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Returning 35 results for 'singing of ranges dark verdan'.
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Human
Legacy
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Species
Basic Rules (2014)
the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges from black to dark brown, but in the lands where the Mulan are most prominent, nobles
, Zasheida; (surnames) Basha, Dumein, Jassan, Khalid, Mostana, Pashar, Rein
Chondathan
Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are
Aasimar
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Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Singing Sands Adventures Here are sample adventure hooks to bring characters to the Singing Sands or to give them missions to pursue there. Desert Dreams Goliath giant-kin escort a nervous stone
Encounters tables in chapter 3 manifest from the sand and attack. Lingering Ties A flock of giant vultures follows the Singing Sands through the day, circling over creatures who investigate it. After
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that rule its waters. People. Urban society is a mix of humans, halflings, elves, and dwarves. Skin tones in Shankhabhumi span shades of brown, and people have uniformly dark hair that ranges from wavy to very curly. Languages. The folk of Shankhabhumi speak Common and Shankhi, the regional tongue.
Dwarf
Legacy
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Species
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
to depend on the elves. No telling what an elf will do next; when the hammer meets the orc’s head, they’re as apt to start singing as to pull out a sword. They’re flighty and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recent use. All house corridors are 5 feet wide and 10 feet high; all ceilings are 10 feet high except for the attic level where, because of the sloping roof, the height ranges from 1 foot at the sides
are broken, and all are easy to open. Unless otherwise noted, illumination is bright during the day on the ground floor and the floor above it. In the attic, due to various holes in the roof, the light is dim but adequate, leaving plenty of dark shadows in corners.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
succeed on a DC 14 Wisdom saving throw or be frightened of her until the song ends. A frightened creature takes 7 (2d6) psychic damage at the start of its turn while Aphemia is singing. A frightened
immune to Aphemia’s Discordant Song for the next 24 hours. Aphemia must take a bonus action on her subsequent turns to continue singing. She can stop singing at any time. The song ends if Aphemia is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prosperity, sharing their good fortune with friends and strangers alike. Vistani resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. Vistani families can
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
, Lackman, Stormwind, Windrivver Mulan Dominant in the eastern and southeastern shores of the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common
bless and advise them. These half-orcs worship Talos, an evil god of storms, and many dwell in the dark depths of Neverwinter Wood. In stormy weather, they gather on remote hilltops to summon Gorthok
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
thinner on the far side of the river, where a light flashes amid a dark ring of standing stones.
The river ranges in depth but is never more than 10 feet deep. Muriel Vinshaw, a wereraven in human
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
, Lackman, Stormwind, Windrivver Mulan Dominant in the eastern and southeastern shores of the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant forge master is close to creating their greatest work, a runic colossus (see chapter 6), but they lack a crucial component. If the characters find the Singing Sands (in this chapter), evade or
begs the characters for help. Other azers at the Star Forge are forced to work for an aboleth that claims to be a scion of a living star, Hadar the Dark Hunger. The azers’ work supplies the aboleth’s minions from the Fomorian Encounters table (see chapter 3) with formidable weapons and armor.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kartakass Domain of Tarnished Dreams Darklord: Harkon Lukas Genres: Dark fantasy and gothic horror Hallmarks: Hidden identities, dangerous performances, exploitative ambitions, werewolves Mist
who have broad ranges of rich skin and hair colors. The use of dyes and cosmetics to accent one’s features and memorability is common among all genders. When players create characters from Kartakass
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Wide Range of Talents No matter whether a ranger ranges in the crowded city streets, the trackless wilderness, or the most desolate and confounding planes, all ranger archetypes can find a place in
their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
singing a rhyme. One of them holds up a glittering gold statuette as it leads this mad parade. The eight mongrelfolk sing the following rhyme: The devil dwells in his dark house, Upon the misty pillar
bones are all that remain of mongrelfolk who perished and were eaten. The survivors beg for food. S15f. Singing and Dancing Mongrelfolk Eight mongrels caper about the wreckage of this bedchamber while
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that surrounds the field is 250 feet in diameter and ranges from 5 to 10 feet high. Any creature that climbs over the black boulders has a 10 percent chance of being struck by lightning, taking 44 (8d10
descendants of the ancient mountain tribe whose members are buried on this hill and all covered head to toe in bluish-gray mud. They have long, tangled hair and wild-looking eyes. To honor their dark “god
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
own performing career. The Dark Powers don’t torment Akriel as they do her father, and her reputation steadily grows—much to her father’s resentment. Akriel is a human and isn’t a lycanthrope. Casimir
carvings of youths dragged off by wolves. 4 A fountain depicting dancing wolves. 5 Lupine paw prints in a tavern or theater. 6 A songbird singing until its heart stops.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rage of Demons Once the dark heart talisman is placed and the characters signal Vizeran, there’s no turning back. The waiting is the hard part. Time seems to drag as you remain alert, weapons drawn
, every nerve singing with the tension in the air all around you.
