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Returning 35 results for 'should of ranges destroyed various'.
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Equipment
Ammunition is heavier than normal; the weapon’s normal and long ranges are halved. The Alchemical Ammunition is destroyed once used, whether the attack hits or misses.
Equipment
Ammunition is heavier than normal; the weapon’s normal and long ranges are halved. The Alchemical Ammunition is destroyed once used, whether the attack hits or misses.
Equipment
Ammunition is heavier than normal; the weapon’s normal and long ranges are halved. The Alchemical Ammunition is destroyed once used, whether the attack hits or misses.
Monsters
Bigby Presents: Glory of the Giants
Berserk. If the core inside the colossus is destroyed, the colossus goes berserk. On each of its turns while berserk, the colossus attacks the nearest creature it can see. If no creature is near
enough to move to and attack, the colossus attacks an object. Once the colossus goes berserk, it remains berserk until it is destroyed.
Immutable Form. The colossus is immune to any spell or effect that
monsters
again until the start of her next turn.Mother Lorinda desires a family over all else, not realizing she’s destroyed every family she’s ever had. A creator of monstrosities, this ancient green
, and their adoration gradually soothes the violent, magical outbursts that follow her failures.
Lorinda’s walking tower of bones, the Gurgyl, ranges across Tepest. Those who seek her here find a
Book of Exalted Deeds
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
book’s various authors filled the pages with their own vision of true virtue, providing guidance for defeating evil.
The Book of Exalted Deeds rarely lingers in one place. As soon as the book
in a blinding flash and is destroyed, leaving its possessions behind.
Benefits granted by the Book of Exalted Deeds last only as long as you strive to do good. If you fail to perform at least one act
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Minotaur Caves These caves form the main living area for the minotaurs of the Maze Level. A 2-foot-thick layer of fog covers the floor throughout. 7a. Southern Cave Ceiling. The ceiling ranges in
their dead in this wedge-shaped cave, which has the following features: Bones. The fog that covers the floor wraps around six large piles of minotaur bones.
Skulls. Dozens of minotaur skulls in various states of decay are jammed into niches and crevices in the walls.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recent use. All house corridors are 5 feet wide and 10 feet high; all ceilings are 10 feet high except for the attic level where, because of the sloping roof, the height ranges from 1 foot at the sides
are broken, and all are easy to open. Unless otherwise noted, illumination is bright during the day on the ground floor and the floor above it. In the attic, due to various holes in the roof, the light is dim but adequate, leaving plenty of dark shadows in corners.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
denies the various destructions afflicting his realm. At first, he didn’t care that this strange world was being destroyed, expecting to escape it swiftly. As that seems increasingly unlikely, his dread clashes with his refusal to acknowledge that he’s ever wrong.
Hazlik’s Torment Hazlik’s arrogance defines his existence, but various aspects of his imprisonment undermine his ego and force him to doubt himself: Since entering Hazlan, Hazlik hasn’t been able to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adventures with Gith Characters might be drawn into conflicts involving githzerai and githyanki in various ways. Roll on or choose a result from the Gith Conflicts table to inspire adventures
devourer to seek out an elusive gith leader. 3 Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. 4 Entrusted with renewing or disrupting the githyanki’s alliance with red
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Ruined Shrine This room stands empty except for fist-sized bas-reliefs of spiders at various heights along the walls. The furnishings of the shrine were either destroyed by the formation of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, dissolving living matter and various objects. If a black pudding is split by lightning or slashing attacks, it divides into two smaller, independent puddings. Various supernatural conditions might bring
pudding with a melee attack roll takes 4 (1d8) Acid damage. Nonmagical ammunition is destroyed immediately after hitting the pudding and dealing any damage. Any nonmagical weapon takes a cumulative −1
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
objects not made to withstand the water pressure are destroyed at various depths, as determined by the material used to create them. This destructive depth is presented for various materials on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wearing, can’t be harmed or moved until the magic on them is ended. Various unattended objects, magical effects, and other natural phenomena throughout the palace are also frozen in time; for example
. Unlike creatures in temporal stasis, unattended objects that are frozen in time can be manipulated, moved, damaged, and destroyed; a time-frozen apple is just as juicy as it was before being frozen, and time-frozen fire still deals damage and can be snuffed out by pouring water over it.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
eyes crown its form. From each of these eleven eyes, a beholder can unleash a different magic power. The central eye can deactivate magic, while the smaller eyes emit rays that inflict various dooms
and intellectual pinnacle of its species. To them, all other beholders are aberrant rivals to be dominated or destroyed. Conflicts between beholders can last for decades and lay waste to vast
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fills this dark cave, and various oozes slither across the walls and floor. Some sort of fungal wall or partition once divided the cave, but that barrier has been destroyed. Beyond it lies more
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarfholds of the North The various dwarven communities of the North are the heirs and survivors of Delzoun, the great Northkingdom of long ago. Despite continually warring over the centuries with
as Luruar), an alliance of cities that provided mutual protection across the North. Disagreements and failed obligations during a war with the orc kingdom of Many-Arrows destroyed the remaining trust
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). DEATH HOUSE’S FEATURES
Death House is aware of its surroundings and all creatures within it. Its goal is to continue the work of the cult by luring visitors to their doom. Various important features
together to form blackened timbers, which then turn back into a sturdy wooden frame around which walls begin to materialize. Destroyed furnishings are likewise repaired. It takes 2d6 hours for the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or Utilize action. Armor Class. The Object Armor Class table suggests ACs for various substances. Object Armor Class AC Substance 11 Cloth, paper, rope 13 Crystal, glass, ice 15 Wood 17 Stone 19
Iron, steel 21 Mithral 23 Adamantine Hit Points. An object is destroyed when it has 0 Hit Points. The Object Hit Points table suggests Hit Points for fragile and resilient objects that are Large or
Magic Items
Tasha’s Cauldron of Everything
The Teeth of Dahlver-Nar are stories given form. They are a collection of teeth, each suggestive of wildly different origins and made from various materials. The collection rests within a leather
a random destination, which could be on a different world of the Material Plane.
