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                        Returning 35 results for 'show game'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
Sapphire dragonsâ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
                                                
                                            
                                                
                                                     that can hold their own against me must teach me howâwhether they want to or not.
7
I cannot resist a game of dragonchessâwhich, I will have you know, my ancestors probably invented
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragonsâ scales and wing membranes show varied shades of blue, ranging from the light tones of a
                                                
                                            
                                                
                                                     cannot resist a game of dragonchessâwhich, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragonsâ scales and wing membranes show varied shades of
                                                
                                            
                                                
                                                    ;whether they want to or not.
7
I cannot resist a game of dragonchessâwhich, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
                                                
                                            
                                                
                                                     magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     almost never show them to anyone else.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the sun and have no desire to get wet, beyond enjoying a bit of
                                                
                                            
                                                
                                                     and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else.
Topaz Dragon Lair
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragon keeps the greatest treasures. As with everything in the lair, nothing is truly off-limits to visitors, as long as they show themselves to be peaceful and respectful (or very, very interesting
                                                
                                            
                                                
                                                     quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     show themselves to be peaceful and respectful (or very, very interesting). The most favored of the crystal dragonâs acquaintances might even be gifted with a short trip to the very pinnacle of the
                                                
                                            
                                                
                                                     any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the victims unable to fight back.
Luminous Blue
Sapphire dragonsâ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
                                                
                                            
                                                
                                                     they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me howâwhether they want to or not.
7
I cannot resist a game of dragonchessâwhich
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes split open to show their contents and clusters of crystal points more
                                                
                                            
                                                
                                                     retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I
                                                
                                            
                                                
                                                     in a game of dragonchess that has been going on for centuries.
2
An ancient dragon turtle serves as counsel to an empyrean court, tempering the Celestialsâ passions with the dragon turtle
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else
                                                
                                            
                                                
                                                    , but new ones form at a normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
                                                
                                            
                                                
                                                     creature type is.
Hereâs a list of the gameâs creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
                                                
                                            
                                        
                                                    Firbolg
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of our camp. Soveliss told me that firbolgs must have claimed the forest, and they wanted to show us we had no further business there. If we lingered, he assured me, our heads would be next.
&mdash
                                                
                                            
                                                
                                                     an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     characters will receive 400 gp apiece if they win the game. Even if they donât win, theyâre expected to return to the locker room in a show of good sportsmanship.
                                                
                                            
                                                
                                                     mascot to play the Mage Tower game with, prompt them to do so now. They need to choose whether theyâre playing the game with an art elemental from Prismari, a fractal from Quandrix, an inkling from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     3d12 and show the numbers rolledâthese represent the auction cards. On winning a bid, the participant can add the number rolled on the die won to their total roll. At the end of the game, the
                                                
                                            
                                                
                                                    Viridian Den The walls and ceilings of this cozy den are made of luminescent jade. Rowdy patrons gather around game tables, scowling at dice and cards as they test their luck. A green-scaled draconic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     youâre in, you can register your team with Professor Sharpbeak. Come onâweâll talk you into it over Curtieâs casterâs stew!â
  Show the players the Battle of Strixhaven flyer. As Strixhaven students, the characters are familiar with the game Mage Tower. Share the information below with the players.
                                                
                                            
                                                
                                                     Mage Tower game. Another student is part of this sceneâideally a student the characters have interacted with, or you may choose another student from the âFellow Studentsâ section in chapter 3.
 When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Passing Time The game has a rhythm and flow that includes periods of action and excitement interspersed with lulls. Think of how movies show time passing between scenes. When an encounter ends, you
                                                
                                            
                                                
                                                     and return to the action as quickly as possible. Expect players to discuss the events of the game, spend time planning, and engage in long conversations in character. You donât need to be involved in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Passing Time The game has a rhythm and flow that includes periods of action and excitement interspersed with lulls. Think of how movies show time passing between scenes. When an encounter ends, you
                                                
                                            
                                                
                                                     players to discuss the events of the game, spend time planning, and engage in long conversations in character. You donât need to be involved in those discussions unless they have questions for you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Small Groups Most of the time, each player runs one character. The game plays best that way, without overwhelming anyone. But if your group is small, players can control more than one character. Or
                                                
                                            
                                                
                                                     chapter 9, "Dungeon Masterâs Workshop." Donât force a reluctant player to take on multiple characters, and donât show favoritism by allowing only one player to do so. If one character is the mentor of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     that. A gap of two or three levels between different characters in the same party isnât going to ruin the game for anyone. Some DMs treat XP as a reward for participating in the game, and keeping up
                                                
                                            
                                                
                                                    , keeping the group at the same level. Few players will intentionally miss out on the fun of gaming just because they know theyâll receive XP for it even if they donât show up.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Participating in the Games Characters who wish to participate in the Market Games need only show up at an event tent and ask to compete. The Market Games run several times throughout the evening. The
                                                
                                            
                                                
