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Returning 35 results for 'simple of resonate deal variants'.
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Equipment
Slingshots are simple ranged weapons comprising an elasticated material strung between a Y-frame brace. They have the two-handed and ranged (20/60) properties and deal 1d6 bludgeoning damage on a hit. They use the same ammunition as slings and are commonly used by rakins.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas
by copying simple construction they have witnessed.
Russet Mold
Few know for sure where russet mold came from. One historical account tells of adventurers in a mountain range discovering russet
Monsters
Mordenkainen Presents: Monsters of the Multiverse
figure, known only to the most learned infernal scholars. He has no cults of his own, and his servants are few in number. The reason is simple: Hutijin hates mortals. When summoned from the Hells, he
, he negotiates as quickly as he can, usually closing a deal with little cost to the summoner. However, once the deal has been fulfilled, Hutijin repays the interruption with death.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so they’re most
. Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dies while infected, its corpse produces vegepygmies the same way russet mold does.
Vegepygmies
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the
tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple construction they have witnessed.
Russet Mold
Few know for sure where
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
in stable communities where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever
persona and adopt new names as easily as they change faces. The true name of a changeling tends to be simple and monosyllabic; however, there are often accents to a changeling’s name that are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.Red abishais have no equals among the
. Some have simple tasks, such as delivering a message to cultists. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
utility and importance. Nowhere does this come through as strongly as when lizardfolk deal with the dead. To a lizardfolk, a comrade who dies becomes a potential source of food. That companion might have
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
whenever they can. Their homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm burrows. Those who are not welcome are
over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, it’s a simple matter to create your own grid of hidden words. Raising the Difficulty You can increase this puzzle’s difficulty by changing the word search’s letters to use another alphabet, such as
can undertake the puzzle and cross the room safely. You can also increase the difficulty by introducing trap variants, as described below. Trap Variants Rather than have the same poison gas trap on
classes
Basic Rules (2014)
are comfortable in light armor and know how to use simple weapons.
Delvers into Secrets
Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and
their patrons in dreams or waking visions, or deal only with intermediaries.
QUICK BUILD
You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Simple Traps A simple trap activates and is thereafter harmless or easily avoided. A hidden pit dug at the entrance of a goblin lair, a poison needle that pops from a lock, and a crossbow rigged to
fire when an intruder steps on a pressure plate are all simple traps. Elements of a Simple Trap The description of a simple trap begins with a line that gives the trap’s level and the severity of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Infernal Contracts Once the devil and the character agree to the terms of a deal, the agreement must be sealed with a contract, which the devil can produce as an action. The contract often appears in
some theatrical manner; for example, it might arrive in a puff of smoke, accompanied by a fiendish cackle or an imp waving a sparkler. Contracts take a variety of forms, with the terms of the deal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
return. Hags make bargains differently from how devils operate. A devil might approach a mortal to make a deal because it wants the individual to become tainted with evil, so that when the victim dies
people in town hear about or see the person’s misfortune, the hag will eventually attract new customers. Other people will come to believe that they can outsmart the hag, or that their need is simple and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
wasting illness. A warlock offends some dark power and contracts a strange affliction that spreads whenever he casts spells. A simple outbreak might amount to little more than a small drain on party
resources, curable by a casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease, and deal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
the following variants. Choose whichever one best suits your campaign. Ability Check Proficiency With this variant rule, characters don’t have skill proficiencies. Instead, each character has
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
the pit can be crossed by climbing down and walking across the bottom, then climbing up the other side. Simple! Wrong—any footstep upon the last 5 feet (east portion) of the pit presses a pressure
deal 11 (2d10) piercing damage. New spikes will come up out of the floor every time if the plate is pressed more than once. A character who succeeds on a DC 20 Wisdom (Perception) check discovers the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. Superior Technique You learn one maneuver of your
Fighting Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
you’ll find weapons that deal unusual damage types and spellcasting that functions in atypical ways. Such an exception is a special feature of a monster and represents how it uses the weapon or casts
Giants. Each of the giants of the ordning has new variants in this chapter. The cloud giant destiny gambler, fire giant forgecaller, frost giant ice shaper, hill giant avalancher, stone giant rockspeaker
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Tools Expert You gain proficiency with one tool of your choice. Unarmed Combat Expert When you hit with your Unarmed Strike and deal damage, the attack deals an extra 1d4 Bludgeoning damage. Weapon
Expert Choose a kind of Simple or Martial weapon, such as Spear or Longbow. If you aren’t proficient with the weapon, you gain proficiency with it. If you already have proficiency with the weapon, you can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas
a ranged weapon is used to attack a target at a distance. Simple Weapons Weapon Name
Cost
Damage
Weight
Properties
Simple Melee Weapons
Club
1 sp
1d4 bludgeoning
2 lb.
