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Returning 31 results for 'should of refuse dagger valor'.
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Monsters
The Wild Beyond the Witchlight
Special Equipment. Elkhorn wields a Longsword, +1;+1 longsword.Multiattack. Elkhorn makes two Dagger or +1 Longsword attacks.
Dagger. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3
","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing
Monsters
The Wild Beyond the Witchlight
not incapacitated.
Special Equipment. Molliver wears leather, +1; +1 leather armor and boots of levitation.Multiattack. Molliver makes two Dagger or Shortsword attacks, or one of each.
Dagger. Melee
or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType
Giff
Legacy
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Monsters
Mordenkainen’s Tome of Foes
rank. Promotions don’t depend on age but are granted by a superior as a reward for valor. Giff are devoted to their children, even as most of their education is geared toward fighting and war
refuse to fight other giff, and will never agree to a contract unless it stipulates that they can sit out a battle rather than wage war against their kin. A giff prizes the reputation of its unit above its
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
see as your purpose in the world. Heraldic Signs d6 Sign 1 A rampant golden dragon on a green field, representing valor and a quest for wealth 2 The fist of a storm giant clutching lightning before
a storm cloud, symbolizing wrath and power 3 Crossed greatswords in front of a castle gate, signifying the defense of a city or kingdom 4 A skull with a dagger through it, representing the doom you
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
flowers in an underground garden. Four stench kows† graze nearby and protect the farmers, who attack if the characters pluck any flowers or interfere with their work. †Monsters marked with a dagger
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ringing of the abbey bell (area S17). These mongrelfolk aren’t restrained, but they refuse to leave their rooms for fear of being killed by the golem or cast out of the abbey and forced to fend for
themselves. In addition to a dagger, each mongrelfolk has its own wooden soup bowl. S15a. Fearful Mongrelfolk This room was once a shared bedchamber, but its furnishings have been destroyed. Three shrieking
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
during their previous battles with the yuan-ti or lizardfolk, the yuan-ti abomination priestess holds Varram’s dragontooth dagger to the dwarf’s neck. The priestess has heard of the characters’ mission
he’s received at the hands of the yuan-ti.) If the characters refuse her offer, the priestess attempts to use suggestion to sway whomever she perceives as the party’s leader. If that fails and combat
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
during their previous battles with the yuan-ti or lizardfolk, the yuan-ti abomination priestess holds Varram’s dragontooth dagger to the dwarf’s neck. The priestess has heard of the characters’ mission
treatment he’s received at the hands of the yuan-ti.) If the characters refuse her offer, the priestess attempts to use suggestion to sway whomever she perceives as the party’s leader. If that fails and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
portfolio and is responsible for advancing that portfolio. In the Greyhawk setting, Heironeous is a god of valor who calls clerics and paladins to his service and encourages them to spread the ideals
shattered one-eyed skull
Zehir, god of darkness and poison
CE
Trickery, Death
Snake in the shape of a dagger
This pantheon draws in several nonhuman deities and establishes them as universal
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
, Ruthless, Dangerous. It is only just now dawning on the Killer what a mess they’re in, and they would do anything to buy time. Left with no options, they intend to leave no witnesses and refuse to
spell. A rune on the lock matches the one on Anton’s dagger, and the Arcane Lock effect is dispelled if the dagger is within 5 feet of the door. With the magical lock disabled, as a Utilize action, a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
valor. Giff are devoted to their children, even as most of their education is geared toward fighting and war. Mercenaries Extraordinaire. Giff are in high demand as warriors for hire, but they insist on
serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff refuse to fight other giff, and will never agree to a contract unless it stipulates that they can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters free him from his cage, Sir Talavar gifts them with his tiny sword, which functions as a +1 dagger in the hands of a Small or Medium creature. He then bids them a fond farewell, adding, “Your valor
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of these stars coincides with sunny weather and summer storms—times of tranquility and war, devastation and prosperity. Omen of Valor. Children born under the Knight are destined to embark on and
herself. By the time leaves are turning color and evenings are getting colder, Night’s Edge already looms high overhead, dagger in hand. Legend has it that in her haste to steal from Euryale, the Rogue
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Shields and Weapons for Sale Item Ekene-Afa’s Price +1 ammunition (per piece) 50 gp +1 shield, wooden 450 gp +1 dagger or +1 yklwa 500 gp Ifan Talro’a Deals in beasts and beast training Ifan Talro’a
explorers, Jobal has an intense interest in maps of Chult. He would pay the characters handsomely for Syndra Silvane’s map, if he learns of its existence. If they refuse to sell, he’ll resort to theft
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
14 (+2)
CHA
16 (+3)
Skills Deception +5, Insight +4, Persuasion +5
Senses passive Perception 12
Languages Common, Dwarvish, Giant, Orc
Actions
Dagger. Melee or Ranged Weapon
Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage. Duvessa carries only one dagger.
