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Returning 31 results for 'signaling of respite dance violence'.
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signaling of respite dancu violent
signaling of recite dance violence
Spells
Player’s Handbook
there harvest crops until sunset.” Or you could say, “Now is not the time for violence. Drop your weapons, and dance! Stop in an hour.”
Each target must succeed on a Wisdom saving
Monsters
Fizban's Treasury of Dragons
for my age, and I can’t wait for the day I can retire to my lair to be taken care of by doting fey.
5
I look down upon any being who resorts to violence to solve a problem.
6
Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and
Monsters
Fizban's Treasury of Dragons
’t wait for the day I can retire to my lair to be taken care of by doting fey.
5
I look down upon any being who resorts to violence to solve a problem.
6
Conversing with others is
","rollAction":"Ideal"}
Ideal
1
Curiosity. I might never be able to experience everything in the multiverse—but it doesn’t hurt to try. (Any)
2
Nonviolence. Violence need
Monsters
Mordenkainen Presents: Monsters of the Multiverse
one Wave of Sorrow attack.
Dance, My Puppet! One creature charmed by Graz’zt that Graz’zt can see must use its reaction to move up to its speed as Graz’zt directs.The appearance of
ecstatic expressions and ostentatious dress and body ornamentation to their secret assignations.
Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when
Graz'zt
Legacy
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Monsters
Out of the Abyss
legendary actions at the start of his turn.
Attack. Graz’zt attacks once with the Wave of Sorrow.
Dance, My Puppet! One creature charmed by Graz’zt that Graz’zt can see must use its
body ornamentation to their secret assignations.
Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when provoked. He wields the greatsword Angdrelve
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cove. The characters must foray into Cobblehook Cove, the pirates’ lair, to reclaim the gems. There, they discover that an evil dragon named Sablewing has goaded the pirates toward violence. The characters must contend with the dragon and return the gems before an imminent storm destroys Respite.
Key Plot Points The following information is key to this adventure’s story: Respite Ablaze. Pirates who call themselves the Cobblehook Corsairs have raided the village of Respite, and the characters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
honored at any celebration, and dance is the primary way to worship her. The Mistress of Revels is said to abhor violence, and any fighting or drawing of weapons (except in ceremony) at a celebration will
Lliira Our Lady of Joy, Joybringer, the Mistress of Revels Lliira is a beloved goddess, a deity of contentment, release, joy, happiness, dance, and freedom. As the patron of festivals, she is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
party is consistently polite to carnival staff and fellow attendees. Conversely, acts such as interrupting someone, being rude, or grumpily refusing to dance are unfavorable. Lower the carnival’s mood by
1 step if the characters actively offend anyone they meet. Theft and Violence Characters who are caught stealing or fighting are asked to leave the carnival; in this case, the carnival’s mood lowers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
out from between slatted windows and wonder how long the plague will last this time. Inevitably, frustration and fear beget superstition and violence. Eventually the gates open, signaling that the city
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
not the time for violence. Drop your weapons, and dance! Stop in an hour.” Each target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
not the time for violence. Drop your weapons, and dance! Stop in an hour.” Each target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
lie. Intimidation. When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include
. Performance. Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment. Persuasion. When you attempt to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Intimidation When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include
. Performance Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment. Persuasion When you attempt to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
created by needle lords—hulking plant creatures that hail from fey domains wracked by wanton violence. When a needle lord enters a worldly forest, it spreads seed pods wherever it roams. A pod
on the thirst for violence and conquest that propels the fey to war. These plants become needle lords—ogre-shaped masses of thorny vines covered with long, cruel needles that pierce flesh. A needle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
“Artavazda’s Mission” section and move on to the “Ruz Bazaar” section. There, have agents of the Brightguard or Silent Roar entreat the characters to help prevent more violence. Afsoun’s Arrest As
signaling to them not to escalate. If the characters ignore that signal, any threats or combat this close to the Brightguard’s headquarters attracts four devas, who defuse the situation through
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
below.
Barbarian. Storm with Rage, and wade into hand-to-hand combat. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Casino. The Red Belvedere is a decadent respite from the Blood War’s horrors. Here, adventurers and devils alike can indulge in their vices in five different rooms, each with its own theme. Currency
from the options below. She can take only one legendary action at a time and only at the end of another creature’s turn. Windfall regains spent legendary actions at the start of her turn.
