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Returning 35 results for 'singing of realms declared value'.
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singing of realms deceased value
Monsters
Forgotten Realms: Adventures in Faerûn
understood ancient magic.
Spirit Dragons
Spirit dragons, sometimes called song dragons, are powerful dragons whose powers stem from the magic and history of fallen realms. They embody the spirit of
, creating the following effects:
Enchanted Acoustics. Creatures within 1 mile of the lair have Advantage on Charisma (Performance) checks that involve singing or playing music. Creatures other than the
Monsters
Forgotten Realms: Adventures in Faerûn
song dragons, are powerful dragons whose powers stem from the magic and history of fallen realms. They embody the spirit of a bygone age, and so as they grow and mature, they develop an erratic control
the lair have Advantage on Charisma (Performance) checks that involve singing or playing music. Creatures other than the dragon and its allies in that area have Disadvantage on saving throws to avoid
Monsters
Forgotten Realms: Adventures in Faerûn
powers stem from the magic and history of fallen realms. They embody the spirit of a bygone age, and so as they grow and mature, they develop an erratic control over time.
A spirit dragon’s
(Performance) checks that involve singing or playing music. Creatures other than the dragon and its allies in that area have Disadvantage on saving throws to avoid or end the Charmed condition.
Time
Monsters
Forgotten Realms: Adventures in Faerûn
, are powerful dragons whose powers stem from the magic and history of fallen realms. They embody the spirit of a bygone age, and so as they grow and mature, they develop an erratic control over time.
A
Advantage on Charisma (Performance) checks that involve singing or playing music. Creatures other than the dragon and its allies in that area have Disadvantage on saving throws to avoid or end the
classes
Forgotten Realms: Heroes of Faerûn
experiences in their life— a glorious dance accompanied by a singing blade.
Bladesinging is associated with the ancient elven societies that first mastered the art and coined the term. Even today
, most Bladesingers still hail from old elven realms, such as Myth Drannor, or from non-elven societies that share land and history with elves, such as the Silver Marches. Wherever they hail from
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
classes
Tasha’s Cauldron of Everything
. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
classes
Tasha’s Cauldron of Everything
. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
dwarves value their beards highly and groom them carefully.
Long Memory, Long Grudges
Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prosperity, sharing their good fortune with friends and strangers alike. Vistani resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. Vistani families can
for the group’s travels, and preserving the Vistani way of life. The Vistani have the power—some say gift—to travel through the mists that lead to forlorn realms within the Shadowfell known as the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and his
have integrated with the cultures of the Five Nations. As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive to perfect the techniques of their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, although many have a fascination with metal items that have a silvery finish. Amethyst dragons favor treasures with particular scholarly or philosophical value as a part of their hoard, including fine
4 A beautifully engraved gong, 3 feet in diameter, suspended from an ornate, inlaid frame
5 A crystal singing bowl etched with mantras in Gith, accompanied by an inlaid wooden mallet
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
fiendish overlords, daelkyr, and other powerful evils. These coils also harbor sealed portals connecting to these creatures’ native realms. Expeditions into the depths of Khyber often incorporate elements of
supernatural horror, given the pervasive evil of the creatures in these subterranean realms. Thanks to the strange demiplanes embedded within Khyber, these adventures also might cross the streams
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, leaving Moog with no one to abuse on a daily basis. Moog is singing a mournful tune, which is amplified by the acoustics of the tower. Moog sits on the upper level of the tower (area 2), her calves and
has her back to the upstairs window that faces east, and can’t see anyone approaching from that direction. Her incessant singing is so loud that she can’t hear anything but the loudest noises outside
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the moon and sold it for twice its value in the morning. In your more charitable times, you have transported innocents out of war zones or helped guide herd animals to safety on the banks of a
cart filled with stolen art through the middle of a battlefield while singing sea shanties to confuse the combatants. 3 The Recruit. You enlisted in another nation’s navy for the purpose of smuggling
classes
Basic Rules (2014)
might value the yucca tree and cactus plants.
