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Returning 35 results for 'singing of rangers days vine'.
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Monsters
Quests from the Infinite Staircase
Fey Rebirth. If the Gardener dies in the Eternal Garden, they revive with all their hit points 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Fey Rebirth"} days later in a safe location
terrain.Multiattack. The Gardener makes two Vine attacks and can use Breath of Tranquility if available.
Vine. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Vine"} to hit, reach
monsters
revives with all its Hit Points in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Rejuvenation"} days. This trait doesn’t function if the plant is reduced to 0 Hit Points by
Poison damage or its remains are sprinkled with salt.Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7;{"diceNotation
monsters
revives with all its Hit Points in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Rejuvenation"} days. This trait doesn’t function if the plant is reduced to 0 Hit Points by
Poison damage or its remains are sprinkled with salt.Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7;{"diceNotation
Magic Items
Bigby Presents: Glory of the Giants
speaking, singing, and playing by itself.
Whenever you attempt to attune to the harp, you must first make either a DC 15 Charisma (Performance) check or a DC 20 Charisma (Persuasion) check to convince the
playing the harp, you can cast the heroes' feast spell from it. Once this property is used, it can’t be used again until 1d10 + 10 days have passed.
Soothing Melody. As an action, you can use
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
distinct tribal variations.
Sky Wardens
Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and
away.
Once airborne, an aarakocra leaves the sky with reluctance. On their native plane, they can fly for days or months, landing only to lay their eggs and feed their young before launching themselves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Like druids, their practices date back to the earliest days of humanity. And long before humans set foot in the North, elf rangers strode through its forests and climbed its mountains. The traditions
Rangers Montolio held out his arm, and the great owl promptly hopped onto it, carefully finding its footing on the man’s heavy leather sleeve.
“You have seen the drow?” Montolio asked.
The owl
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
View of the World A ranger’s view of the world begins (and sometimes ends) with that character’s outlook toward civilized folk and the places they occupy. Some rangers have an attitude toward
. Indeed, to those who have seen them operate and been the beneficiaries of their prowess, it scarcely matters why rangers do what they do. That said, no two rangers are likely to express their opinions on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
young creeper vine, which grows to full size in seven days. Once it is fully grown, the new yellow musk creeper becomes mobile and bursts from its zombie host, whereupon the zombie collapses into a
Yellow Musk Zombie Humanoid Hosts. A yellow musk creeper destroys the minds of humanoids, then implants bulbs in those it kills. Twenty-four hours after being implanted, a bulb sprouts a creeper vine
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Medium or larger plant within the lair, then teleports to an unoccupied space within 5 feet of any other Medium or larger plant within the lair. Vine Wall. A wall of grasping vines appears on the
XP) Proficiency Bonus +4
Fey Rebirth. If the Gardener dies in the Eternal Garden, they revive with all their hit points 1d4 days later in a safe location within the garden.
Legendary Resistance (3
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
entry in the Monster Manual), the roots of which extend deep beneath the hill. Lurking among the dead trees and shrubs are three vine blights, six needle blights, and twelve twig blights. The needle
blights are plainly visible, but the False Appearance feature of the vine blights and the twig blights allows them to hide in plain sight. The blights attack anyone who harms the Gulthias tree, which has
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(3d12) Psychic damage and can’t cast spells or take the Magic action for 30 days. An affected creature can drink from the Styx and swim in its waters without suffering any additional effects. The
effect can be ended only by the Greater Restoration, Heal, or Wish spell. If the effect isn’t ended after 30 days, the effect becomes permanent and the creature loses all its memories. At that point
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed
outcast god, then taught that song of beauty and seduction to the elf.
When her singing failed to draw Fenmarel Mestarine to her side, the elf cursed the gods, invoking a dreadful power and transforming
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
singing voice. She is attending her father’s birthday party and won’t be back for a couple of days. That leaves Embry, a talented composer and horn player; Mazia, who plays the flute; and Mytchyl, who
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
sea folk of many worlds. Found in oceans and in the Elemental Plane of Water, dolphins are befriended by druids and rangers, and many tales speak of dolphins that appeared out of nowhere to protect
delighters brighten the moods of those who travel the seas of the Domains of Delight. Telepathically singing sea chanteys, these dolphins leap and teleport through the luminous waters of Faerie and the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fantastic celebration ensues, involving dancing, feasting, singing, public professions of deep feelings, and trading oaths. Traditionally, the speaker reigns for a single year. As the leonin have
, though they generally disdain working for anyone but other leonin. Numerous leonin fighters and rangers count themselves as Ironmanes. Sun Guides True children of Oreskos, the Sun Guides have lived in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
have to meditate for hours or days to get a vision of its meaning. Every group of orcs has particular superstitions and recognizes certain omens. These tenets vary from tribe to tribe, and are often
based in events that the tribe has experienced. Here are a few examples: If a dwarf or a human invokes its god upon dying, you must carry the corpse’s ears for three days to ward off any retribution, and
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.
Major Magic Item. You gain a very rare magic item that is yours to keep, or a legendary magic item for 5d12 days.
Safety. One creature that previously regarded you as an enemy no longer remembers you
charm of your choice, subject to the DM’s approval (see “Supernatural Gifts” in the Dungeon Master’s Guide).
