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Returning 35 results for 'shot of rites disease vision'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Worms. If the spawn of Kyuss is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away, and it loses its Burrowing Worm action.
Unusual Nature. The spawn of
rises 10 minutes later as a spawn of Kyuss. If a worm-infested target is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away.Kyuss was a high priest of
Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s&mdash
Monsters
Eberron: Rising from the Last War
island domain.
Long ago, it was revealed that the elven line of Vol — a house that practiced the art of necromancy and bore the Dragonmark of Death — was engaged in secret blood rites
received a vision affirming that the bloodline of Vol was no more. To the world, the last survivor of that bloodline is known as Lady Illmarrow. But in truth, she is Erandis Vol, heir to the Mark of
Eye and Hand of Vecna
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Magic Items
Dungeon Master’s Guide (2014)
both the hand and eye, you gain the following additional benefits:
You are immune to disease and poison.
Using the eye’s X-ray vision never causes you to suffer exhaustion.
You experience
, and you gain the following benefits:
You have truesight.
You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action.
The eye has 8
Magic Items
Tasha’s Cauldron of Everything
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn.
Enduring Vision. While holding the deck, you automatically succeed on Constitution saving throws
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hand and lead it to the proper afterlife. Kelemvor’s priests teach that those who revere the gods according to the rites of their religion have done their proper service and will be offered the
rites for those who can’t afford the lavish ceremonies of their faith. The tenets of Kelemvor’s faithful compel them to forestall or prevent untimely deaths whenever possible. Different sects and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Diseases The following diseases can affect giants and humanoids exploring the jungles of Chult. Remember that lesser restoration and similar magic can cure a disease. Blue Mist Fever A magical mist
, and the hallucinations last until the disease ends on the creature. A creature can repeat the saving throw every 24 hours, ending the effect on itself on a success. Shivering Sickness Insects native
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
eye rays. That’s why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
Shot, Magic Arrow, Arcane Shot (3 options) 10th Arcane Shot (4 options) 15th Ever-Ready Shot, Arcane Shot (5 options) 18th Arcane Shot (6 options, improved shots) Arcane Archer Lore At 3rd level, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
on party resources, curable by a casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease
, and deal with the consequences.
A disease that does more than infect a few party members is primarily a plot device. The rules help describe the effects of the disease and how it can be cured, but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sample Diseases The diseases here illustrate the variety of ways disease can work in the game. Feel free to alter the saving throw DCs, incubation times, symptoms, and other characteristics of these
diseases to suit your campaign. Cackle Fever This disease targets humanoids, although gnomes are strangely immune. While in the grips of this disease, victims frequently succumb to fits of mad
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
currently in Hollow to cover his tracks by razing the town, caving in the mine, and destroying any evidence of the rites that have taken place there. Meeting Itzmin Itzmin introduces himself as the owner of
the mine and the township. He talks of hearing reports of a disease festering in town and says he plans to burn the abandoned houses to prevent it from spreading. He is dismissive of any suggestion
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
disciples continue performing the horrific rites he perfected. From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little
targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away, and it loses its Burrowing Worm action.
Unusual Nature. The spawn of Kyuss requires no air, food, drink
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Religious Service Characters with a religious bent might want to spend downtime in service to a temple, either by attending rites or by proselytizing in the community. Someone who undertakes this
percent. A favor could also take the form of a deity’s intervention, such as an omen, a vision, or a minor miracle provided at a key moment. This latter sort of favor is expended by the DM, who also
Orc
Legacy
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Species
Volo's Guide to Monsters
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
) maintain that “dead dragons will rule the world entire.” The cult thus creates dracoliches as a step toward achieving that particular vision of a future paradise. Similar rites exist on other worlds
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Sanctums of the Heralds Most meetings of the Heralds of the Comet involve broods of initiates gathering in private homes to read divinatory cards and look for signs of impending cataclysm. Rites of
bitter waters are said to make them more receptive to the vision that awaits them in the final chamber. The path through the cave descends steadily as it winds away from the entrance; the final
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the horrific rites he perfected. Kyuss has a lot to answer for. Sometimes you eat the worm — and sometimes the worm eats you.
