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Returning 35 results for 'signing of rites double various'.
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Monsters
Spelljammer: Adventures in Space
ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType":"damage","rollAction":"Morningstar","rollDamageType":"piercing"} piercing damage.
Double-Barreled Musket. Ranged Weapon Attack: +6
;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Double-Barreled Musket"} to hit, range 40/120 ft., one target. Hit: 28 (4d12 + 2);{"diceNotation":"4d12+2","rollType":"damage","rollAction
Magic Items
Bigby Presents: Glory of the Giants
This massive adze is said to have been wielded by All-Father Annam, not as a weapon but as the tool he used to shape the various worlds of the Material Plane eons ago.
Random Properties. The adze
bonus to attack and damage rolls made with it. On a hit, the adze deals an additional 3d12 force damage. It also deals double damage to objects and structures.
Divine Mattock. As an action, you can call
Monsters
Mythic Odysseys of Theros
beyond one, it gets an extra reaction that can be used only to make opportunity attacks.
Siege Monster. Polukranos deals double damage to objects and structures.
Wakeful. While Polukranos sleeps, at
often presage an age of menace for all civilization.
What krakens are to the sea and dragons are to the sky, hydras are to the lands of Theros. Various hydras dwell at the fringes of civilization
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s&mdash
Monsters
Bigby Presents: Glory of the Giants
would alter its form.
Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and
energy.During the dawn of the giants’ empires, twisted minds sought to make their fallen comrades continue their service. Wizard giants stitched and wove the flesh of various giants over an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
about it. The Areas of Knowledge table suggests which skills are applicable to various areas of knowledge. Areas of Knowledge Skill Areas Arcana Spells, magic items, eldritch symbols, magical
(Giants and Humanoids) Investigation Traps, ciphers, riddles, and gadgetry Nature Terrain, flora, weather, and certain creatures (Beasts, Dragons, Oozes, and Plants) Religion Deities, religious hierarchies and rites, holy symbols, cults, and certain creatures (Celestials, Fiends, and Undead)
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
about it. The Areas of Knowledge table suggests which skills are applicable to various areas of knowledge. Areas of Knowledge Skill Areas Arcana Spells, magic items, eldritch symbols, magical
(Giants and Humanoids) Investigation Traps, ciphers, riddles, and gadgetry Nature Terrain, flora, weather, and certain creatures (Beasts, Dragons, Oozes, and Plants) Religion Deities, religious hierarchies and rites, holy symbols, cults, and certain creatures (Celestials, Fiends, and Undead)
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
about it. The Areas of Knowledge table suggests which skills are applicable to various areas of knowledge. Areas of Knowledge Skill Areas Arcana Spells, magic items, eldritch symbols, magical
(Giants and Humanoids) Investigation Traps, ciphers, riddles, and gadgetry Nature Terrain, flora, weather, and certain creatures (Beasts, Dragons, Oozes, and Plants) Religion Deities, religious hierarchies and rites, holy symbols, cults, and certain creatures (Celestials, Fiends, and Undead)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Waypoint’s sealed doors. Outpost staff and guests used Glyph Cards as passkeys. The cards can now be found in various locations inside the outpost. Touching a Glyph Card to a sealed door unlocks it
saying or signing “up” or “down” in any language. The elevator’s doors must be opened and closed manually. It takes 6 seconds to move from one floor to another. Lighting Unless otherwise noted, magical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hall is 20 feet high, arched, and lightly obscured by thick webs.
Dead Spiders. Three giant spiders lie dead at various points in the hallway, riddled with crossbow bolts. (Members of the Undertakers
placed an elder rune (see “Elder Runes”) on the double door leading to area 16, set to trigger when the doors are opened. Draw from the Elder Runes Deck to determine which rune appears. The elder rune targets a random creature in this hall and within 60 feet of the doors.
