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Returning 35 results for 'since of have'.
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Spells
Player’s Handbook
the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as Raise Dead.
Monsters
Monster Manual
all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire
damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for
Monsters
Monster Manual
fails. It can’t use this trait if it has the Incapacitated condition.
Displacement. Attack rolls against the displacer beast have Disadvantage, since it projects an illusion that makes it
Spells
Player’s Handbook
or it recognizes you as an enemy. This spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.
Spells
Player’s Handbook
, memories, and abilities, but none of the original’s equipment. The creature’s original remains, if any, become inert and can’t be revived, since the creature’s soul is elsewhere.
Spells
Player’s Handbook
create an illusion of yourself to appear and warn off others who attempt to open a trapped door.
Physical interaction with the image reveals it to be illusory, since things can pass through it. A
Spells
Player’s Handbook
.
Physical interaction with the image reveals it to be an illusion, since things can pass through it. A creature that takes a Study action to examine the image can determine that it is an illusion with a
Spells
Player’s Handbook
, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, since things can pass through it.
Spells
Player’s Handbook
image reveals it to be illusory, since things can pass through it. A creature that takes the Study action to examine the image can determine that it is an illusion with a successful Intelligence
Monsters
Forgotten Realms: Adventures in Faerûn
or regret, but to hide the powers she has since gained as an Undead creature.Valindra Shadowmantle’s Lair
Valindra lairs within a sprawling, ruined library in the Shadowfell. After several
Gentle Repose
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
Hydra
Legacy
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Monsters
Basic Rules (2014)
its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
Equipment
Submerged amid a sea of legal terms on this scroll of human skin, this deed declares that the bearer of this document is the rightful Lord of Addlecove Castle. An ancient fortress, Addlecove Castle has sat abandoned and haunted since Emperor Gaius VIII murdered the last Lord Addlecove.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead.
classes
Player’s Handbook
Harness Secrets Hidden in Constellations
The Circle of the Stars has tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By understanding these secrets, the Druids of this circle seek to harness the powers of the cosmos.
Rot Troll
Legacy
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Monsters
Mordenkainen’s Tome of Foes
","rollDamageType":"necrotic"} necrotic damage, unless the troll has taken acid or fire damage since the end of its last turn.Multiattack. The troll makes three attacks: one with its bite and two with its claws