Light
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
members of the cult whom he couldn’t trust to keep quiet about the stone. Arn and Seffia would be horrified to learn that they failed in so simple a task; they try to correct their mistake by killing
fanatics do everything in their power to enable the devils to escape. Next Encounter If the characters deal with the cult fanatics, they can chase after the fleeing spined devils by running across rooftops. Proceed with encounter 5, “Rooftop Chase.”
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, speaking in measured sentences or noticing pleasant details about the environment or a character’s clothing. Patience. Devils are rarely in a rush to make a deal or sign a contract. As masters of the
devil as it plots its conquest or corruption of a soul. This allows for winding schemes that are rarely what they seem on the surface. For minor devils, a simple acceptance of an evil gift is enough
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
successful DC 15 Charisma (Persuasion) check to bargain down the price. The only alternative to buying specialty items through the merchant princes is to deal with the black market, which is highly
odorless grease. One application protects its wearer against normal insects for 24 hours. The salve is waterproof so it doesn’t wash off in rain. Rain Catcher A rain catcher is a simple contraption
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
weapon or casts a simple spell is more likely to act before a creature armed with a heavy or slow weapon. See the Speed Factor Initiative Modifiers table for details. If an action has no modifier listed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, only shades of gray. Emissary of the Sea. Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the
wall’s space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the wall to reach its target. Spells that deal cold damage that pass through the wall
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, she acts as more than a simple merchant. She is also an agent of the Zhentarim, a powerful organization that seeks to exert secret control over the North through wealth and influence. Halia is working
Redbrands have a goblin minion serving them. She suggests the goblin might know the location. She leverages this information to try to persuade the characters into helping her deal with the Redbrands
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Crannog Ansicr. Reasons to Visit Adventurers might visit Druim Calad for one of the following reasons. A Simple Job. Myyn calls on the characters to investigate the murder of an informant deep in the
a patron to part with a specific item. Water Runs Red. A deal the adventurers are making or that they find themselves in the middle of goes wrong, and the adventurers are the targets of Finblade cutthroats. They must resolve the situation and make amends to Myyn before something terrible happens.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to fire, and allow it to deal fire damage with its attacks. Need a flying monkey? Consider a baboon with wings and a flying speed. Almost any monster you can imagine can be built using one that
versa. For example, a hobgoblin wielding a halberd (a two-handed weapon) loses the benefit of its shield, so its AC decreases by 2. Adding a Special Trait Another simple way to customize a monster is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the Forge At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon
this feature, you can’t use it again until you finish a long rest. Channel Divinity: Artisan’s Blessing Starting at 2nd level, you can use your Channel Divinity to create simple items. You conduct an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the scimitar. If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells. Fighting Style At 3rd level, you adopt a style of fighting as
use only one Blade Flourish option per turn. Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
starting point for most simple traps that deal damage. For traps with more complex effects, your best starting point is to use the Spell Equivalent by Level table to find the best match for your trap’s
Designing Simple Traps You can create your own simple traps by using the following guidelines. You can also adapt the example traps for different levels and severity of threat by modifying their DCs
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
creature with a weapon that has the Heavy property as part of the Attack on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus. Hew
or an Unarmed Strike—and deal damage to the target, you gain a +2 bonus to the damage. Strength Advantage. You have Advantage on Strength checks and Strength saving throws. No Concentration or Spells
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
efreeti’s ability to bestow a wish.) Freeing Taraz is as simple as breaking the line of salt across the entryway. (True.) In the end, Taraz is desperate to escape the dungeon, and he will promise almost
anything—short of continued servitude—to win his freedom. Unless the terms of the deal are ironclad, however, the efreeti will seek a way to weasel out of any bargain once he is free, and to attack the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed). If this spell ends prematurely, the character immediately drops to 0 hit points and is dying. The task that the character must complete is usually simple and straightforward, and always for
the benefit of the archdevil who struck the deal. Sample tasks include delivering a soul coin to one of the archdevil’s minions, refusing to help someone the character is fated to meet in the future