Destroying the Teeth. Each tooth must be destroyed individually by sowing it in the area where the tooth’s story
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Flesh Colossus During the dawn of the giants’ empires, twisted minds sought to make their fallen comrades continue their service. Wizard giants stitched and wove the flesh of various giants over an
ft., passive Perception 10
Languages understands Giant but can't speak
Challenge 20 (25,000 XP) Proficiency Bonus +6
Berserk. If the core inside the colossus is destroyed, the colossus goes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
have seen significant repairs since last you were here. Marshal Vendri and Lord Bakaris sit at the table, along with various bickering strangers who wear the colors of Kalaman guilds. Opposite the door
? How can it be destroyed? How can Kalaman stand against a fortress that soars over the city’s defenses? The characters are unlikely to have answers to all these questions, and Marshal Vendri doesn’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or Utilize action. Armor Class. The Object Armor Class table suggests ACs for various substances. Object Armor Class AC Substance 11 Cloth, paper, rope 13 Crystal, glass, ice 15 Wood 17 Stone 19
Iron, steel 21 Mithral 23 Adamantine Hit Points. An object is destroyed when it has 0 Hit Points. The Object Hit Points table suggests Hit Points for fragile and resilient objects that are Large or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that surrounds the field is 250 feet in diameter and ranges from 5 to 10 feet high. Any creature that climbs over the black boulders has a 10 percent chance of being struck by lightning, taking 44 (8d10
appear. The ritual can’t be completed if the statue is destroyed or the magic gem is removed. If the characters discern or divine the gem’s location with the aid of magic, they can try to dig the gem
Magic Items
The Book of Many Things
various worlds. While it can include fewer or different cards, it frequently appears with a Deck of Many Things as part of a combined deck of sixty-six illuminated cards. The combined deck is usually
in your space and engulfs you. The gelatinous cube is hostile and remains until it is destroyed. If there isn’t enough space for the gelatinous cube to appear, this card has no effect.
Path
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
various models of the planes. Glass piping connects tanks holding strange liquids and materials, all in an ongoing state of transmutation. A miniaturized human lies in apparent stasis in a windowed
complicated weave of magic in the Temple of Moloch. If the homunculus is destroyed, the eidolon in the main temple (area 25) must immediately use its Incorporeal Movement trait to enter the nearest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
figures prominently in many religions. Rather than being a scripture devoted to a particular faith, the book’s various authors filled the pages with their own vision of true virtue, providing guidance
be reduced or avoided by any means. A creature reduced to 0 hit points by this damage disappears in a blinding flash and is destroyed, leaving its possessions behind. Benefits granted by the Book of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
for the owls. Various cabinets hold prepared owl food, supplies, and implements for both the care and dissection of these creatures. Any character who feeds the owls or succeeds on a DC 14 Wisdom
cannot be severed or destroyed. Owls If the owls are freed, they try to escape, flying out to area 1 and up the stairs. If Barbatos is still in the room when the owls escape, they attack him first. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to accommodate creatures of various sizes and have 15-foot-high ceilings and doorways. A building’s doors are made of wood. Each door has AC 15, 27 hit points, and immunity to poison and psychic
(see “Shoving a Creature” in chapter 9 of the Player’s Handbook) and succeeds on the check by 5 or more, the window’s glass is destroyed and the shoved creature falls through the window’s opening (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
vials of various solid and liquid substances, but nothing valuable or dangerous.
The puppet responds to any movement within 20 feet of it and threatens any creature that comes closer, shouting in
fire. The breaking flask does no harm to nearby creatures. If the puppet is destroyed, Halaster’s voice magically calls out, “Auugh! Now who will find the cure to filth fever?!” before trailing off into silence.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
The behirs were smashed to a pulp by Halaster’s stone golems, but their skulls and bones are mostly intact. One of Halaster’s stone golems was destroyed in the battle that took place here. Among its
shattered limbs and various unrecognizable fragments, characters can find the right half of the golem’s shattered head. A detect magic spell reveals an aura of illusion magic around the partial head. The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
each assemble in turn, with the next appearing when the previous threat is destroyed. However, if all three chests are opened simultaneously, the bones remain inanimate. Treasure Panels meant for the
tomb’s walls are stored here. Each panel is approximately 2 feet wide and 3 feet long, weighs 20 pounds, and is crafted from various materials of differing value: Twenty gleaming copper panels (worth
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
corpses that fill the room to a depth of 6 feet and make the area difficult terrain. As needed, Acererak’s magic draws new corpses here from graveyards across the world, all in various states of decay
and destroyed. If a character fails the saving throw, another character within reach, or any character bound to the first character by a rope, can use his or her reaction to grab on and grant the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
their floors and ceilings shattered, and the staircase that once curled up the inside of the tower, connecting its various levels, has also been destroyed. The ground floor is now packed with icy debris
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
-headed man holding a spear.
In several other spots on the floor are stuffed domestic cats in various poses: sitting, stalking, pouncing, and one is begging, pawing the air. One of these cats in the
might take damage or even die, but unless its heart is destroyed, it is reborn again whole in one day’s time. If the lycanthrope’s heart (AC 10, 2 hit points) is destroyed, the creature dies and turns to