Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'sitting game'.
Other Suggestions:
setting game
settings game
shifting game
sitting gain
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
game of pretend that is being played out, such as by sitting down and joining the dinner, the chwingas become excited and start inspecting the character in detail. After this, the chwinga that wasn’t
, and one chwinga is sitting at the edge of the plate while the two others are moving a fork and a knife as if to cut and eat the “food.” When the characters enter the clearing, the chwingas look up
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
game of pretend that is being played out, such as by sitting down and joining the dinner, the chwingas become excited and start inspecting the character in detail. After this, the chwinga that wasn’t
, and one chwinga is sitting at the edge of the plate while the two others are moving a fork and a knife as if to cut and eat the “food.” When the characters enter the clearing, the chwingas look up
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
might sound like fun, but it can prove distracting and could slow down the game.
Kenku Names
Given that kenku can duplicate any sound, their names are drawn from a staggering variety of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the risk of gambling is that one never knows who might end up sitting across the table. The character makes three checks: Wisdom (Insight), Charisma (Deception), and Charisma (Intimidation). If the
wants its money back. 5 A local crime boss insists you start frequenting the boss’s gambling parlor and no others. 6 A high-stakes gambler comes to town and insists that you take part in a game. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the risk of gambling is that one never knows who might end up sitting across the table. The character makes three checks: Wisdom (Insight), Charisma (Deception), and Charisma (Intimidation). If the
wants its money back. 5 A local crime boss insists you start frequenting the boss’s gambling parlor and no others. 6 A high-stakes gambler comes to town and insists that you take part in a game. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
C2. Enhanced Sphinx Sitting regally on the metallic dock, this Enhanced Sphinx protects the approach to the monastery. It intervenes in any attempt to fly or otherwise cross to the floating island
question. This might be something inherent to their characters’ own knowledge, or something completely outside the context of the game. If this is a question pertaining to the real world, you might tell
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
C2. Enhanced Sphinx Sitting regally on the metallic dock, this Enhanced Sphinx protects the approach to the monastery. It intervenes in any attempt to fly or otherwise cross to the floating island
question. This might be something inherent to their characters’ own knowledge, or something completely outside the context of the game. If this is a question pertaining to the real world, you might tell
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
span the vast ceiling, which glitters with thousands of tiny gems.
The center of the area holds a sunken gambling pit that is packed with people, sitting in leather-upholstered chairs around tables
and swearing that the next game will be the big one. Most of them are drinking heavily.
As you take it all in, a skeleton wearing a red uniform with a high collar and a crisp-looking hat approaches
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
span the vast ceiling, which glitters with thousands of tiny gems.
The center of the area holds a sunken gambling pit that is packed with people, sitting in leather-upholstered chairs around tables
and swearing that the next game will be the big one. Most of them are drinking heavily.
As you take it all in, a skeleton wearing a red uniform with a high collar and a crisp-looking hat approaches
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
game: exploration, social interaction, and combat. If your adventure includes a balance of all three, it’s likely to appeal to all types of players. An adventure you create for your home campaign
doesn’t have to appeal to every abstract player type — only to the players sitting down at your own table. If you don’t have any players who like fighting above all else, then don’t feel you have to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
game: exploration, social interaction, and combat. If your adventure includes a balance of all three, it’s likely to appeal to all types of players. An adventure you create for your home campaign
doesn’t have to appeal to every abstract player type — only to the players sitting down at your own table. If you don’t have any players who like fighting above all else, then don’t feel you have to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trophies 30–32 Game room used to entertain visitors 33–50 Guardroom 51 Kennel where monsters or trained animals that protect the stronghold are kept 52–57 Kitchen designed to prepare exotic foods for
large numbers of guests 58–61 Library with an extensive collection of rare books 62 Lounge used to entertain guests 63–70 Pantry, including cellar for wine or spirits 71–74 Sitting room for family
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trophies 30–32 Game room used to entertain visitors 33–50 Guardroom 51 Kennel where monsters or trained animals that protect the stronghold are kept 52–57 Kitchen designed to prepare exotic foods for
large numbers of guests 58–61 Library with an extensive collection of rare books 62 Lounge used to entertain guests 63–70 Pantry, including cellar for wine or spirits 71–74 Sitting room for family
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cylinder turns, narrow bits of metal pluck the pegs to produce the notes of the melody. The cylinder is sitting askew, which prevents it from working properly. Fixing the music box requires three
the characters in your game will want to leave the confines of the Firefly Cellar or even help K’Tulah escape. It’s up to you whether to allow this and to consider how Candlekeep responds.
If the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cylinder turns, narrow bits of metal pluck the pegs to produce the notes of the melody. The cylinder is sitting askew, which prevents it from working properly. Fixing the music box requires three
the characters in your game will want to leave the confines of the Firefly Cellar or even help K’Tulah escape. It’s up to you whether to allow this and to consider how Candlekeep responds.
