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Magic Items
Bigby Presents: Glory of the Giants
The back of this weatherworn leather glove is adorned with three large metal hooks shaped like a mole’s claws. Stitched into the glove’s palm is the mountain rune.
The glove is
considered a simple melee weapon with the finesse and light properties, and it deals 1d4 slashing damage on a hit. While attuned to the glove, you gain a burrowing speed equal to your walking speed and
Magic Items
Storm King's Thunder
This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the skold (shield) rune. The ingot has the
a two-handed melee weapon — by tracing the skold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the
Oath of Vengeance
Legacy
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Classes
Player’s Handbook (2014)
The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the gods
righteousness to mete out justice upon those who do evil, so the paladins are often neutral or lawful neutral in alignment. The core principles of the tenets are brutally simple.
Fight the Greater Evil. Faced
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
token in one of the most ancient burials is inscribed with the last surviving copy of a key rune. In the ages since its creation, the rune has become corrupted. It still functions, but it creates tears in
the planar fabric. Creatures from the Fiendish Incursion Encounters table (see chapter 3) defend the rune. If this rune is inscribed in the Runic Circle, it opens a gateway to Horizon’s Edge (both in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
small boats to corral floating masses of logs, creating several large rafts capable of holding two hundred more villagers. With the help of locals, this simple plan takes three hours to complete
evacuation: boats in need of simple repairs, boats collecting dust in villagers’ sheds, and even boats serving as decorations in homes. Given two hours, the villagers can find enough boats to fit one hundred
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Mother’s Sight A mile outside Viktal, in a field apart from the surrounding farms, stands Mother’s Sight: an array of rune-etched standing stones. These stones rise as tall as thirty feet, and
tables, where the villagers play games and feast in celebration of Mother’s bounty. Meals here are tasty, and guests are encouraged to eat and drink beyond their fill. During rituals here, Viktal’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
that the daily life and traditions of the villagers conceal horrible secrets. What starts as glimpses of strange behaviors or rustic decorations culminates in learning the village’s secrets firsthand
during the seasonal Tithe. This section explores the village of Viktal and provides guidance on how the Tithe unfolds.
Welcome to Viktal The rustic community of Viktal consists of a few dozen simple
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Ingot of the Skold Rune Wondrous item, very rare (requires attunement) This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the
faint, silvery outline of the skold (shield) rune. The ingot has the following properties, which work only while it’s on your person. Runic Shield. You have a +1 bonus to AC. Shield Bond. As a bonus
compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Encounter 1: Full Bellies Read or paraphrase the following: The mists clear, revealing a bucolic scene. It’s dusk, and a small village rests before you. Villagers carry plates of heaping food toward
characters and give answers in return. Use the following text to guide conversations: Oatmarsh. This simple farming village in the realm of Tepest is self-sufficient, like many of the small villages in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Commerce Even small villages can provide characters access to the gear they need to pursue their adventures. Provisions, tents, backpacks, and simple weapons are commonly available. Traveling
desired. Villages rely heavily on trade with other settlements, including larger towns and cities. Merchants pass through regularly, selling necessities and luxuries to the villagers, and any successful
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
After being slain by Elena Faith-hold, the dragon Banemaw returned as a dracolich. Elena keeps this a secret and sacrifices a dozen villagers to the creature every three years. Borderlands Several
. The manor is still haunted by the spirit of Kateri Shadowborn. Stone Circle The Circle was founded here long ago. Amid rune-carved dolmens is a circular slab marked with the impression of thirteen
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to the third level. Characters are safe from falling as long as they stay on the landing or the steps. A trapdoor closes off the top of the stairs at the ceiling. The door is latched with a simple
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to the third level. Characters are safe from falling as long as they stay on the landing or the steps. A trapdoor closes off the top of the stairs at the ceiling. The door is latched with a simple
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the stage next to a simple boat, within which rests the body of Ispin Greenshield. Read or paraphrase the following: Those who were closest to Ispin Greenshield gather on the dock overlooking the
, not tears, for an old scoundrel like me. Make sure everyone knows my stories when I head off on the greatest adventure of them all.’”
Becklin nods, and villagers carry the boat containing Ispin’s body
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Village Green Every evening, most of the villagers gather in the village green, a clearing at the center of Redwood Watch. There they share meals, socialize, play games, and even put on short plays
. Fergus’s Grill The elf cook Fergus Deerborn (Medium Commoner), an elegant man in constant motion, runs a small eatery out of the village green. Fergus creates simple yet tasty dishes from donated
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
conscience for which the adventurers must make a single choice — but never a simple one. Moral Quandaries d20 Quandary 1–3 Ally quandary 4–6 Friend quandary 7–12 Honor quandary 13–16 Rescue quandary 17–20
villain or protecting innocent villagers, some of whom might be friends or family members. Respect Quandary. Two important allies give conflicting directions or advice to the adventurers. Perhaps the high
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the basic layout of the vault’s first floor, as shown on map 8.1. The guard also answers simple questions about Vidorant and her physical appearance, the guard uniforms, and other information every
location of the secret door between area T3 and the building’s exterior The password to bypass the conjuration rune in area T9: “quixotic” The location of a switch to disable one trap (either the pit trap in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Simple Traps The following simple traps can be used to populate your adventures or as models for your own creations. Bear Trap Simple trap (level 1–4, dangerous threat) A bear trap resembles
adjacent to the trap. Countermeasures. A successful DC 10 Wisdom (Perception) check reveals the trap. A successful DC 10 Dexterity check using thieves’ tools disables it. Crossbow Trap Simple trap
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
circle. Raven is a practical, empathetic leader in her thirties who grew up on the river. She keeps a pair of guest rooms—lavishly decorated with mounted fish—where she frequently hosts villagers
, and the villagers might even become like family to them. Later in the chapter, when Vogler suffers disaster, the characters should feel the loss of Vogler’s destruction, wanting to save the villagers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area for villagers hoping to see the mayor, this room holds little of interest. The chairs are infested with rodents; mouse holes and droppings are obvious with a simple glance. The desk on the front
saucers in the sideboard cabinets, as well as flatware and serving utensils in the drawers. The ceramics are well made but simple; the flatware is made of a silver-plated steel alloy. H5. Parlor The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
windows and the presence of holy symbols in every room. The burgomaster is in a side drawing room on the floor—lying in a simple wooden coffin surrounded by wilting flowers and a faint odor of decay
. Ismark and Ireena made the coffin themselves. Roleplaying Ireena Ireena Kolyana Ireena, a striking young woman with auburn hair, has been bitten twice by Strahd. The villagers are afraid of her and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
debris, indicating this was more than just a simple village. Nanny Pu’pu If the characters explore the ruins of Mbala, read: The only structure still intact is a lone hut about a thousand yards
.
