Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'showing of regard dangerous violent'.
Other Suggestions:
showing of read dangerous violent
sharing of record dangerous violence
shining of record dangerous violence
sharing of regards dangerous violence
sharing of reward dangerous violence
School of Enchantment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down
their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.
Monsters
Mythic Odysseys of Theros
oreads number among the most dangerous nymphs, as they embody the wild might of flames, volcanism, and the hidden forces of the earth. These creatures typically dwell in remote mountain crags and near
so blessed is that oreads go out of their way to leave such sites alone.
Tales of Fire. The followers of Purphoros regard oreads with special reverence, as myths tell of cagey smiths befriending these
classes
Player’s Handbook (2014)
As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down
their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a vague likeness of its master.
Cruel and chaotic, skulks carry out their orders in the most violent manner possible. A summoned skulk can’t return to the Shadowfell until it dies, so many
throw themselves into creating bloodshed and mayhem with no regard for their own lives.
After killing a person on the Material Plane, some skulks take up a silent imitation of that person’s life
Monsters
Fizban's Treasury of Dragons
rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers to partake in
wyrmling has befriended a white dragon wyrmling. The wyrmlings’ parents, who are ancient rivals, regard the relationship with concern.
4
A crystal dragon wyrmling encourages nearby farmers to
Monsters
Princes of the Apocalypse
— bad weather, strong tides, and increasing aggression from dangerous sea life.
Violent downpours become frequent within 10 miles of the lair. A downpour occurs once every 2d12;{"diceNotation
":"2d12","rollType":"roll","rollAction":"Violent downpours"} hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed.
Within 5 miles of the lair
Monsters
Mythic Odysseys of Theros
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
living, as these aimless killers know only suffering and seek to spread it whenever the opportunity arises. While palamnites might wander the world as dangerous, lone murderers, many gravitate to Odunos
Knight
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of
Noble
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of
Monsters
Mordenkainen's Fiendish Folio Volume 1
terrors bear stunted humanoid limbs hinting at the bizarre ceremonies that created them.
Dangerous Cultivation. While the exact origins of the assassin bug are uncertain, rumors speak of an ancient sect
pockmarks showing where juvenile assassin bugs have emerged from their bodies. Vile creatures such as hags sometimes cultivate assassin bugs to use their maggots in horrid recipes. And trolls have been
Backgrounds
Baldur’s Gate: Descent into Avernus
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
. Tortles often choose such days to leave their homes and begin a wilderness expedition, or perform some other task they know to be dangerous.
Adventurers at Heart
Tortles have a saying: “We wear
regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs.
Most tortles like to see how other creatures live and
Species
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
refuse to acknowledge the authority of the Ghaal’dar hobgoblins; these clans are especially dangerous and violent. Lhesh Haruuc united the Ghaal’dar clans and seized control of Darguun nearly three decades
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
caves of the Thunder Cliffs as a base of operations in the area, turning the place into a graveyard for ships and sailors alike. The anchorites used magic to install dangerous reefs in the area, proving
the twisted rites that honor their violent god, or to feed the monsters that share the caves with them.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Daask … is led by monsters from Droaam. … is based in the Cogs but has been recently expanding into the lower wards. … specializes in violent crime and extortion. … is aggressively targeting the
powerful and dangerous force below. It’s a simple organization with few traditions or layers of leadership. Having ties to Daask gives you allies in the undercity and few restrictions. But it sets you against the Boromar Clan and makes you complicit in Daask’s increasing aggression.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lowland valleys, feasting on cattle and those who tend herds. They often lair in dangerous mountain caves or volcanoes. Akroans revere red dragons and employ their images in the design of their armor
favor and protection. Immortal Perspective Despite their arrogance and viciousness, dragons are long-lived and perceptive. Their age and patience allows them to divine signs amid violent weather and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
deduce who summoned it, because the skulk assumes a vague likeness of its master. Cruel and chaotic, skulks carry out their orders in the most violent manner possible. A summoned skulk can’t return to
the Shadowfell until it dies, so many throw themselves into creating bloodshed and mayhem with no regard for their own lives. After killing a person on the Material Plane, some skulks take up a silent
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dangerous prophecies without regard for loss of life. If you want to pit the characters against a morally gray antagonist who might have some traits or qualities that they admire, Keranos and his
