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Returning 35 results for 'sing of inhabit beyond'.
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saving of inhabits beyond
Monsters
Mythic Odysseys of Theros
each head regrown in this way.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least
wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the gods’ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which
Monsters
Domains of Delight: A Feywild Accessory
more than happy to fashion a hut made of spider silk for his guest to inhabit. The visitor is free to remain there as long as they wish, provided they do no harm to the other denizens of Fablerise
Delight called Prismeer. Yarnspinner only recently arrived in Thither and is unaware that he is intruding upon another archfey’s territory (see The Wild Beyond the Witchlight for more information about Prismeer and its archfey ruler).
monsters
to challenge him. So Soth broods on his throne in Nedragaard Keep, haunted by banshees that sing the tale of his disgrace and by rotted, undead copies of the knights who once served him.
Lord Soth
Nightlund’s lord,” are admitted. Stairs beyond the gate climb several floors to the top of the keep’s walls.Garden. Gardens on the keep’s second floor are overgrown with thorny
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
swamps they inhabit are filled with a staggering variety of threats. Lizardfolk focus on survival above all, without sentiment.
Lizardfolk assess everyone and everything in terms of utility. Art and
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
learning their way in the world. They travel in small, colorful wagons, moving from settlement to settlement. When they arrive, they set up a small stage in a public square where they sing, play
Backgrounds
Guildmasters’ Guide to Ravnica
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
Human
Legacy
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Species
Basic Rules (2014)
traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future
raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair.
Illuskan Names: (Male) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Utility and Survival The lizardfolk mindset might seem unnecessarily cruel, but it helps them survive in a hostile environment. The swamps they inhabit are filled with a staggering variety of threats
current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
bountiful harvests, and horned village children recite sing-song rhymes. But those who linger among this land’s pastures and colorful cottages can’t escape the feeling of being watched or the
people from nature’s whims so they can worship her even as they sacrifice themselves to feed her monstrous offspring. In the wilderness beyond, resentful fey watch and plot, offering cruel bargains to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Petitioners Petitioners are former mortals. They’ve lived, ceased living, and now exist on the Outer Planes. They typically inhabit a plane that shares their alignment or the realm of a deity they
beyond the Outer Planes don’t affect this creature.
Soul Shape. A dead petitioner can be returned to life only by the true resurrection spell or the wish spell. If affected by these spells, a petitioner chooses whether to return in its original mortal form or as a petitioner.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
implement, dried crown of white camellias, straw doll All is well in Tepest. Fields shine with the golden hues of a bountiful harvest, and horned village children happily recite sing-song rhymes. But those
her accursed offspring. Meanwhile, lingering in forests and hiding beneath the earth, resentful fey watch and plot, offering cruel bargains to those who wander beyond Mother’s sight. The people of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fills this dark cave, and various oozes slither across the walls and floor. Some sort of fungal wall or partition once divided the cave, but that barrier has been destroyed. Beyond it lies more
west wall. Dozens of ooze creatures — black puddings, gray oozes, and ochre jellies — inhabit this cavern. However, they don’t attack intruders unless they are harmed or commanded to do so by the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Conch Overview The dominant industry in Conch is mining. Conch’s mines are sprawling, dangerous, and worked by both locals and prisoners from across the empire. Beyond the mines, Conch exists in a
nightfall, Low Netherese gather to eat, drink, sing, and talk in their tight-knit communities, enjoying a few short hours together before the sun rises again. Stone Walls Conch huddles behind gray stone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
devoured by the vermin and oozes that inhabit the sewers. Smaller tunnels channel wastewater into purification centers, where magewrights use magic to cleanse the water. A special unit of the Sharn Watch
protects the purification chambers. Beyond these small, vital areas, the sewers are lawless. Though the sewers were never intended to support a population, over the centuries a subculture has evolved in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
minute. While charmed in this way, the creature is under Shemshime’s control and is compelled to sing Shemshime’s rhyme repeatedly while trying to cause physical harm to others. Creatures whose
. Shemshime’s control over a creature is broken by the break enchantment effect of a dispel evil and good spell (magic that is probably beyond the characters’ ability to cast) or by reducing the creature to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Modrons Modrons are beings of absolute law that adhere to a hive-like hierarchy. They inhabit the plane of Mechanus and tend its eternally revolving gears, their existence a clockwork routine of
perfect order. Absolute Law and Order. Under the direction of their leader, Primus, modrons increase order in the multiverse in accordance with laws beyond the comprehension of mortal minds. Their own
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Transforming the Domain Prismeer, like other Feywild domains, is shaped by the emotions of the creatures that inhabit it. Even creatures of little consequence can transform the domain in minor ways
her domain is suppressed until she is incapacitated, killed, or no longer in Prismeer. Domain Transformation d8 Reaction to a Positive Emotion Reaction to a Negative Emotion 1 Birds sing or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Har’Akir know the following facts: Har’Akir is a land of vast deserts and deadly storms. Water is scarce beyond the land’s few oases and the city of Muhar. The
prefer to sing, dance, or play an instrument? What animal, hero, god, or past pharaoh is evoked in your favorite song? How do others feel about your performances?
