Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'show of rules dreams visited'.
Other Suggestions:
slot of rolls deals visited
shot of runes dread visited
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
Monsters
Bigby Presents: Glory of the Giants
or drifting in a polar sea. In its wintry seclusion, the scion dreams of battle and glory.
If it is disturbed, the scion’s cradle of the frost scion;cradle animates as a bipedal figure formed of
’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures in the area without immunity or resistance to cold damage have
Monsters
Icewind Dale: Rime of the Frostmaiden
challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.
Avarice has been a member of the Arcane Brotherhood for almost two years. She
archdevil Levistus, having traded her soul years ago for her first taste of magical power. Levistus speaks to her in dreams and guides her path. Shortly after Avarice arrived in Ten-Towns, Levistus
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
d8
Personality Trait
1
I
Monsters
Bigby Presents: Glory of the Giants
its cradle is functionally identical to a glacier or iceberg, nestled in an alpine valley or drifting in a polar sea. In its wintry seclusion, the scion dreams of battle and glory.
If it is disturbed
envelops the land within 6 miles of the scion (see the Dungeon Master’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures
monsters
of himself as a true knight—he might assist those who present themselves as honorable warriors or show knowledge of his home.
Lord Soth’s Tale
Lord Soth was given a quest to save the
effects end immediately.
Lord Soth’s Lair
Lord Soth rules from Nedragaard Keep, a twisted, copy of his accursed fortress on Krynn, Dargaard Keep. Nedragaard Keep grows and withers over time like
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
or raw meat
3
Cerebral spinal fluid
4
Psychic energy
5
Dreams
6
Life energy
Dhampir Origins
Dhampirs often arise from encounters with vampires, but all manner of
lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Species
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
among thieves, but criminals rarely show any respect for law or authority.
d8
Personality Trait
1
I always have a plan for what to do when things go wrong.
2
I am always calm, no
Backgrounds
Guildmasters’ Guide to Ravnica
people’s nightmares.
6
Combat is meant to be quick, clean, and one-sided.
7
I like to stick to the shadows.
8
I never show my anger. I just plot my revenge.
Ideals
met my guild contact, but I receive telepathic messages, usually in my dreams.
5
I’ve never met my guild contact, but I get coded messages from a pattern of street lights and graffiti
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
before work on the adventure was scheduled to begin. Matthew Mercer, whom you might know from the livestreamed show Critical Role, lent us his boundless imagination and helped flesh out the villains and
Species
Spelljammer: Adventures in Space
live for centuries, typically up to 500 years.
Autognome History
d6
Story
1
Your creator gave you autonomy and urged you to follow your dreams.
2
Your creator died, leaving you
fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
has received strange dreams in which the spirit of one of their ancestors tries to communicate with them. The contact asks the character to visit them in Djaynai to help them unravel the mystery of
’ previous exploits, high-ranking Djaynaian officials request the characters share their expertise. Lore Masters. An ally in Djaynai or someone who recently visited the city has heard talk of unusual sightings
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
the dragon keeps the greatest treasures. As with everything in the lair, nothing is truly off-limits to visitors, as long as they show themselves to be peaceful and respectful (or very, very interesting
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
show themselves to be peaceful and respectful (or very, very interesting). The most favored of the crystal dragon’s acquaintances might even be gifted with a short trip to the very pinnacle of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Incubi can transform into succubi and vice versa, taking the forms they need to manipulate foes in dreams or in the flesh.
