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Returning 30 results for 'sing good'.
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Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure
importantlyâit feels really good. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads.
Very Odd Indeed
Satyrs are known for their
Backgrounds
Guildmastersâ Guide to Ravnica
voices and actions aligned in common purpose. (Good)
3
Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
4
Life. Preserving life and
nature is always a worthwhile endeavor. (Good)
5
Humility. Ambition and pride are the roots of strife. (Good)
6
Evangelism. When all have joined the Selesnya Conclave, Ravnica will
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, often a natural cave or an old bear den, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food.
In good times, a bugbear gang
those he kills and puts them on spikes in his den, where they utter pleas for mercy and sing paeans to his might. Grankhul watches over Hruggek when he sleeps, but if he must be elsewhere, he whispers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
meat, and the patrons stay later and sing louder, enjoying the good times while they last. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten-Towns Rumors").
with spiced chowder. Beautiful works of scrimshaw are hung on the walls. Vernon Braig (neutral good half-orc commoner), the Blue Clamâs owner and chef, knows some of the hunters and trappers in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Triglio General store Triglio takes its name from one of the chanteys that the fishers of Targos sing when they are hard at work: âTrig-lee-oh, lads, anâ âoist upon the line/Trig-lee-oh, lads, an
â bring yon fishers in.â The storeâs proprietor is Jestin Hunrae (neutral good human commoner), a scarecrow-like fellow who fished the lake until his left hand was crushed in a collision with a boat from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(other than Gailby and Crinkle). Those who are not under the effect of a protection from evil and good spell or similar magic must succeed on a DC 15 Charisma saving throw or be charmed by Shemshime for 1
minute. While charmed in this way, the creature is under Shemshimeâs control and is compelled to sing Shemshimeâs rhyme repeatedly while trying to cause physical harm to others. Creatures whose
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
and sleepy villages follow tales of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world, but these paths are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
backcountry farmsteads and sleepy villages follow tales that take them to strange, glorious, faraway places. Good maps and clear trails can carry even an inexperienced youth with dreams of glory far
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Daggerford. The performers call themselves the Sing-Alongs, and theyâre quite good. Vlonwelv makes sure that theyâre fed and treated well; in exchange, they fill her hall with music. The members and
, with these changes: The Sing-Alongs are lawful good. Each has a Charisma of 14 and the following skill: Performance +4. They have these racial traits: They speak, read, and write Common and Halfling
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and fame are good motives, but theyâre often hiding something deeperâperhaps a longing to be accepted, or a burning desire to prove your naysayers wrong.
Me? I fight to protect others and to kindle
notoriety, hoping for folk to sing of your deeds for years to come. Sun You once belonged to a small but mighty militia. Sometimes, you miss the regimented structure of that life. Talons When monsters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vengeance. Viariâs career as an adventurer was nearly cut short during a battle of which the bards still sing. Unleashing a devastating attack with the aptly named Apocalypse Dagger, the rogue destroyed a
events weigh on him still, perhaps suggesting consequences that only he foresees. Viari
Medium humanoid (human), chaotic good
Armor Class 18 (+1 studded leather; 19 while wielding two melee
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
crouching near one of the draconic statues adorning the bridge, singing to it in a gentle voice. This is Ina (neutral good, human priest), a skybridge tender known as a bonesinger. She tends the magic that
sing with her, but those who do so and succeed on a DC 18 Charisma (Performance) check impress the bonesinger. She thanks the first character to impress her by giving them her necklace of prayer beads
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
between the living and the gods. Nimuel or Lungtian shares these details if asked, along with any specifics from the âLife in Dayawlongonâ section later in this adventure. Nimuel Nimuel (neutral good
that many come to her for guidance and for stewarding their own stories. Personality Trait. âI seek to honor the gods with every song I sing and every word I speak.â Ideal. âThe history of our land is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Satyr Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every
constraints of time, to let go of the future and past, and to be wholly in the present moment. For satyrs, encountering life with all the senses honors the gods, andâmost importantlyâit feels really good
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
singing a rhyme. One of them holds up a glittering gold statuette as it leads this mad parade. The eight mongrelfolk sing the following rhyme: The devil dwells in his dark house, Upon the misty pillar
. It grants any good-aligned creature that carries it a +1 bonus to saving throws. S15g. Mongrelfolk Babies Filthy mongrels cradle screaming young in the debris-strewn corners of this room while several
