Only victory endures.
—Akroan motto
The walled polis of Akros stands defiantly atop a precipitous cliff. The unforgiving mountains around it serve as a shield between its holdings and the
rest of Theros. Few have ever dared to attack its famed fortress, the Kolophon, and no attack has ever breached its walls. To the residents of Theros, the Akroans hold near-mythical status: feared
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
later for each time they were delayed during the “Perils at Sea” section. This order influences events in the following sections. If the characters took a long rest or made a lengthy detour after Sytri
and Tol left Glorium, the characters arrive in Grakenok after their rivals have already defeated the threat there. Proceed with the “Victory at Grakenok” section.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
slain — shot and killed by elf arrows while standing on the roof of his keep. His widow, Lady Velrosa Nandar, made peace with the elves and promised to make no further incursions into the Ardeep Forest
— a promise she kept for the rest of her life. Velrosa was mortally wounded when the cloud giants bombarded Nightstone, leaving the village without a lord or lady to govern it.
Goblin
Legacy
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Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters enter the tavern, read the following: The pulquería’s walls are painted with murals that depict a series of armed conflicts, with locals celebrating victory at the end. A candlelit altar behind
characters who are hungry and has a spare room if anyone needs to rest. Characters who chat with Rufina learn the following: The mural was painted by Rufina and is an abstraction of San Citlán’s history
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
hit points. If the patrons’ team wins a match, each combatant on the team receives 100 talons. The matches have one-hour breaks between them, allowing participants to take a short rest in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her abbey. They confronted Markovia and were destroyed to a one. Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to
her remains linger there yet. The essence of Markovia’s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
of each match, and they have no time to rest between matches. Victory in a match goes to the side that reduces all combatants on the other side to 0 hit points. Match 1: Thrasher and Gnasher Two
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
Maglubiyet and his priests. Zariel’s cultists can gain the Ferocious Surge trait. Cult leaders can also gain the Infernal Tactics trait. Ferocious Surge (Recharges after a Short or Long Rest). When this
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Personality Traits d8 Trait
1 I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2 I am constantly aware of
themselves. (Any)
4 Order. An organized hoard makes me happy—and you don’t want to see me unhappy. (Lawful)
5 Preparation. Justice and righteousness do not guarantee victory. Planning and tactics
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most
happy—and you don’t want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, either as a ghost or when in possession of a host, Fidelio’s ghost is laid to rest. “Victory at last!” says the ghost as it fades away. Afterward, Tyr bestows a blessing of protection (see
. Fidelio’s convictions are so strong, however, that his spirit cannot rest until it defeats Netherskull in battle. The ghost has confronted the death tyrant many times on its own, but these battles are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohit to reveal the following details: Long ago, Jijibisha Manivarshi made a deal with a wicked god to give her fiendish powers that would ensure her victory in the Shankha Trials. Adirohit was
Amanisha’s victory. While Adirohit is a captive now and has been used by Jijibisha, he was not when he sank Manivarsha. It’s up to the characters to determine whether or not they free Adirohit. Amanisha
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
when the characters find Tyrza: You come across Tyrza Bonebreaker shot-putting a laughing halfling into the air. The halfling fellow soars over twenty feet, nearly overshooting bales of wool in the
in the Outlands, the distance between Glorium and Grakenok varies. How long the journey takes is up to you, but so long as the characters don’t pause for any amount of time longer than a short rest
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of Waterdeep and the last place where the caravan takes a day-long rest. They are not traveling together; being in Daggerford at the same time is coincidental. Azbara Jos Azbara Jos (see appendix D
the characters, Gleamsilver persuaded her superiors to give her a shot at uncovering the truth in a less bloody fashion. If she hasn’t come up with something useful by the time the caravan reaches
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
site, where it must rest by day. If a vampire didn’t receive a formal burial, it must lie beneath a foot of earth at the place of its transition to undeath. A vampire can move its place of burial by
monster, shot him with arrows. But he did not die. He became a vampire — the first vampire, according to many sages.
In the centuries since his transformation, Strahd’s lust for life and youth have
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
22. The Cavern of Gold and Silver Mists A thick silver mist, shot through with delicate streamers of gold, partially blocks your view of the area that lies ahead.
The mists make the entire area
ask her to come with them and are kind, she will do so and stay with them through the rest of the adventure. Treasure. Both of Siren’s sacks contain treasure, but it isn’t possible to acquire more than
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of Waterdeep and the last place where the caravan takes a day-long rest. They are not traveling together; being in Daggerford at the same time is coincidental.
Azbara Jos
Azbara Jos (see appendix
for the characters, Gleamsilver persuaded her superiors to give her a shot at uncovering the truth in a less bloody fashion. If she hasn’t come up with something useful by the time the caravan reaches
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
supports Zariel. Bel’s aim is to let the characters try to redeem Zariel by helping them retrieve her sword. Bel knows Zariel’s redemption is a long shot, which is why he also gives characters a means to
of Chango the manticore. Arkhan’s army is bolstered by five chromatic dragons — one adult dragon of each color — sent by Tiamat to help ensure victory. If they so choose, the characters can join
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. When the first character enters the room, Muiral becomes visible as he casts a wall of force spell, using the barrier to cut off that character from the rest of the party. He then engages the
. A few translations include the following:
"The Spider Queen blesses House Auvryndar! The battle to break House Freth’s hold on the passages below brings victory after victory. We have seized key
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L5. Jagged Sanctum This stone structure rises ominously above the rest of the temple complex. It resembles a giant stone flower growing in the heart of the forest. Stone steps draped with a long red
block later in the adventure). At the center of the chamber is an artificial pool filled with water and covered with floating lilies. The stolen pages from The Book of Inner Alchemy rest on an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. Extra Attack 6th-level Bladesinging feature You can attack twice, instead of once, whenever you take
Victory 14th-level Bladesinging feature You can add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
in a war band. In the vanguard, they creep around, picking off isolated opposition while clearing the way for the rest of the force to advance. Hunters are particularly skilled with the longbow, and
they fire arrows with viciously barbed heads. Even when a hunter doesn’t kill their target with their first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Nylea’s favor.
2 You healed an injured wolf, which then revealed itself to be Nylea in disguise.
3 You won an archery contest with a truly stunning shot, but afterward chastised
finish a long rest. Wisdom is your spellcasting ability for this spell. Nylea’s Votary Piety 10+ Nylea trait You can cast speak with animals with this trait a number of times equal to your Wisdom