Keranos’s Villains Inspiration, unguided by morals and ethics, is a dangerous force, but Keranos isn’t usually concerned with matters of good or evil. As such, a charismatic leader, acting on
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. The region’s commonfolk generally don’t hold the Knights of Solamnia in high regard, most believing the knights had a hand in causing—or, at least, not preventing—the Cataclysm. However, the people of
Vogler accept Becklin, as her skill at arms has kept the village safe from bandits and dangerous beasts for years. Personality Trait. “Did you know Vogler was an island before the Cataclysm? Let me
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Dangerous Shrubbery A 20-foot-high dry ledge (area 4a) overlooks a 30-foot-high cavern filled with vegetation and ankle-deep mud (area 4b). This area’s features are as follows: Vegetation
contains a map showing areas 1 through 6, as well as notes of “frog people to the northeast” and “serpents with foul magic to the southeast.” The journal describes Thubid’s plan to find allies to help him
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Though he sees both good and bad in the lesser races, he believes that their capacity for attaining great power despite their physical limitations makes them dangerous. For all their capability
. Protanther would prefer that the dragons rally their forces with no regard for the humanoid factions, striking immediately and decisively before the cult and its chromatic dragon allies can muster their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
instructive. Like bronze dragons, gold dragons often guard particularly dangerous artifacts as a form of public service, and thus prize clever magical or mundane defenses to keep their lairs safe and
revelations
2 An orrery showing the world’s place in the solar system—with one gemstone planet too many
3 A scroll covered with surrealist imagery, entitled Voyage through the Land of Dreams
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a
, swollen and reeking after weeks in the water.
Mindless Soldiers. Zombies take the most direct route to any foe, unable to comprehend obstacles, tactics, or dangerous terrain. A zombie might stumble
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Though he sees both good and bad in the lesser races, he believes that their capacity for attaining great power despite their physical limitations makes them dangerous. For all their capability, humanoids
would prefer that the dragons rally their forces with no regard for the humanoid factions, striking immediately and decisively before the cult and its chromatic dragon allies can muster their full
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
more violent of late. He goes on to reveal that he’s heard rumors that the once-safe caves at the base of the Thunder Cliffs have recently become more dangerous. Stand in Tar scoffs at that idea. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
comical, some age-old insults that can quickly turn violent. Bloomridge. The wealthiest and most fashionable Lower City residents gravitate toward the commanding views of Bloomridge, where townhouses
reasonably priced Lower City luxuries. The flow of travelers and strangers through this neighborhood makes it one of the most dangerous parts of the city, as criminals prey on those unfamiliar with the city
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
as a thief when one of his prize tomes was misplaced. Ilda died not long after Diderius, and her spirit returned here to act as caretaker to his great stores of knowledge. Ilda is not violent except
exceedingly dangerous. Using the divination pool required a personal sacrifice, but over time, the pool’s demands grew steeper. If others have been using the pool since Diderius died, as Ilda suspects the yuan-ti do, its current price must be vile indeed.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
comical, some age-old insults that can quickly turn violent. Bloomridge. The wealthiest and most fashionable Lower City residents gravitate toward the commanding views of Bloomridge, where townhouses
residents looking for reasonably priced Lower City luxuries. The flow of travelers and strangers through this neighborhood makes it one of the most dangerous parts of the city, as criminals prey on those
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Cultist) is worried about the aftereffects of the violent upheaval in Sithicus, and she speaks truthfully about the dangers plaguing the realm. The Event Coordinator or DM can use the following points
. These spirits are normally unsettling but not dangerous. Recently, however, the shadows in the city of Har-Thelen have become aggressive and volatile. Har-Thelen Cemetery. The center of this spirt
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Veterans The characters encounter three lawful neutral veterans wandering through the mist. Once it’s clear the characters aren’t monsters or violent marauders, the wanderers introduce themselves as
pilgrims regard the Docents as sacred. Regardless of these facts, the veteran insists that these treasures rightfully belong to “living, breathing Cyrans.” If the characters agree to help the Turquoise
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between. Enchantment
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Master Manipulators Hags delight in corrupting others. They do so not by imposing their will or being outwardly violent, but by making sinister bargains with those who seek their aid. This desire to
; despite knowing that she is evil and dangerous, they are desperate enough to risk making a bargain with her, or foolish enough to think they can persuade her to be helpful without getting something in