Deft Dance
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Moon’s Respite. Once the characters reach Bathalang Puno, they must still find Pangil ng Buwan’s lair. Circling the great tree takes over an hour. But while searching for the lair, if a character succeeds
, the two had a disagreement. Pangil ng Buwan left Laguna to clear its head and heard about the violence too late.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters are hostile, the trees do what they can to drive the invaders off the hill. If the trees are not met with violence, they shepherd the characters up the hill to Jingle Jangle’s den, waving them on
Telemy Hill regards them. Helping Jingle Jangle. If the characters lift Jingle Jangle’s spirits, Telemy Hill is delighted. The awakened trees dance around the characters in appreciation, and one of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
series of hand gestures, dance moves, and drumrolls. If the characters are after the true name of some other creature, perhaps a fiendish nemesis or tenuous planar ally, the Stranger might know that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
masks with ecstatic expressions and ostentatious dress and body ornamentation to their secret assignations. Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when
turn.
Abyssal Magic. Graz’zt uses Spellcasting or Teleport.
Attack. Graz’zt makes one Wave of Sorrow attack.
Dance, My Puppet! One creature charmed by Graz’zt that Graz’zt can see must use its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
hours. Elves and hobgoblins dance together in glittering patches of magical light, serenaded by singing harpies and the drum of satyr hooves on hollow stumps. Locals treat every visitor like the
The gate to Arborea rests in the dense forest that encircles Sylvania. The woods nearest the town are jovial and bright, but farther out, they fill with darkness, mystery, and even violence. Unlike the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
violence manifests in the form of a great brawl or wild celebration that causes serious damage to their surroundings. When a structure has served its purpose and is no longer useful (or even
into this area for a respite from boredom. Those who don’t return, it can be assumed, found what they were after. Rumors persist of an enormous dungeon that lies beyond the caves, a hidden fortress
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Infernal, and it describes a macabre process of stretching elven flesh over a frame made from blood-soaked wood. Personality Trait. “I despise the weak, and I love to inflict physical pain and violence
): dominate person, seeming
6th level (1 slot): Otto’s irresistible dance
Coven Minions The hags of the Fetid Gaze employ a number of minions to maintain the appearance that the bathhouse is running
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
courts are often ritualized. Representatives of both courts gather in an amphitheater or field to have heated debates or energetic dance competitions that simulate combat, and these events are often
declare all-out war against each other, and it would take something extreme to have them abandon their relative peace and hurl their courts into violence and chaos. The Summer Court and the Gloaming Court
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
(Performance). The character vividly recounts a legendary story through song, dramatic reenactment, or interpretive dance.
If at least one character succeeds on the check, Mallyn thanks the party and
gain safe passage, perhaps by pretending to be a fellow bandit.
DC 13 Charisma (Persuasion). The character convinces Pral that violence isn’t necessary.
DC 13 Charisma (Intimidation). The character
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Bleakers dress in gloomy, drab color schemes. Frayed clothing and weather-beaten gear are common. Role in Sigil. The Bleak Cabal’s headquarters is the Gatehouse, a fortress of healing and respite in
Sigil with bold murals in avant-garde styles. The passion of their ideology fuels artistic innovation, sparking trends in writing, music, and dance that spread throughout the city. Faction Attire
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
trance just as other elves do, but they do not experience memories of a primal soul or of past lives. Often they recall nothing at all, but simply dwell for a time in darkness and silence, a respite
. Eilistraee is a god of moonlight, song, dance, and, most important, the rejection of the evil ways of Lolth. Drow who feel like outsiders in their society, who react with disgust to the evils perpetrated by
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
of Daoine Gloine, the ooze-folk are on guard. For every 10 minutes the characters spend exploring, or if any significant violence disturbs the gelatinous ooze, 1d4 armatures activate within 30 feet of
never-ending dance. The armatures are not aggressive, but they defend themselves if attacked (use skeleton statistics). (Kwalish uses this space to stress test his armatures’ operation and movement.) 4 An
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
chromatic dragons are evil, but black dragons stand apart for their sadistic nature. A black dragon lives to watch its prey beg for mercy, and will often offer the illusion of respite or escape before
creatures. The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it