Nanny Pu’pu, a green hag, plays the part of an ancient crone to the hilt. She claims that all the other villagers were killed over the course of many years by winged creatures that live on the south
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ship power the wards. Kycera knows one rune was placed in the ship’s stateroom, but she doesn’t remember the second rune’s location. She believes that magic or a pass phrase can deactivate the runes
floorboards jutting upward beneath the canvas. Z8: Stateroom Zoltan Boros The Lambent Zenith’s first mate, Figaro, is experiencing the effects of a Modify Memory spell The stateroom is simple but elegant. The
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
-headed, rune-covered staff, which is taller than her. She is the current Blackstaff and Archmage of Waterdeep. Lady Aribeth de Tylmarande is a half-elf depicted wearing plate armor emblazoned with
wearing simple clothing. She has her fists raised in an unarmed fighting stance. She was a heroic monk and the lady of the now-ruined Spirit Soaring cathedral in the Snowflake Mountains. Laerel
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Life as a Halfling On the surface, halflings seem to be simple folk, but those who have lived with them or who have had a halfling in their company know that there is much more to the lives of these
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
workshop to the south. A simple furnace—its light and heat humble compared to the Star Forge—fills one wall of the southern chamber. Heaped in a pile near the furnace are metal building materials, gigantic
wear one of these rings like a bangle. Also within the pile is a stone medallion the size of a dinner plate, inscribed with the fire rune. A character can repair the cracked runestone in area 5 by
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
spell. A rune on the lock matches the one on Anton’s dagger, and the Arcane Lock effect is dispelled if the dagger is within 5 feet of the door. With the magical lock disabled, as a Utilize action, a
Armor has 54 Hit Points, and the Animated Flying Sword has 24 Hit Points.
Area 3: Kitchen The door to this area has a simple trap. The interior door handle is connected by a rope to a stack of pots and
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
olive. He wears a vest over a simple patched tunic and worn trousers.
Team Captain. Tybbon is from one of the poorer families in the village and works as a stableboy at the inn. He’s the ringleader and
.
Secret Agent. Quizlit’s cover is that she’s here to help villagers with their prosthetics. While true, she’s also an agent of the Kron Hills gnomes, working to build sympathy in Hommlet toward the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Three deathlock wights (see appendix B) oversee six skeletons. They attack intruders. Aura. A detect magic spell reveals a transmutation aura on the whole area, which is a simple magical effect to control
. Aura. A detect magic spell reveals a faint aura of transmutation magic on the whole area, which is a simple magical effect to control the odor of the butchery. Creatures. Twelve skeletons are here
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Plume Mountain. Situated just south of the Riftcanyon, the ever-smoking White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to
cultists Spiral rune Trithereon, the Summoner Arborea Rebels, individualists Triskelion Ulaa, the Bejeweled Arcadia Miners, jewelers, quarriers Ruby-hearted mountain Vecna, the Whispered One Unknown
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and both wear ornate collars of silvery metal. Each stands within a square scribed onto the floor, ten feet on a side and edged with runes. The rune-marked boundaries appear to push the creatures back
“crated” here. The hell hounds can’t leave the rune-bounded areas unless the runes are disturbed (including by a character who enters the warded area), or if the characters activate the runes on the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magic rune in each rift to bolster a larger gateway to the Far Realm in their private ritual chambers. (See the “Far Realm Rifts” section later in this chapter.) Hated Lieutenant. The fanatics
the goo is a simple but unpleasant affair. X13: Lecture Hall Several benches surround a speaker’s podium. Stairs ascend to a high balcony to the west.
When Illithinoch was part of the old mind
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, most recently in 2017’s Tales from the Yawning Portal.) The premise of these adventures is simple: “giants have been raiding civilized lands,” so adventurers are assembled “to punish the miscreant
Against the Giants d8 Adventure Hook 1 Adventurers find a village completely deserted, with tracks leading to a hill giant steading. Can they rescue the surviving villagers and livestock before the hill
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
answered truthfully or not at all. Rune Tile. The Elvish rune for “winter” is inscribed on the wall opposite the stairs. A character who examines that wall and succeeds on a DC 20 Wisdom (Perception) check
spots the rune, which can also be found with a detect magic spell. Pressing the rune’s tile opens hidden pipes at the bottom of the pool and drains it completely in 1 minute. The pool remains empty
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
rings (200 gp each). In the westernmost closet, hooks hold several items of jewelry, including a simple gold necklace and bracelet (250 gp each), a silver necklace with a garnet pendant (250 gp), and
spells, but it still can’t summon demons. Shackles. The ten sets of shackles and their chains are made of rune-scribed iron. A demon held in them can’t escape them while the shackles are closed. The