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Returning 35 results for 'should of remain deities views'.
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Magic Items
Dungeon Master’s Guide
Magic action to peer into the orb’s depths. You must then make a DC 15 Charisma saving throw. On a successful save, you control the orb for as long as you remain attuned to it. On a failed save, the
orb imposes the Charmed condition on you for as long as you remain attuned to it.
While you are Charmed by the orb, you can’t voluntarily end your Attunement to it, and the orb casts
Orb of Dragonkind
Legacy
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Magic Items
Basic Rules (2014)
speak its command word. You must then make a DC 15 Charisma check. On a successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become charmed by the orb
for as long as you remain attuned to it.
While you are charmed by the orb, you can’t voluntarily end your attunement to it, and the orb casts suggestion on you at will (save DC 18), urging you to
Monsters
Van Richten’s Guide to Ravenloft
warrior devoted to a pantheon of elven deities called the Seldarine. In this role, she defended the Feywild against dragons, demons, and other threats. In time, her heroics caught the eye of an
become the masters of hers. To appease Zybilna, this arrangement would remain in place only until the two carnivals crossed paths again.
Zybilna was intrigued enough by the shadar-kai to let Isolde go
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
would prefer the position were filled by someone more like himself, but Bargrivyek was all he was left with after Maglubiyet’s conquest. Although both deities are ultimately beholden to
will result in death if the act will bring glory to the banner or the legion.
Honor the Gods. Hobgoblins give regular recognition to the deities left to them after Maglubiyet’s conquest. Idols
Orc
Legacy
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Religion Baldurians are permitted to worship whatever deities they wish, so long as they refrain from violent acts and practices that disrupt trade. While multiple temples rise within the city walls
, hundreds of tiny shrines sit along the twisted streets of the Outer City. In the city proper, worship centers around a handful of well-known and generally respectable deities. Most established
Monsters
Fizban's Treasury of Dragons
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat to those approaching the lair, and visibility is the best possible
Monsters
Fizban's Treasury of Dragons
seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing
, creating one or more of the following effects:
Clear Skies. The skies above a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Religion Baldurians are permitted to worship whatever deities they wish, so long as they refrain from violent acts and practices that disrupt trade. While multiple temples rise within the city walls
, hundreds of tiny shrines sit along the twisted streets of the Outer City. In the city proper, worship centers around a handful of well-known and generally respectable deities. Most established
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sun regain its rightful place in the sky over Icewind Dale. She calls Amaunator “the Morninglord,” a name that southerners use to describe Lathander, a god of the dawn and rebirth. Mishann views
Lathander as a usurper of Amaunator’s light and doesn’t like it when people confuse the two deities. Copper Knobberknocker. Mishann rents her attic to a pessimistic rock gnome tinkerer named Copper
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
choose different domains. Dualism A dualistic religion views the world as the stage for a conflict between two diametrically opposed deities or divine forces. Most often, the opposed forces are good and
on two opposing deities or forces), mystery cults (involving personal devotion to a single deity, usually as part of a pantheon system), animistic religions (revering the spirits inherent in nature
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have need. The gods play a role in the lives of nearly everyone, from the mightiest lord to the meanest urchin. The various races of Toril worship their pantheons, which remain largely the same from
region to region, with different cultures and societies emphasizing some deities over others. Although exceptions exist — the gods of Mulhorand, for example — all the gods are revered across all of Faerûn.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
The Puppetmaster Imprisoned ages ago by a coalition of deities, both good and evil, Tharizdun was bound in a void outside reality. His nihilistic vision of the annihilation of all things, including
bonds. For this reason, Tharizdun acts through masks and guises. One such guise is the Elder Elemental Eye, a false identity through which his cult recruits followers who remain unaware of their true master.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
The Puppetmaster Imprisoned ages ago by a coalition of deities, both good and evil, Tharizdun was bound in a void outside reality. His nihilistic vision of the annihilation of all things, including
bonds. For this reason, Tharizdun acts through masks and guises. One such guise is the Elder Elemental Eye, a false identity through which his cult recruits followers who remain unaware of their true master.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. Local Nobility. Mordent is governed by town mayors and local lords. Few nobles remain, and some have only decrepit manors left to their names. Old Faiths. People casually worship vague deities in
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
The Puppetmaster Imprisoned ages ago by a coalition of deities, both good and evil, Tharizdun was bound in a void outside reality. His nihilistic vision of the annihilation of all things, including
bonds. For this reason, Tharizdun acts through masks and guises. One such guise is the Elder Elemental Eye, a false identity through which his cult recruits followers who remain unaware of their true master.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys God of Destiny Believed to have sprung into existence during Theros’s earliest days, Klothys is the god of destiny and, along with Kruphix, one of the plane’s original deities. She oversees
the order of the cosmos, ensuring that all things remain in their proper place, knowing how easily the cosmic balance could be undone if she were not vigilant. On the heels of a near-catastrophic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even with civilizations that seem friendly. Forest gnomes use their affinity with small animals and their knack for illusions to help them remain hidden. When necessary, a forest gnome community
likely to take up roles as druids, who serve various forest spirits and deities. Forest gnomes in Faerûn have the racial traits of forest gnomes in the Player’s Handbook.
classes
Basic Rules (2014)
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
might value the yucca tree and cactus plants.