Magic Items
Tasha’s Cauldron of Everything
The Teeth of Dahlver-Nar are stories given form. They are a collection of teeth, each suggestive of wildly different origins and made from various materials. The collection rests within a leather
)
You deal double damage to objects and structures. If you take 20 or more damage in one turn, you must succeed on a DC 18 Wisdom saving throw or spend your next turn in a murderous fury. During this
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
up of mages who helm the ships of the fleet and provide magical firepower, sellswords of various species, and guns for hire in the form of giff shock troopers. Giff Warlord
Medium Humanoid, Any
.
Double-Barreled Musket. Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 28 (4d12 + 2) piercing damage.
Legendary Actions
The giff can take 3 legendary actions, choosing
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
are carved into the walls of this grand hall. A wide, green-painted double door stands open, leading north into the community hall. Narrow hallways lead to the east and west.
This area serves as
branches. A green-painted double door leads into the community hall.
When the Aeghith’s event schedule is especially busy, smaller gatherings are held in these areas. A3: Auxiliary Entrance Boxes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise. He has each of the characters sign a contract crammed full of legalese and double-talk. Any character who reads the document and succeeds on a DC 15 Intelligence (Investigation) check can
become a point of ongoing conflict between the characters and the corrupt banker. Company Positions At the signing of the franchise agreement, each character picks one of the positions detailed in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Loose Pantheons Most D&D worlds have a loose pantheon of gods. A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer
nobly and in the cause of justice. People in most D&D worlds are polytheistic, honoring deities of their own and acknowledging pantheons of other cultures. Individuals pay homage to various gods
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
quarters for 2d10 captives (commoners of various races, alignments, and genders). For names for these captives, see the “Chultan Names” sidebar in the introduction. Three yuan-ti broodguards (see appendix
area 12 (which they’ve never seen). Treasure Issar carries an iron key that unlocks the double door to area 13. His red cloth headdress is sewn with malachite gemstones (250 gp), and he preens in a golden hand mirror (75 gp).
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Lose half the money you bet. 2 successes Gain the amount you bet plus half again more. 3 successes Gain double the amount you bet. Complications. Gambling tends to attract unsavory individuals. The
potential complications involved come from run-ins with the law and associations with various criminals tied to the activity. Every workweek spent gambling brings a 10 percent chance of a complication
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the guards respond, “Speaker Crannoc Siever has no need for your heathen rituals!” C2. Snowy Courtyard Footprints in the snow lead to various doors along this courtyard’s perimeter, including a tall
double door to the keep, with its unwelcoming row of arrow slits and barred windows on the upper floor. To the east of the double door is a small, single-story building with a slanted, snow-covered
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
succeeds on a DC 15 Intelligence (Religion) check discerns that these materials describe various rites practiced by Orcus worshipers. Ghostly Librarian. The spectral figure in the alcove is the Ghost of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for 1 minute. L4. Infirmary A stone sign depicting a crutch hangs above the entrance to this one-story building. The double door below the sign is ajar, revealing a hallway beyond.
Beyond the double
double door, is an operating room. Characters who search the infirmary thoroughly can find crutches and wheelchairs sized for gnomes, as well as bandages and other mundane medical supplies. Treasure
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
deans wing View Player Version L1. Main Hall The double door leading into the Deans’ Wing from outside is locked, but it can be opened with a successful DC 25 Dexterity check using thieves’ tools. A
double door opens onto a stately, carpeted hall hung with unlit lamps and fine portraits. There are doors to either side of the entrance, a double door in each wall halfway along the hall, and a single
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
out of the newspaper’s various offices. They are organized into an extensive hierarchy from senior to junior editors. The top tier of senior editors is responsible for broad categories of stories
against the newspaper stemming from its coverage of the peace process at the end of the war, blaming them for several setbacks along the way to the eventual signing of the Treaty of Thronehold. Chronicle
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Flesh Colossus During the dawn of the giants’ empires, twisted minds sought to make their fallen comrades continue their service. Wizard giants stitched and wove the flesh of various giants over an
throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and structures.
Actions
Multiattack. The colossus makes two Fist attacks.