Those visited by an incubus have recurring nightmares. Roll on or choose
Incubus Life-Leeching Dream Stalker Habitat: Planar (Lower Planes), Urban; Treasure: Any Jodie Muir
Incubi exploit the vulnerability of mortal dreams. Slipping into the homes of sleepers
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
untold eons, Cthulhu’s will influenced receptive minds across the multiverse, reaching out in dreams and using them to open gateways to the Far Realm. Through such portals, Cthulhu visited the Material
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
plans to improve I’Cath. By night, she rules over her people’s dreams. Tsien Chiang’s four supernatural daughters wander the city by day and gather at the Palace of Bones at night. The streets and
is more valuable in the city than gold. Jiangshi haunt the streets of I’Cath, tearing down whole districts and rebuilding them. Tsien Chiang rules the city from the Palace of Bones. By day, she drafts
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Noteworthy Sites Amid an endless sea of steps, the Censer of Dreams embodies the boundless potential of a wish granted. Its opulent chambers boast heavenly gardens visited by Celestials, sprawling
arrive at the Censer of Dreams, Nafas’s palace on the Infinite Staircase Well of Destiny The voices of the multiverse cry out in the Well of Destiny. A sanctum located within the silvery dome that rises
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
she grows so enormous that the gods take notice and show her favor. To her, the biggest giant rules. Guh’s gluttony knows no bounds. She has been feasting for several months and has grown to such a
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Quest for the Sword Lulu’s dreams lead the characters on a wild goose chase to Haruman’s Hill in search of the Sword of Zariel. Realizing that the Bleeding Citadel isn’t where she remembers it, the
are flowcharts that show the two paths characters can take through Avernus to reach the Bleeding Citadel: the Path of Demons and the Path of Devils, respectively. Neither is literally a “path,” but
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Relationship Encounter If there are students with whom the characters wish to earn Relationship Points, treat the fashion show as a Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
The Fashion Show When the characters arrive at the Rose Stage the night of the fashion show, read or paraphrase the following text: Shimmering lights and soft music drift across the Rose Stage and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Kwilgok Tortle guide (Port Nyanzaru) When the characters meet Kwilgok, give them handout B at the end of this supplement. Three years ago, a trade ship visited the tortle fort of Ahoyhoy, and Kwilgok
palace in a weakened state. The shadows still haunt Kwilgok’s dreams, and he has no wish to face them again. Kwilgok is 26 years old, stands just shy of 6 feet tall, and weighs 450 pounds.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Participating in the Games Characters who wish to participate in the Market Games need only show up at an event tent and ask to compete. The Market Games run several times throughout the evening. The
rules for the three Market Games appear in the sections that follow. Characters who win a Market Game gain 1 renown with the Dyn Singh Night Market’s vendors (see the “Gaining Renown” section). As
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Parleying with Monsters Why fight if a lively chat is possible? If things get out of hand, just show yourself out with a dimension door.
Tasha
Meeting a monster doesn’t have to spark a fight. An
or use the social interaction rules in the Dungeon Master’s Guide. Consider granting the characters advantage on any ability check they make to communicate with a creature if they offer something it
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
is Stirring.” Step 4. Review “Player Handout: City of Greyhawk” and provide a copy to your players. Step 5. Review any rules from the Player’s Handbook or Dungeon Master’s Guide that may come into
Abra Saghast No-nonsense dragonborn librarian Archmage (Medium) Aeryk Gruff but kind human soldier Guard Captain (Medium) Caset Teen human thief with big dreams Spy (Medium) Chase Teen human thief with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
3. Hall of Serpents The walls of this pillared hall bear reliefs of a giant serpent and its yuan-ti worshipers doing terrible things.
The wall reliefs show the legend of Dendar the Night Serpent
and the rise of Ras Nsi. Characters who examine them see the following tableaus: A giant serpent coils in the underworld, devouring the dreams of sleeping creatures. Yuan-ti terrorize Chultans, feeding
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
regularly confers with a plane-hopping archmage regarding the dragon’s ongoing dreams of other worlds and other lives.
4
A drow priestess of Lolth and several yochlol demons have been ordered
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod, his closest to Oreskos, is rarely visited, but on the god’s highest holy days, worshipers journey there to commune with the sun god. These pilgrimages occasionally bring the god’s servants
far away. The leonin claim that these visions show not just the present, but even the past and the future.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
summons them to the temple (area A5). Read the following text when the characters arrive: Elder Runara smiles as you approach. “I have something to show you,” she says. There’s a flash like a silent stroke
history summarized in the “Adventure Background” section and explains that each site the characters visited is linked to the death of a dragon. Then she tells them that a bronze wyrmling named Aidron
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the DM might have you use the travel pace rules below. If you need to know how fast you can move when every second matters, see the movement rules in “Combat” later in this chapter. Marching Order
example, or arrange miniatures to show it.
Travel Pace While traveling outside combat, a group can move at a Fast, Normal, or Slow pace, as shown on the Travel Pace table. The table states how far
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
this chapter. Place a copy of the handout for this puzzle on the table, and allow players to use miniatures to show how their characters navigate the room. To safely walk across the room, a character
disable a trap with a successful DC 15 Dexterity check using thieves’ tools. If a character fails to disable the trap, the tile’s trap can no longer be disabled. Characters can attempt to jump over trapped tiles, using the jump rules in the Player’s Handbook.