— Volo
Plague of Worms. From a distance or in poor light, a spawn of
spawn of Kyuss is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away, and it loses its Burrowing Worm action.
Actions
Multiattack. The spawn of Kyuss
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Hand. If you are attuned to both the hand and eye, you gain the following additional benefits: You are immune to disease and poison. Using the eye’s X-ray vision never causes you to suffer exhaustion
changes to neutral evil, and you gain the following benefits: You have truesight. You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
readings. At the rite’s conclusion, the initiates receive a vision of the All-Consuming Star. As part of this initiation, new members of the Heralds of the Comet shed their old identities and take on new
participate in the rites together speak of themselves as a single “brood” and remain especially close-knit. This brood is the only family that remains to initiates. Broods are numbered in the group’s annals
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
poison and disease, locate object, or scrying. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn. Enduring Vision. While holding the deck, you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
knowledge she gleans from unholy rites. If Teocín is captured, she says nothing to the characters, but they can learn of her goals, Orencio, and Pazuzu by looking through her notes—dozens of filthy
health to avoid the threat of disease that comes from working with the dead. H3: Corpse Disposal The stench here is horrendous. Hundreds of humanoid and animal bones fill the chamber in charnel heaps
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
where warriors gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily
themselves through feats of strength and ferocity in war are considered worthy of being true worshipers. Gruumsh singles out these individuals by bestowing upon each one a powerful dream or vision that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
these Returned a vision instructing them to locate the tomb and guard it. The sentries infiltrated the crypt while it was submerged and waited here, drifting in a torpor. Expecting Varyas, the sentries
lid caked in crumbling candle wax and rotted offerings. Whatever rites were performed here were overseen by a larger-than-life statue in the alcove to the south, a sculpture depicting the upper body of
Magic Items
Infernal Machine Rebuild
, and you are its familiar. If destroyed, it reappears in 1d4 hours.
18
While you are afflicted by a disease or suffering the poisoned or frightened condition, whenever you hit a humanoid with a
melee attack, the target must succeed on a DC 15 Constitution saving throw. On a failed save, you transfer the disease or the condition to the target, and the disease or condition ends for you.
Water
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in their mind’s eye of a female half-elf in a gossamer cape made of mycelial threads. This brief vision is accompanied by a momentary feeling of intense longing and hunger. This event occurs only once
fungal growths, resembling a horrific gown.
The figure in the vision is Zuggtmoy, with her fungal palace in the background. Anyone who experiences the vision becomes afflicted with the malady of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rites with a clan of dragons. The discovery of this pact triggered an unprecedented alliance between the Sibling Kings of Aerenal and the dragons of Argonnessen. The Sibling Kings proclaimed that House
. As an undead being, Erandis lost the use of her dragonmark. Thus, when the diviners of Aerenal asked if the line of Vol had been exterminated and the Mark of Death destroyed, they received a vision
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Feywild creature, not a natural snake, and that the skin has become riddled with disease as it rotted. C2: Meditation Nook Several sleeping mats circle an empty firepit in this small side cave. Upon a
. Regardless of the saving throw result, the creature also receives the following grim vision: Within an expanse of broken worlds drifts a gargantuan alien form—one that is far from a centipede yet
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
often belch a small flame after taking a shot. Swamp Water. Bottled locally by a green hag with six teeth and an infectious laugh, this murky, sour gin causes the drinker to break out in a harmless rash
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Sometimes a mystery cult is a type of worship within a pantheon. It acknowledges the myths and rituals of the pantheon, but presents its own myths and rites as primary. For instance, a secretive order of
, disease, and war belong to the evil deity. Animism Animism is the belief that spirits inhabit every part of the natural world. In an animistic worldview, everything has a spirit, from the grandest
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, writing on foggy glass, or insects swarming to create messages. 76–80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
terrible vision and is frightened of all creatures for the next 24 hours. If you roll an odd number, an avatar of death appears and attacks as though summoned by the Skull card from a deck of many things