Fist
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
approach it closely, as it is reputed to be the haunt of various demons and devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief. Thirteen hundred
Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is the current drow representative. A sophisticated merchant, she deals in luxury items from drow artisans: gems of high value, incense, art objects, various magical treasures, and exotic spices and
traders. Six gargoyles perch on natural ledges overlooking the fungi grove. They attack any creature unaccompanied by a drow that approaches the stone double doors leading to the drow warehouse (area 4b
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
calendar for the current year in the real world. Pick a date to indicate the start of the campaign, and make note of the days that adventurers spend on their travels and various activities. The
grand scale. Other holy days are important only to people particularly devoted to a single deity. Still others are observed by priests, who perform private rites and sacrifices inside their temples on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
exploits, while men do so by finding their own way in the world. As a result, the polis is populated mostly by women and children. When young men reach the age of fourteen, their rites of passage
heart of Setessa. Its regiment, led by the hero Anthousa, is dedicated to the defense of the polis and the training of its children. The Leina warriors favor double-edged axes. Ophis Tower. The
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
traditions or land they embody, causing them to fail in their duties or their rites to spin out of control. Choose from or roll on the Folk Horror Torments to determine how these twisted traditions torment
nonbelievers. 3 Seeks to transform their body into a vessel or gate for the subject of their belief. 4 Now appears as a bloodthirsty amalgamation of various forest creatures. 5 Uncontrollably utters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
one permanent door, which leads to the guildhall’s tavern entrance. Across from it stands a double door guarded by two werewolves and two werevultures (see chapter 21 for the werevulture stat block
. They question anyone passing toward the bosses’ rooms or Wanewort’s den. The double door is locked. It can be opened with one of the keys from the bosses’ rooms. 7: Icy Vault The floor and walls of this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Upper Level The following locations are identified on map 6.1. 1. Front Gate and Foyer Most of the floor in the entryway is bare, but various items of giant outerwear (capes, cloaks
walls. The tables have pottery flagons and platters on them; pots and kegs are all about the place. The walls display various trophies: heads of humanoids and other creatures, skulls, skins, and some
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
occupied by sahuagin of higher rank are tiled in various colors (see the individual room descriptions). The tiles are made from polished stone and colored with plant dyes and octopus ink. Corridors and
are 4-inch-thick double doors made of dressed stone, 5 feet wide and 10 feet tall. Except where otherwise noted, each door has a handle consisting of a horizontal bronze bar set into the stone on each
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Lords’ Alliance know of Iarno’s betrayal. Developments Various papers and notes are stacked neatly on the desk, mostly consisting of Iarno’s written orders to apothecaries and alchemists in nearby
fireball. Iarno also wields a staff of defense (see appendix A). Awarding Experience Points Divide 200 XP equally among the characters if the party slays Iarno Albrek. Double the XP award if they capture Iarno and deliver him to Sildar Hallwinter in Phandalin.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the adventure for their stat block). They have orders to attack anyone approaching the double doors who is not a Livestock member. They break off their attack if the characters take one or more
and one opposite it, where stone cornices, molding, and carved panels have collapsed to rubble. Near the foot of the stairs, an iron double door stands closed.
Cylinders. The four metal cylinders
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
7. Gray Ghost Garden The Gray Ghosts use this chamber to grow a variety of fungi for use in alchemical experiments. Double doors blocks the western tunnel. The doors are made of thick zurkhwood and
duergar alchemist from area 8 joins the fight. If the other duergar fall, the alchemist turns invisible and tries to escape. Fungi Pit The pit is 5 feet deep and filled with various kinds of fungi. It is
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
tomb. Bookshelves carrying various tomes and scholarly implements stand against the walls. At the center is a stone, gold-painted sarcophagus, the sides of which bear a beautiful relief carving of two
takes damage. N11: Door of the Eldritch Eye A double door made of green-tinged stone seals off further progression into the catacombs. Facing the double door is a large carving of a grinning skull; one