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
canât be affected by the mannequin again. The halfling in face paint is Rubin Sugarwood, and his halfling sweetheart is named Ween Sundapple; both are commoners (lawful good). Ween got too close to
. Candlefoot the Mime Candlefoot Candlefoot, a Witchlight hand (neutral good; see the stat block earlier in the chapter), is the reluctant ticket-puncher at the Hall of Illusions, and he does all he can to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food. In good times, a bugbear gang is tight-knit, and its members cooperate
, where they utter pleas for mercy and sing paeans to his might. Grankhul watches over Hruggek when he sleeps, but if he must be elsewhere, he whispers commands to the severed heads to wake Hruggek if
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Enemies All Around If the dwarves werenât so good at accumulating treasure, itâs likely that they wouldnât have as many enemies. As things stand, however, almost every variety of marauding humanoid
memories of his past, especially events tied to lost kin, great deeds, or monumental failures. When dwarves drink in a group, this effect spreads among them. The clan might joyfully sing of triumph as they
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
merchant who loves to sing (despite being not particularly good at it)
13â15 Theodora Halvhrest. The lady of the house, who loves her family, gardening, and dancing
16â17 Dalk Dranzorg. A cruel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as these marks persist, the character detects as a fiend when subjected to detect evil and good spells or similar magic. The character gains a new flaw. A character who exhibits behavior inconsistent
the contract, the devil and the character making the deal must sing or play the discordant song, which remains stuck in their heads until the deal is fulfilled. Soaking the sheet music in holy water
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
jovial voice, and she promotes physical strength and good health. Vile Sazha knows how to create a suitable canvas for the hagsâ cursed paintings. This secret is tattooed on her withered arm in
inside of Mortyâs collar. Personality Trait. âSometimes I sing to myself when I am distracted. It is an old song of the fey, about a daughter betrayed by her father and given to the unseelie in a bargain
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ceiling on delicate chains, and a young human man and woman relax on it as it gently sways. Slender golden perches dot the walls, and songbirds flit between them as they sing.
This bedroom once
. Juliana and Orlando (neutral good, human nobles with Armor Class 11 and no armor or weapons) recline together here on the suspended couch, relaxing and chatting. Theyâre dressed in bright lounging robes
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Where to Start? Most archfey are ancient creatures, and no two are alike. When creating an archfey, here are some good questions to ask yourself: Under what circumstances might adventurers encounter
. 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
âtroll scratchingsâ at doors and windows. Those with more malicious intent sing screechingly in the wee hours, and hurl raw eggs at windows, signs, and the heads of those who try to stop them. Have
to find it unlit, so buy a candle of good quality and put your gourd beyond reach of the wind. Intentionally blowing out someone elseâs candle or smashing someone elseâs pumpkin is taboo, and risks
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
taken lightly, and that a good laugh will serve them better than a grim attitude. When Garl cavorts with mischief on his mind, Moradinâs beard might end up woven with giggling flowers, and Gruumshâs axe
peeing on Rillifane Rallathilâs shoes. Baervan can sing every birdâs song, knows every type of plant that has ever grown, never gets lost, and can befriend anyone under the sun (as long as Chiktikka
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
it were, and if the story was spun the right way, the marketing potential could be huge. Some even say that the ghosts (which totally donât exist) like to sing, so thatâs a plus! The kitchen is
peering out through the statueâs large eyes. When the terrain is cluttered or subject to combat conditions, it can be hard to avoid creatures or objects smaller than a large building. A good idea is to swim
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
those whom the harpies lured to destruction. When the harpies spot intruders, they begin to sing. Those who are affected by the harpiesâ song are compelled to climb. The nests are 80 feet above the
tomb is also the center of a hallow spell, which extends to the doors of the room. Any good-aligned humanoid who heeds the tombâs carving receives the effect of a 5th-level aid spell. A creature can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
stronghold and return home. Cell 2C. Eight male elf commoners are awaiting sacrifice in the Temple. They have no treasure, but they promise to sing their rescuersâ praises. Cell 3C. A merchant is being
quite bright, and he will not be rash. Cell 14C. Chained in the cell next to the guardroom is an empyrean (of chaotic good alignment). It has been drugged and is effectively unconscious. A character who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, clapping their hands, and stomping their feet while two goblins wearing chamber pots on their heads dance and sing atop a third table. If heâs not with Xanathar in the arena (area X6), Noska Urâgray (see
lawful good. He is Small and has 3 (1d6) hit points. He has these racial traits: His walking speed is 25 feet. He can move through the space of a Medium or larger creature. He has advantage on saving