Reactions
Parry. Duvessa adds 2 to her AC against one melee attack that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
leave the ship at once, sounding an alarm if they refuse. Fastened to each captain’s belt is a ring holding a number of keys. One key unlocks the trunk in this cabin; other keys unlock any locked
dartboard mounted on one wall has a shiny dagger sticking into it. Attack Mannequins. As a bonus action, Jarlaxle can command the five magic mannequins to animate and attack a single target of his choice
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
Stain • Lord’s Favor • Little Dagger • Mother Tongue • Cold Comfort • Summer Gold • Widow’s Wake
Reservation on Hold. The three people at the table nearest the door include Luna and Thalen (CG female
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
under sail or half that when rowed, and it can hold up to ten Medium occupants. A short pier allows access to Sharkbait Rock. Prisoners with no value or who have information they refuse to give up, or
without his other hand resting threateningly on the dagger in his sash. He keeps a semi-tame deinonychus (see appendix D) as a guard animal, which he controls with his magic ring. The pirates refer to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
described as a boundless realm full of wonders, but her parents refuse to let her leave, and she’s furious at them. She has a low opinion of her younger brother, Zaltember. Eighteen-year-old Cinderhild
unoccupied. It contains a 10-foot-tall wooden table with an iron dagger stuck in its top. The dagger is as big as a human-sized greatsword and twice as heavy; in the hands of a Small or Medium creature, it’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are done speaking with Azrok, Lurkana takes them aside and offers them a quest (see “Side Quest: Retrieve Azrok’s Dagger”). If they refuse, Lurkana scowls and kicks them out. If combat breaks out, the
seated casually in one of the chairs. If the characters are meeting with the ambassador at Lurkana’s urging (see “Side Quest: Retrieve Azrok’s Dagger”), the mind flayer politely discourages them from
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the incapacitated condition.
Actions
Multiattack. Rilsa makes three Shortsword or Dagger attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing
damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Rilsa takes the Dash
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
worth 20 gp. The chest contains a rusty dagger and a set of torn vestments. B10: Abandoned Priest’s Quarters This room is identical in arrangement to area B9, but it’s unoccupied and contains no corpses
worship Madarua or Usamigaras, Artha tells the characters to turn back or suffer Gorm’s thunderous wrath. If the characters attack the guardians or refuse to heed their warnings, the guardians produce
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dusty shelves. When the characters enter, the ogres are eating a box of candles. Hungry and unsatisfied, the ogres demand food from all entrants and clobber any who refuse to give it to them
. Treasure. One of the ogres carries an oversized leather sack containing the corpse of an explorer, a Spell Scroll of Comprehend Languages, a dagger clearly used as a toothpick, and 80 gp. B55: Hidden
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
Creature. Balsag the bugbear and his two giant rat “hounds,” named Grip and Fang, reside in a natural stone
advantage, resorting to her dagger only in desperation. Development. During a battle, if any twig blights remain in area 55, 1d4 - 1 of them (minimum 0) enter this area each round. Targeting the Tree. A
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Vengeance (Greatsword), whose hilt is carved with an angry demonic face Ceremonial Dagger with a gold handle (worth 25 GP) From west to east on the south wall, the two objects are as follows: Bronze helmet
Ozzadraz takes any damage or if Xabazhut takes damage while within the ziggurat. Ozzadraz responds by confronting the characters and demanding their obeisance, fighting them if they refuse. Dragon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Rilsa makes three weapon attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5
fellow bridge-dwellers. For those who consistently refuse to play well with their neighbors, the answer is often Sweetjen’s Spices, a precarious bridge-side shop whose halfling proprietor quietly sells
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
must succeed on a DC 20 Intelligence (Investigation) check to find the outline of the bed frame’s compartment. Pushing the compartment’s panel opens it; inside is a dagger of venom and an emerald
cobwebs blanketing the trolleys. The ground is littered with ancient refuse, and open crates filled with dust-covered tools line the cavern walls. Propped against these crates are three skeletons, their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
charms or refuse to leave, calling on the centaurs to aid them (which the centaurs are more than happy to do). Whenever a dryad is killed, one or more conjured animals rise up out of the ground within
giants. The vale has been mostly evacuated, except for a few scattered farms whose inhabitants refuse to leave. Suggested Encounter As the characters explore Grayvale, a young brass dragon named Silixia
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and receive similar messages from those spies. If one or more characters interrupt the oni, it politely asks them to leave. If they refuse, it shoos away the ravens and attacks the characters. The oni’s
. He found a dagger hidden behind one of the bricks in the wall of his cell, and he keeps it hidden on his person. He has no other weapons. Guildmaster Dusk is satisfied that Dury is guilty of betraying
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
goblins that the jabberwock has devoured, are the following treasures: A pair of silver armlets (25 gp each) An ornate steel dagger that whispers “soon” whenever its wielder falls asleep (50 gp) A silver
, but Shon doesn’t trust visitors not to steal the books. If necessary, he uses suggestion spells to force intruders to “get out and stay out!” If the characters stubbornly refuse to leave, Shon tells
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
dragonpriest has an ornate ceremonial dagger (worth 125 gp), two silver rings (15 gp each), and a silver amulet (15 gp). Scattered across the bottom of the sarcophagus are 220 sp, 50 gp, and four spell
creatures attack and attempt to eat all trespassers. Treasure. Poking through the refuse over a period of 10 minutes uncovers 312 sp, 68 gp, and 3 gems (worth 25 gp each). On and around the ranger’s