DRUIDS AND THE GODS
Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
taking them to a new home. Those the gods saved named their new land Godsbreath, in honor of the deities who brought them across a vast sea to a new life. These inhabitants banded together to build strong
present. But every year the struggle to survive becomes more dire, as the land sickens and monstrous threats become more numerous. Why the land is turning against its people is a mystery to the people of Godsbreath and a matter the gods remain silent about.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
called to serve a group, such as the elemental gods Akadi, Grumbar, Kossuth, and Istishia, while others serve deities that are intertwined gods, such as the elves’ Angharradh. Some clerics in Faerûn
a person to embrace a dark path or whether the person was rejected because the gods foresaw the potential for darkness in the person’s future. The gods remain silent on the matter. Some clerics are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nightmare realms remain just so. Currency Many domains mint their own gold, silver, and copper coins. Though these currencies bear different markings, merchants aren’t particular about the designs stamped
races, such as Elvish or Dwarvish, remain the same in every domain. Those who wish to learn a domain’s language can do so using the training downtime activity (see the Player’s Handbook). Although it
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
roles that other deities play in the world and in their lives. In general, worshipers view their relationships with the gods as practical and reciprocal: they pray and make offerings because that is how
up from time to time. The burgeoning worship of a new deity is rarely a concern to the other gods of the Faerûnian pantheon, and the people who revere those deities, except when the newcomer’s area of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, they do fear and venerate the entity known as Vaprak the Destroyer. As with many lesser deities, Vaprak’s true nature is something of a mystery, but it is always portrayed as a horrid, misshapen
, greenish creature strongly resembling a troll. It’s given to fits of mindless destruction and is constantly paranoid about the plots and ambitions of other deities.
Among trolls, Vaprak is believed to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Undying Remnants. The Dark Powers are all that remain of a multitude of vanquished evil deities and demigods. Traces of their power linger in amber sarcophagi scattered throughout the Domains of Dread
Ravenloft, but they are unknown to mortals and desire no worship. Despite the control the Dark Powers exert, these beings remain distant from the domains they manipulate. Although some of their names
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
reflect vague, phantasmagoric scenes of the unreality at the tunnel’s far end. A creature can walk up to 50 feet down a tunnel and remain in Vecna’s Grasp. To the creature, the tunnel appears to go on
character proficient in the Religion skill recognizes these deities. Characters who cross the threshold appear in the unreality described in the “Dead Gods” section.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become charmed by the orb for as long as you remain attuned to it. While you are charmed by the orb, you
the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Dragons drawn to the orb might be hostile toward you for compelling them against their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ephara’s power struggles with other deities often have a ripple effect that touches the mortal followers of all gods involved. The Ephara’s Divine Schemes table presents just a few conflicts the god might
new island with a verdant and lush landscape. Ephara and Nylea are locked in a battle for control over the island, with Nylea wanting it to remain wilderness and Ephara seeking to build a city on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Isolde Isolde with the sword Nepenthe Isolde was a holy warrior devoted to a pantheon of elven deities called the Seldarine. In this role, she defended the Feywild against dragons, demons, and
they would become the masters of hers. To appease Zybilna, this arrangement would remain in place only until the two carnivals crossed paths again. Zybilna was intrigued enough by the shadar-kai to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
remain attuned to it. On a failed save, the orb imposes the Charmed condition on you for as long as you remain attuned to it. While you are Charmed by the orb, you can’t voluntarily end your Attunement
to issue a telepathic call that extends in all directions for 40 miles. Chromatic dragons in range feel compelled to come to the orb as soon as possible by the most direct route. Dragon deities such as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
control the orb for as long as you remain attuned to it. On a failed save, the orb imposes the Charmed condition on you for as long as you remain attuned to it. While you are Charmed by the orb, you can’t
direct route. Dragon deities such as Tiamat are unaffected by this call. Chromatic dragons drawn to the orb might be Hostile toward you for compelling them against their will. Once you have used this
Magic Items
The Book of Many Things
unoccupied space within 5 feet of your new form.
You remain transformed in this way for 2d12 days; nothing can alter your form while you’re under the effects of this card, but the Wish spell can end
. The wyrmling views you as its parent and is staunchly loyal to you and your allies.
Elemental. You become immune to one of the following damage types (choose immediately upon drawing this card
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in disguise or remain in the wilderness, for fear of imprisonment or mob violence. Be sure to talk to the group about how such characters can expect the world to treat them. Some players like the
for your campaign. Use them as a starting point for your own ideas. Outcast or Ambassador? Consider how a monstrous character’s native culture views the character. Is the character an outcast, a spy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
god, Kruphix simply is. He seeks nothing but to oversee the acquisition of knowledge, maintain the cycles of time, and uphold the divine order. He views his fellow gods as petty and vengeful, and he
other direction, and Kruphix is more likely to side with Purphoros than Heliod in the future. Of all the gods, only Klothys truly concerns Kruphix. He hoped that she would remain secret and secluded in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, he views them as dangerous and has them put to death immediately. If Ras Nsi learns that they’ve come to put an end to the death curse, he is intrigued. If they reveal that the cause lies in the Tomb
malison), 4 yuan-ti broodguards, 3 swarms of poisonous snakes The yuan-ti remain here, pulling reinforcements from area 2. The swarms are confined to the pits. 2 Soakosh (yuan-ti pureblood), 4 yuan-ti