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Returning 35 results for 'shots of reclusive death veins'.
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Species
Ravenloft: The Horrors Within
Reborn are individuals who have died yet inexplicably still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve escaped death
Monsters
Bigby Presents: Glory of the Giants
keep them roaming the wilds for years after their murderers are slain.
A frostmourn looks like a desiccated corpse mummified by exposure to bitter cold. It carries the marks of its death on its body: a
wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard to avoid harm, reforming at a distance to continue its assault.Cold, PoisonFire
Monsters
Mordenkainen's Fiendish Folio Volume 1
devours any metals it encounters. Though normally content to eat raw veins of ore, this creature considers refined and crafted metals to be particularly delectable.
Vexing Scavengers. Khargras are
tasty, refined metal their victim carries, they quickly flee—and will flee before that rather than risk death.
Stealthy Couriers. A number of clans among the dwarves, duergar, and azers have trained
Magic Items
Keys from the Golden Vault
This gemstone contains an unstable extradimensional rift. Its facets are ribboned with iridescent veins that seem to move of their own accord. Five types of shard solitaire are known to exist, each
image (1 charge)
Shard Solitaire (Black Sapphire);Black sapphire
Blight (3 charges), finger of death (6 charges)
Shard Solitaire (Diamond);Diamond
Ice storm (3 charges), simulacrum (6
Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
Goliath
Legacy
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Species
Elemental Evil Player's Companion
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.
Reborn Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the following features: Sentries. Two mind flayers stand behind eight orogs (lined up in two rows of four) facing the double door to the west.
Pillars. Two stone pillars with glowing veins of
crystal stand to either side of the western hallway.
The mind flayers have orders to thwart any frontal assault on the colony. The orogs are thralls under the illithids’ command and defend their alien masters to the death.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Reborn Helge C. Balzer Reborn are individuals who have died yet inexplicably still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that
they’ve escaped death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a
Monsters
Fizban's Treasury of Dragons
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
animals. Reclusive and omnivorous, hippogriffs mate for life and seldom venture more than a few miles from their nest. When defending its mate or its young, a hippogriff fights to the death. Hippogriffs
Monsters
Fizban's Treasury of Dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
veins of emerald gemstones.
Fiery Sight. Fire and lava within 6 miles of the lair become conduits for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
13. Dumping Pit Victims of Narrak’s experiments are dumped here. Exposure to the faerzress has begun to animate the corpses. This cavern is one enormous pit that reeks of death and decomposed flesh
duergar and four grimlocks. The grimlock zombies are drawn to noise, while the duergar zombies attack any living creatures they see in the pit. Meanwhile, the derro uses its crossbow to take shots at any
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
GRASH-ah ME-ghan Dwarf matron of a reclusive clan Chapter 5 Ishvern ish-VERN Sea elf leader of a group of Dimernesti elves Chapter 5 Ispin Greenshield ISS-pin GREEN-shield Deceased storytelling human
Mysterious elven performer Chapter 3 Lohezet low-ZHET Black-robed human mage serving the Dragon Army Chapter 6 Loren Soth LORE-an SAWTH Infamous death knight Chapter 2 Lorry Wanwillow LOR-ee WAN-will-oh
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants, reclusive by nature, did their best to discourage lesser giants from destroying the civilizations of the small folk. The death of Queen Neri and the disappearance of King Hekaton have left
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn. Every day the death toll from this mysterious substance rises among “blood addicts.”
And no wonder, as it’s produced in Droaam and sold in drams or “veins” by the monstrous thugs of Daask
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
silk bundles are sticky but easily torn open to reveal two stout statues of dwarves — one bearing a pickaxe, the other a chisel and hammer. 5b. Troglodyte Fools Miners. Sparkling veins of gold stripe
this hall. These minerals were preserved by the ancient dwarves for their natural beauty, but currently four troglodytes — slaves of the drow — are mining the veins with pickaxes. (If the troglodytes
Kobold
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Species
Volo's Guide to Monsters
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
serve similar roles but under threat of death.
URDS: WINGED KOBOLDS
Winged kobolds, known as urds, hatch seemingly at random from kobold eggs, even in a tribe that has no adult urds. Although
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seeds of Fear Aside from supernatural sources of dread and monsters who strike terror in their victims, fear is subjective and often quite personal. A battle-hardened warrior and a reclusive scholar
1 “I can’t stand dark places.”
2 “I’m terrified of a particular kind of animal.”
3 “Deep water will be the death of me.”
4 “I can’t stand heights.”