DRUIDS AND THE GODS
Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in
of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
harvest and bestow on another creature) Fey Desires for Lesser Contracts d8 What the Fey Wants 1 Your singing voice 2 A trinket that carries great sentimental value 3 Companionship (you remain
contract: Accepting a gift from a Fey (prompting the Fey to expect something of perceived equal value in return) Stealing something from a Fey (creating a metaphysical imbalance that must be rectified
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated campaign, where if you fall in combat, your companion isn’t going to assess the resale value of your gear versus the cost of the potion of healing it’ll take to revive you
ready to travel at a moment’s notice, with franchisees always rushing headlong into the next amazing opportunity. As a Horizon Walker, you’re a master of travel, blazing trails into unknown realms by
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
elemental’s home plane Fey d4 Desired Offering 1 The memory of your first kiss 2 The color of your eyes 3 An object of deep sentimental value to you 4 Reciting a sublime poem Fiends d4
item of great importance to their culture 2 Challenging them to a type of friendly contest, such as dancing, singing, or drinking 3 Recovering something they’ve lost 4 Information on a foe’s secrets
Compendium
- Sources->Dungeons & Dragons->Monster Manual
objects have value beyond kindling or that creatures can be harmed by flames. If such concepts are explained to them, they find the ideas difficult to grasp and don’t remember them for long. Rather
other realms. They’re attracted to places of intense heat, such as volcanoes and rivers of magma. If they can’t find such favored conditions, magmins eagerly burn structures or start wildfires to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
looking to pick a fight with a foreigner. Example: The Forgotten Realms The world of the Forgotten Realms provides an extensive example of currencies. Although barter, blood notes, and similar letters of
realms of Thay and Halruaa) use the currencies of other realms when trading abroad because their own coins and tokens are feared to be magically cursed, and so are shunned by others. Conversely, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
chance to attack her enemies. At other times, the Cruski raid the Fruzti, the Schnai, or the Hold of Stonefist. As their distinct kingdoms suggest, the people of the North Kingdoms value their
connection to their clan lineage. They preserve a love of learning from their distant ancestors of the Suel Imperium, and they value knowledge of the natural world as highly as they do the skills of hunting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
deities who teach the value of physical excellence and mental discipline. In the Forgotten Realms, the order of the Dark Moon is made up of monks dedicated to Shar (goddess of loss), who maintain secret
lands with an Asian cultural flavor, such as Shou Lung far to the east of the Forgotten Realms, these monasteries are associated with philosophical traditions and martial arts practice. The Iron Hand
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wegwiur, the rovers of the Hunting Lands) and the North Kingdoms were, as now, independent of the politics of the south. The contraction of the two southern realms over the last two centuries is the
primary force that has shaped the modern Flanaess. First, the provinces of Perrenland, Veluna, and Furyondy—far from the overking’s throne in Rauxes—declared their independence from the Great Kingdom
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
unbridled horses drink from the river.
The mournful strains of an accordion clash with the singing of several brightly clad figures around bonfire. A footpath continues beyond this encampment
, you know, he had anything of value, but the River Ivlis had already spirited him away.”
The Vistana storyteller doesn’t remember the wizard’s name, but recalls that it sounded important. If the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nightmare realms remain just so. Currency Many domains mint their own gold, silver, and copper coins. Though these currencies bear different markings, merchants aren’t particular about the designs stamped
enough—originating from hidden troves or ancient vaults—that no trader questions their value. Languages By impossible coincidence, all domains share a language despite their profoundly different
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the history of Delzoun, from its founding millennia ago to the dispersal of its cities and the settlement of the successor realms of dwarves in the North. It is performed only in Dwarvish, and no
both singing and history.
The current dirgekeeper is Ollyn Grimtongue of Citadel Felbarr, who was appointed by King Emerus Warcrown a century ago, and is the only dwarf permitted to add new lines to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and spies. Many shadar-kai of the
Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many necromancers practice their craft, a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pay well above market value for his goods, ensuring his popularity and dependence on Brotherhood contacts. The Brotherhood plans to surround him with their advisers and functionaries to ensure that
Saltmarsh develops under their control. They intend to ignite open war between Keoland and the Sea Princes, leaving both realms battered and weakened while the Brotherhood moves in. Unlike the other
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Encounters d12† Encounter
1 2d4 gargoyles (attitude: 1d8) keeping watch, crouching utterly still
2 2 galeb duhrs (attitude: 1d10) singing a rumbling bass duet to an audience of boulders
3
stalking
4 1 storm crab* (attitude: 1d8) traveling in a straight path with purpose
5 1 frost giant of Evil Water* (attitude: 1d6) considering going on a rampage
6 1 marid singing as it
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the Realms is summarized below. Each grouping is arranged in order of value: copper, silver, electrum, gold, and (when present) platinum. Most people across Faerûn refer to coins by whatever name
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
with the Trade Master to enter Bytopia. The many-horned bariaur knows everything an interested traveler owns down to the last coin, including abstract holdings and objects of sentimental value
the many sites in the Outlands (see the “Other Realms” section later in this chapter). 4 A local beekeeper wants to sell a special planar honey in the Everything Emporium. To help her get started, the beekeeper asks the characters to capture 1d10 live sunflies (see Morte’s Planar Parade).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
, which contain their belongings but nothing of value. The Dancing Fire Stanimir introduces himself and welcomes the characters to his camp. If they deliver Duchess Morwen’s warning, read: Stanimir laughs