                                                     rules for the three Market Games appear in the sections that follow. Characters who win a Market Game gain 1 renown with the Dyn Singh Night Marketâs vendors (see the âGaining Renownâ section). As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Your Campaign Journal At the start of any campaign, thereâs a buzz of excitement as you and your players look forward to creating a new world togetherâone full of adventure and promise. Every game
                                                
                                            
                                                
                                                     session is a chance for you to show off more of the campaign setting and deepen your playersâ investment in it. If your campaign lasts for months or years, sustaining that high level of excitementâyours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     hands. This book will show you how to tailor the deck for your game. This chapter presents a history of the deck throughout each edition of Dungeons & Dragons, then outlines the other chapters of this
                                                
                                            
                                                
                                                     awesome powers of the Deck of Many Things have given it a reputation as a game breaker. An encounter with the deck can spell the end of an otherwise successful campaign, as the DMâs carefully prepared
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Useful Additions Various resources can enrich your game and make it more fun. Many of these resources might have digital versions, making computers, tablets, and smartphones essential elements in
                                                
                                            
                                                
                                                     to help set the mood for your game. You donât need a physical screen to hide things if youâre playing online, but it can be helpful to have ready access to important information like condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Useful Additions Various resources can enrich your game and make it more fun. Many of these resources might have digital versions, making computers, tablets, and smartphones essential elements in
                                                
                                            
                                                
                                                     to help set the mood for your game. You donât need a physical screen to hide things if youâre playing online, but it can be helpful to have ready access to important information like condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                    Tips for Dungeon Masters Rule 0. Rule 0 of D&D is simple: Have fun. Itâs fine if everyone agrees to change the rules as long as doing so means the game is more fun for everyone. Be Supportive. The
                                                
                                            
                                                
                                                     an idea, suggest options that might work. Use Your Imagination. Adventures are an outline for your game. Change or add anything that makes the game more fun. What does a monster smell like? Thatâs up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     tapping a stone to show how bored he is. He plays with his dagger and studies the Lordsâ Alliance agent sitting at the bar.â Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     an example of how the game might play out. Show the players diagram 4.4. Choose a different solution for the actual puzzle. Customizing the Puzzle As long as the basic rules of the game remain the
                                                
                                            
                                                
                                                    Unseen Order Difficulty: Medium This guessing game requires characters to use deductive reasoning to determine the correct sequence of four cards. They must use a game board and six stacks of cards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     adventurers first arrive, but he might show up later (see âAftermathâ). Most creatures are reduced to one-twelfth their normal size as they approach Maddgothâs castle, enabling them to better fit inside
                                                
                                            
                                                
                                                    : Maddgothâs Castle, written by Steven E. Schend and published in 1996, was the second of three modules in the short-lived âDungeon Crawlâ series of adventures designed for the second edition D&D game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     stand atop a causeway of frost-covered ice that stretches toward the city like the dead, frozen tongue of some hideous behemoth out of whose mouth youâve just stepped.
 Show your players map 7.1
                                                
                                            
                                                
                                                    . Permission is granted to photocopy this player-friendly map of the necropolis for home game use. Map 7.2 is the DMâs version of the same map. Because the city is magically lit, the characters can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     television show where each weekâs episode is a self-contained story that doesnât play into any overarching plot. It might be built on a premise that explains its nature: the player characters are adventurers
                                                
                                            
                                                
                                                     episodic game like this lets you create adventures â or buy published ones â and drop them into your campaign without worrying about how they fit with the adventures that came before and follow after.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     adventurers are in a living world. Strive for responses and actions that introduce twists into the game. For example, an old woman whose family was killed at the hands of an evil wizard might regard
                                                
                                            
                                                
                                                     the partyâs wizard with grave suspicion. However you roleplay a character or monster, the classic advice for writers holds true: show, donât tell. For example, rather than describe an NPC as shallow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Phenaxâs Champions Phenaxâs champions are pawns in his grand game of lying, cheating, and deception. He takes particular pleasure in tormenting Heliod and Iroas, whom he regards with special scorn
                                                
                                            
                                                
                                                    . Phenaxâs servants have a tendency to show up at the most inconvenient times and places. The Phenaxâs Quests table suggests a few adventures the godâs champions might involve themselves in. Phenaxâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    -and-tumble Strixhaven game of silkball, which is played in muddy fields with balls made of spider silk. Intramural Water-Dancing Club Skills: Athletics, Performance Member: Larine Arneza These swimming
                                                
                                            
                                                
                                                     Gorunn These bodybuilders support each other in developing strong muscles and even stronger friendships. Strixhaven Show Band Association Skills: Sleight of Hand, Performance Member: Aurora Luna
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     way to learn the basics of D&D is to watch people play it. The Internet offers videos of D&D play that show off the tremendous range of possibilities the game offers. As you watch, pay attention to the
                                                
                                            
                                                
                                                     ways that some players help make the game fun for everyone in their group. The only audience you need to entertain when youâre playing D&D is yourself and your group.
 You also need these resources
                                                
                                            
                                        