How do the gods feature in your life
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
along the river, they see the concave inner surface of the stone skull at area 13. A maze of tiny passages is cut into the walls beyond the niches, and any character who succeeds on a DC 10 Wisdom
telepathy out to a range of 30 feet. When she attacks, swarms of mummified spiders pour out from the niches at the start of the following round. Undead Spider Warrens Six swarms of undead spiders inhabit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
sites of fallen glory. They often dwell beyond the fringes of civilization or travel in disguise, leaving trails of petrified victims. Some medusas dominate groups of monsters or criminals, controlling
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
than that is beyond their capability. Fiends especially prize howlers for this reason, because for a few crucial moments in a battle, their howls can neutralize an enemy’s ability to use spells and other
powers. Why does the howler sing? Doing so causes its prey to flee, and surely stealth would make for better hunting in howling Pandemonium. There is only one answer: the creature can taste fear
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Elves Several distinct elven cultures inhabit Ansalon, including the Qualinesti and Silvanesti high elves, the Kagonesti wood elves, and the Dargonesti and Dimernesti sea elves. Over two thousand
inhabit the oceans surrounding Ansalon. Dargonesti, also known as deep elves, call the vast oceans home. Their cousins, Dimernesti, are often called shoal elves. Although Dimernesti live closer to land
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, water laps at the edge of the stone floor. Looking to the side, you can see that the ring of the terrace that lies beyond is a ten-foot-deep ring of water held in by a nearly transparent wall
bottom tier (preventing water from forcing the door open and escaping into the corridor beyond). If the glass is broken on both of the aquariums, the volume of water is sufficient to fill the two lower
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, selling the services of monstrous soldiers and laborers and byeshk ore, a form of metal with magical properties. Beyond that, it’s a still-expanding frontier nation. The cities of Graywall and Great Crag
grow larger and more organized every day, and the rest of Khorvaire is uneasy with the potential power of a fully realized Droaam. The monsters that inhabit Droaam retain their racial subcultures. Most worship the Dark Six, but other religious traditions flourish as well.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hag’s body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag
sorrow, than to destroy it outright. HAG METAMORPHOSIS
It’s commonly believed that five kinds of hags exist in the world (and beyond it). What’s not so widely known is that some hags can change from one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-mâché and feathers. An arched crystal window to the east offers a view of the tunnel beyond.
See area 6 for a description of the crystal window. The corpses slumped on the thrones are six dormant
ring turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Obo’laka’s Spirit. The spirit of Obo’laka tries to inhabit any character who touches the ring
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spiritual regions lie beyond ordinary sensory experience. Even in perceptible regions, appearances can be deceptive. Initially, many of the Outer Planes appear hospitable and familiar to natives of the
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
multiverse to massive ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul gods, like the legendary hydra Polukranos. Territorial
test their mettle against terrors worthy of the gods’ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which they hunt unwary creatures that come for a drink or swim. Ironscale Hydra
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rigid social structure of serfs and servants that largely dwell beyond the Kolophon’s walls. Those who stand at the heights of Akroan society, or outside it, are detailed here. The Monarchy Traditionally
, the flamespeakers are reclusive priests of Purphoros who revere nature spirits and who inhabit fiery rifts in the mountains. The ancient practice is viewed as primitive but powerful, and Akroans of any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) Fiefdom with a significant navy; its princess commands the respect of many dwarves beyond Ulek Valley of the Mage, the The Mage of the Valley (identity unknown) Secluded refuge of an ancient archmage
inhabit the western part of the Dim Forest, the eastern part is wild and prowled by monsters, including green dragons. Hellfurnaces. The Hellfurnaces are a volcanically active extension of the Crystalmist
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
16. Wongo’s Tomb A deep pit opens up at the entrance to this tomb, with a stone sarcophagus resting at the bottom. A snarling monkey-like creature decorates the sarcophagus lid. Beyond the pit, three
the Nine Gods (but see "Lost Treasures"). Wongo’s Spirit. Wongo’s spirit is bound to the mace. If the mace hits or otherwise comes into contact with any character, Wongo’s spirit tries to inhabit that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fire Giant Giant of the Smoldering Depths Habitat: Mountain, Underdark; Treasure: Armaments Robson Michel Fire giants inhabit the hollow vaults and molten rivers of mountainous depths. There, they
fire and the half-remembered arcana of dead spellcasters. They rise from the remains of dead magic-users who were reanimated by sinister necromancers or whose magical pursuits drive them beyond death
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
vast, sunless sea that’s home to aboleths and kuo-toa The Wilderness Not all monsters lurk underground. Many of them inhabit deserts, mountains, swamps, canyons, forests, and other natural settings
creatures live on other planes of existence, from orderly modrons to murderous demons. When it comes to interesting adventure locations, not even the sky is the limit when you pass beyond the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tribes of wood elves — and a few moon elf tribes — still roam the wood protecting these ruins, the monuments to their golden age. Few beyond the borders of the High Forest know much about these elves, who
satyrs, dryads, and treants — inhabit the High Forest. Small wonder that one almost immediately feels the presence of unseen watchers upon entering the woods. Nowhere in the forest is this feeling more