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Returning 4 results for 'signaling choose'.
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signing choose
classes
Basic Rules (2014)
Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then
Investigation or plan to take up the Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background.
The Rogue Table
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
detection, and determine the outcome. BURNING OR HOLING THE SEA GHOST
Though it is possible for the characters to capture the Sea Ghost, they also might choose to destroy it.
Burning. The Sea Ghost
made a mistake with the signaling, or something of a similar nature. If the story is reasonably convincing, allow the characters to make a DC 14 Charisma (Deception) check. If the check is successful
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
detection, and determine the outcome. BURNING OR HOLING THE SEA GHOST
Though it is possible for the characters to capture the Sea Ghost, they also might choose to destroy it.
Burning. The Sea Ghost
made a mistake with the signaling, or something of a similar nature. If the story is reasonably convincing, allow the characters to make a DC 14 Charisma (Deception) check. If the check is successful
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
detection, and determine the outcome. BURNING OR HOLING THE SEA GHOST
Though it is possible for the characters to capture the Sea Ghost, they also might choose to destroy it.
Burning. The Sea Ghost
made a mistake with the signaling, or something of a similar nature. If the story is reasonably convincing, allow the characters to make a DC 14 Charisma (Deception) check. If the check is successful