Finally, a swirling light begins to flare in the darkness. A barely audible humming shakes you to the core, rising and falling like a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vegetables and other foodstuffs line the walls of this unfinished cellar. The south wall has partially collapsed, revealing a dark, narrow tunnel. The smell the characters noticed above is worse here
, issuing from the tunnel. Character who have a passive Wisdom (Perception) score of 15 or higher hear the faint sound of a woman singing farther down the tunnel. Characters who proceed 40 feet into the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Holidays There’s always a celebration happening or about to happen in Sharn, whether it’s a parade in a single district or a festival that ranges across the entire city. Here are a few special
promised a truly epic festival. Long Shadows (26–28 Vult) It’s said that the power of the Shadow, the sinister deity of the Dark Six, is at its height during these three nights. Careful people spend this
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tunnels their roads, and underground streams their waterways. Isolated mountain ranges are their continents, with the vast spans of land between seen as oceans that the stone giants only rarely cross
.
In their dark, quiet caves, stone giants wordlessly chip away at elaborate carvings, measuring time in the echoing drip of water into cavern pools. In the deepest chambers of a stone giant settlement
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
speak of impenetrable mountains rising amid a dark forest to the north. The Siren Sea is studded with islands large and small. The largest cluster near the mainland, called the Dakra Isles, is poorly
centaurs—the Lagonna and the Pheres—roam the hills and grasslands between the three poleis. The leonin hunt in the valley of Oreskos, nestled between the two mountain ranges. Satyrs dwell in a smaller
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. As if on cue, one of the lumps closest to the characters bubbles up and bursts. A dense cloud of spores and dark, reeking fluid explodes outward, even as the characters hear a piercing scream of
, surrounded by spiraling balconies where her growing number of bridesmaids attend her, singing as they weave her bridal gown to prepare for the fateful wedding day. If the adventurers enter Yggmorgus
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
acting strangely. Read or paraphrase the following: As part of the crowd begins another verse of the Awakening Song, four people wearing the garb of farm folk wander into their midst. Rather than singing
in dark water while being grasped at by hands beneath the surface. Aunt Dellie Aunt Delanore “Dellie” Godsen (neutral good, human commoner) is a savvy operator with an honest reputation, a soft heart
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
capture another one with it until you finish a short or long rest. Shadow Lore At 14th level, you gain the ability to weave dark magic into your words and tap into a creature’s deepest fears. As an
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dark, sloping tunnel.
This tunnel slopes down to area N6. A branching tunnel leads to area N5. N2: South Entrance This area is identical to the east entrance (area N1), except the tunnel slopes
kobold has a Pouch that contains 1d12 CP. N7: Molting Cave This cave lies hidden behind a secret door (see “Lair Features”). This dark cave has no other exits. Scattered over the floor are molted
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
they met their doom. U2. Dire Wolf Den A hungry dire wolf haunts this dark cave, the uneven floor of which is strewn with animal and humanoid bones. Unless the characters offer it fresh meat, the dire
these caves. Shortly after discovering the hot spring, I heard what sounded like a granny singing. When the song ended with a shrill laugh, dread sunk its teeth in me. Ye gods, that horrible cackle! I
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
suspended inside 1 gelatinous cube (attitude: 1d4 + 1)
9 1 fomorian warlock of the dark* (attitude: 1d8 + 2) seeking omens in the twisting slither of 1 neothelid† (attitude: 1d8)
10 1
to reassemble a small stone building it accidentally demolished
6 1d4 otyughs (attitude: 1d10) in a waste pit where hill giants dispose of feast remnants
7 1 hill giant singing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on balconies or rooftops after dark. Her dealings are polite, though, and she pays fair coin. She never confides in anyone or talks about her own doings — and if anyone but she has ever seen the
, and to occasionally attack folk in the darkness, strangling them or tripping them into fatal falls. Most often, though, it takes no notice of those who don’t bother or follow it, eerily singing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spore servant (as described in the “Myconids” entry in the Monster Manual). X20. Quaggoth Den This dark, filthy room is strewn with bones. It contains ten crude beds made of moss and clumps of fur
ranges from forty feet high down to twenty feet high along the south wall. The source of the smoke and heat is a ten-foot-tall stone forge shaped like a pyramid with its peak sheared off. Ripples of heat
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can remember. Luskanite raiders have plundered and razed the island’s settlements more than once, but the natives keep rebuilding their villages and their ships while singing songs of bloody
towering shadowtop trees lies in the High Forest. The dark canopies of the trees form a high roof that permits only hints of sunlight to touch the ground beneath. Shadowtop Cathedral is an important meeting
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dark, icicle-festooned roof of the great ice cavern beyond.
Silver light emanates from a three-foot-diameter glass orb situated atop a two-foot-high cylindrical stone plinth in the center of a thirty
mountain ranges, deserts, and forested streams, all now draped in ice. At the heart of this mixture of landscapes stands the machine that brought the menagerie’s creatures into existence. Chimeric Creator
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
serves as the meenlocks’ den, where they torment captives. Dark Dwellers. A meenlock shuns bright light. It can supernaturally sense areas of darkness and shadow in its vicinity and thus is able to
. During the day, meenlocks confine themselves to their dark warrens. At night, they crawl out of their tunnels to torment sleeping prey, particularly those who seem to embody all that is good in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to be the easternmost extent of the Spine of the World, rather than being mountain ranges in their own right. The difference is academic, since all three areas have soaring peaks, permanent snowpack
forest critters) warn her of their presence. She decides on a whim to leave her lair and confront them. The characters hear something enormous approaching them through the dark woods and tangled