Fey Kinship. For 5d6 days, you gain either the Fey Ancestry trait common among elves or the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the doorway in silence with hungry looks in their eyes. These nine mongrelfolk haven’t been fed in days because Clovin doesn’t like them. They try to kill and devour any character who sets foot in the
bones are all that remain of mongrelfolk who perished and were eaten. The survivors beg for food. S15f. Singing and Dancing Mongrelfolk Eight mongrels caper about the wreckage of this bedchamber while
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
halfling, riddled with tiny arrows and dangling from a tree vine. (The halfling trespassed on grung sacred ground, and the corpse was hung here as a warning.) 2 The bones of an unarmored humanoid
did the dwarf in.) 7 The swollen, purple corpse of an elf, dead only a few days ago from the bite of a poisonous snake. 8 A fresh human corpse stuffed into a hollow tree. (Girallons plan to return and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, however. One story relates that the dragonborn were shaped by the ancient dragon-god Io at the same time that Io created the dragons. In the beginning of days, Io fused brilliant astral spirits with the
served Io as companions and allies, filling his astral court and singing his praises. The dragons he made only later, at the start of the Dawn War, to serve as engines of destruction. This view of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elemental Plane of Air, its body dissolves into mist, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Air.
Magic Resistance. The djinni has Advantage
three times, the djinni can’t do so again for 365 days.
Actions
Multiattack. The djinni makes three attacks, using Storm Blade or Storm Bolt in any combination.
Storm Blade. Melee Attack Roll
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
.
Rejuvenation. If the plant dies, it revives with all its Hit Points in 1d10 days. This trait doesn’t function if the plant is reduced to 0 Hit Points by Poison damage or its remains are sprinkled with salt
.
Actions
Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7, reach 20 ft. Hit: 17 (3d8 + 4) Slashing damage. If the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
telepathically with any of its podlings within 10 miles of it. When the plant dies, its podlings also die.
Rejuvenation. If the plant dies, it revives with all its Hit Points in 1d10 days. This
trait doesn’t function if the plant is reduced to 0 Hit Points by Poison damage or its remains are sprinkled with salt.
Actions
Multiattack. The plant makes three Vine attacks. It can replace one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-toothed poacher, Mick Mangehide (gnoll fang of Yeenoghu), the Vile Hunt whittles away at Faunel’s bickering factions as Mick prepares his trophy wall for their mounted heads. Gate Deep in the vine
thirty days to digest a single leaf.”
–A mimir spouting animal facts
Eagles’ Aerie High in Faunel’s golden canopies, a conference of birds convenes. Rickety tree houses and intricate nests, held
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
leave. 5 The characters bear an uncanny resemblance to the founders of a secret village. 6 Townsfolk disappear for days before reappearing with missing memories. 7 Strangers hand out wax earplugs to
Monsters CR Creature 1/2 Myconid Adult, Vine Blight 1 Scarecrow 2 Awakened Tree 2 Cultist Fanatic, Will-o’-Wisp 3 Green Hag, Mist Horror,* Werewolf 4 Death’s Head Tree* 5 Shambling Mound 7 Tree
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Boisterous Brewmaster — Hand raised as if making a toast (excellent at preventing being slapped)
7 Hardy Harpy — Arms flapping wildly while singing (inspires people to leave you alone, and good
for cooling off on hot days)
8 Broken Bridge — Face down on the ground with knees bent and posterior up (reduces visibility to foes in front, and makes a useful ramp for allies to jump off
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
travelers. Middle Reaches. Inside the outer fringe, the forest takes on an increasingly sinister character. Even on the brightest days, the thick canopy of greenery threatens to devour the sunlight
hobgoblins 3d4 ghouls 8–9 2d4 jackalweres 1d6 bugbears 2d6 specters 10 3d6 stirges 2d4 ghouls 2d4 wights 11 1d3 vine blights 1d6 specters 1d6 vampire spawn 12 2d4 hobgoblins 1d4 green hags 1d6 wraiths
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—Shreeve, Mirabella, Auro, and Gareth—have traveled to the Blood on the Vine tavern in the grim village of Barovia.
Jared (as DM): This tavern might have been finely appointed once, but it has
.”
Jared: “Indeed. But if moving her there can keep him away from her for even a few days, we have time for the second part of our task.”
Russell: “A part where you help us?”
Jared: “Yes, when I help you face the vampire!”
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
, necessitating seven days’ worth of repairs and reprogramming, as well as the expenditure of 500 gp in parts, before it can be used again. When these repairs are done, the cumulative chance of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cave appears to hold nine boulders, but three are Galeb Duhr that are singing while rolled up. Their song is quiet but deep and resonant, causing vibrations in the floor. If the galeb duhr notice the
characters, they lift their heads and begin singing more loudly, shaking the ground and making bits of gravel fall from the ceiling as they try to entertain their unexpected audience. When the characters
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
them. Because the distance between locations is not fixed and dilations in time are commonplace, a journey that took one hour yesterday might take three days tomorrow. Feywild natives are accustomed
, music, and singing birds Values ceremony and refinement (for example, proper ways of speaking, formal etiquette, and extravagant dinner parties) Favors elaborate, manufactured costuming with
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Floral. Flowers bloom from the archfey’s fingertips, and their skin is covered in petals. Their body might have thorns, or they could have vine-like hair covered in sweet-smelling blossoms. 5 Fluid. The
demeanor of a wild animal and shuns the trappings of society. Obsessions Obsessions are common among archfey. An archfey might be obsessed with a painting of themself and spend days, months, or years
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the githyanki scouts now inhabiting area B7. Returning to Illithinoch. The characters can return to Illithinoch through the gateway for seven days. After that, the gateway becomes unstable. A character
a simple tune.
This temporal lobe is a repository of musical memories. Here, music takes the form of ephemeral shapes that echo for days. The virtuoso Shalfi Lewin (see area B9) left this visual
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
gp) and a vine necklace set with an amethyst (250 gp) hidden among the webs. 7. Krell’s Cabin Palm fronds are piled up in one corner of this room to make a crude bed. Nearby, a stone-tipped wooden
wall.
This room serves as Krell Grohlg’s personal chamber. Unlike most of the lower deck, it is not covered in sheets of webs. Ever since the attack by the octopus killed the other cultists a few days