5 “I hate being stuck in
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
living iron, Rust Monsters, and hungry beasts prowl the wooded junk heaps. Isles of Agony Lamordians know the Isles of Agony as freezing death traps. At the hidden sanctuary of Hope’s Heart
the water were burning someone behind the falls. Schloss Aubrecker Baron Rudolph von Aubrecker, the reclusive ruler of Lamordia, sends proclamations to his people from the remote castle Schloss
Monsters
Fizban's Treasury of Dragons
beings and their creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz
plentiful crystal formations and veins of topaz gemstones, particularly underground.
Negative Energy. When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. It carries the marks of its death on its body: a wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard
Monsters
Fizban's Treasury of Dragons
creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmling;topaz
veins of topaz gemstones, particularly underground.
Negative Energy. When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a DC 15 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
–66 Intended as a death trap to eliminate any creature that enters, perhaps to guard a treasure or to harvest souls for a necromantic rite 67–69 Intended as a tomb 70–72 Long known as the site of a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of elven life that others are most familiar with because it’s the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
soul whose connection to the Seldarine has been weakened, or it might be a true elf soul trapped in the body of a half-elf until death, or the soul that lies beneath one’s elf-like visage might be human
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ask Renaer to admit them to the Brandath family mausoleum, he agrees to do so. Because the treant can sense that Renaer has Brandath blood in his veins, it allows him and those he calls his friends to
Uld, crushing him.) Guarding his remains are six crawling claws made from the hands of murderers who were sentenced to death by Uld. These undead hands spring out and attack when the lid is lifted or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Khargra The bizarre khargra is a flying creature from the Elemental Plane of Earth that devours any metals it encounters. Though normally content to eat raw veins of ore, this creature considers
only when driven by hunger and a lack of safer options. After securing a meal of whatever tasty, refined metal their victim carries, they quickly flee—and will flee before that rather than risk death
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mazework, is home to the capital city of the dao, the City of Jewels. The dao take great pride in their wealth and send teams across the plane in search of new veins of ore and gemstones to exploit
protected by a powerful spell that alerts the entire dao population if a visitor steals even a single stone. Theft is punishable by death, with punishment extending to the thief’s relatives. The mountains
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-glazed walls, a black marble floor with red veins, and three amber sarcophagi standing in alcoves. In the center of the room, a death slaad has cast invisibility on itself and stands ready with its
the following flaw: “I can’t get enough pleasure. I desire others to create beauty for me at all times.” X33c. Ghastly Vault The amber door to this room hangs open, and the chamber reeks of death. This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some claim that these stories are fabrications and that Jaela is merely a figurehead for High Cardinal Krozen. The reclusive Krozen is a brilliant strategist and ruthless leader. Many believe that
Krozen was behind the death of Keeper Tagor in 992 YK, suggesting that he supported the child Keeper to solidify his own influence. Is Krozen the true power behind the Flame?
The church’s templars
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to have transformed into a pillar of fire and vanished into the wind, but until her death is certain, the lektoi are reluctant to name a new monarch. Anax and Cymede have no children, so the king’s
, the flamespeakers are reclusive priests of Purphoros who revere nature spirits and who inhabit fiery rifts in the mountains. The ancient practice is viewed as primitive but powerful, and Akroans of any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
withdrew its gaze, smashed nearly all the viewing rods (every rod except the one to the Briny Pool), and fled this room. Yet the damage was done. Golcuus became increasingly reclusive and obsessive
armor so dried out that it’s cracked and peeling in strips.
This corpse was a daring githyanki thief who was killed by Golcuus’s death ray. The corpse has been here for years. Trapped Corpse
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ceremorph (see appendix C) is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This weapon can fire 33 shots before its energy cell is
other mind flayers flowing through its veins. The chaotic neutral gnome ceremorph is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Villains 1d10 The Villain Is … 1 A reclusive noble who uses their vampiric reputation to terrorize their vassals. 2 A vain socialite who made a bargain with a fell power to retain their youth. 3 A
, Wererat 3 Vampire Familiar, Werewolf 4 Incubus, Strigoi,* Succubus 6 Priest of Osybus* 8 Inquisitor of the Mind Fire,* Inquisitor of the Sword,* Inquisitor of the Tome,* Vampire Nosferatu* 11 Efreeti 12 Mordenheim’s Monster* 13 Loup Garou,* Vampire 17 Death Knight *Detailed in chapter 5
Equipment
DC 18, +10 to hit) appears in the area and assaults the triggering creature, trying to rip them apart, fling them from high places, or squeeze them to death.
81–82
The triggering creature
Other Plane spell. The orb then disappears.
87–88
Each creature within a 30-foot-radius immediately hallucinates their own inevitable death in such a vivid manner that they are stricken