If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
table, a card table, and four luxurious armchairs. CG6. Sitting Room. This room features an upright piano and four luxurious armchairs. CG7. Bedrooms. Each room contains a bed for two, a pair of
card table. Ten wealthy nobles are playing a high-stakes game of Three Dragon Ante. A character can play around by betting 5 gp and making a DC 15 Intelligence check, adding a proficiency bonus if the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
children of Wyrmdoom to a game of goat-ball. One of the children of Wyrmdoom, angered at being knocked off her perch, threw the ball at one of our griffons and struck it in the head. It wounded her in return
. The game was called off. Days later, hunters from Wyrmdoom climbed our mountain and slew the griffon in its nest—a grave insult. We have been at war ever since.”
Characters who speak to Ogolai
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
table, a card table, and four luxurious armchairs. CG6. Sitting Room. This room features an upright piano and four luxurious armchairs. CG7. Bedrooms. Each room contains a bed for two, a pair of
card table. Ten wealthy nobles are playing a high-stakes game of Three Dragon Ante. A character can play around by betting 5 gp and making a DC 15 Intelligence check, adding a proficiency bonus if the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
children of Wyrmdoom to a game of goat-ball. One of the children of Wyrmdoom, angered at being knocked off her perch, threw the ball at one of our griffons and struck it in the head. It wounded her in return
. The game was called off. Days later, hunters from Wyrmdoom climbed our mountain and slew the griffon in its nest—a grave insult. We have been at war ever since.”
Characters who speak to Ogolai
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
succeeds on a DC 10 Wisdom (Perception) check hears the villains playing a game of knucklebones. Rattling sounds are followed by shouts and groans, and then a gabble of voices as wagers are paid. If the
the tabletop between them.
Two Redbrand ruffians (see appendix A) and two human bandits, all members of the Redbrands, are playing knucklebones when the characters enter. The game isn’t far from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
succeeds on a DC 10 Wisdom (Perception) check hears the villains playing a game of knucklebones. Rattling sounds are followed by shouts and groans, and then a gabble of voices as wagers are paid. If the
the tabletop between them.
Two Redbrand ruffians (see appendix A) and two human bandits, all members of the Redbrands, are playing knucklebones when the characters enter. The game isn’t far from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
game of cards.
Zuzanna Wuzyk Daveras
The elf is Daveras, a neutral druid. Daveras joined the camp after his lifeboat crashed into Havock. The remains of his lifeboat rest on the starboard
warm light of the wall sconces bathes the mahogany bookshelves and crimson bedsheets. Sitting on the edge of the bed is a purple-skinned tiefling. He stares blankly at the wall, but his posture is as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
game of cards.
Zuzanna Wuzyk Daveras
The elf is Daveras, a neutral druid. Daveras joined the camp after his lifeboat crashed into Havock. The remains of his lifeboat rest on the starboard
warm light of the wall sconces bathes the mahogany bookshelves and crimson bedsheets. Sitting on the edge of the bed is a purple-skinned tiefling. He stares blankly at the wall, but his posture is as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
sentence when reading aloud: Stone stairs descend from Hallix Mausoleum to a large subterranean chamber with stone coffins sitting on sturdy shelves. Part of the west wall has collapsed, creating an opening
excursion to a distant plane. Until her magic naturally returns, Sarcelle has the game statistics of a neutral mage without Spellcasting. She responds to some questions with cryptic-sounding
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
sentence when reading aloud: Stone stairs descend from Hallix Mausoleum to a large subterranean chamber with stone coffins sitting on sturdy shelves. Part of the west wall has collapsed, creating an opening
excursion to a distant plane. Until her magic naturally returns, Sarcelle has the game statistics of a neutral mage without Spellcasting. She responds to some questions with cryptic-sounding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in black armor sit around a stone dining table, playing Three-Dragon Ante (a card game). The table is set with silver. Eight moth-eaten banners hang from the walls. Each bears an arcane sigil that
. Tomes are packed into built-in stone bookshelves, with a tall alcove above each shelf holding a gargoyle. (Two of these sculptures are living gargoyles.) An in-progress game of Dragonchess sits on a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in black armor sit around a stone dining table, playing Three-Dragon Ante (a card game). The table is set with silver. Eight moth-eaten banners hang from the walls. Each bears an arcane sigil that
. Tomes are packed into built-in stone bookshelves, with a tall alcove above each shelf holding a gargoyle. (Two of these sculptures are living gargoyles.) An in-progress game of Dragonchess sits on a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
padded chairs and a low stone shelf holding four crystal pitchers, a large bowl, and several glasses. A pale mind flayer sits in one of the chairs wearing a black, tattered robe.
The sitting creature
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
padded chairs and a low stone shelf holding four crystal pitchers, a large bowl, and several glasses. A pale mind flayer sits in one of the chairs wearing a black, tattered robe.
The sitting creature
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, they are sitting on the bench, talking and keeping their weapons near. 24. Nursery A bustle of activity fills this room, and it is fairly noisy — over a dozen lizardfolk adults and hatchlings mingle
example, the guards in area 32 have beaten a fighting retreat here), twolizardfolk commoners (see appendix C) reside here, playing a game at the table. These lizardfolk try to avoid a fight, preferring to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, they are sitting on the bench, talking and keeping their weapons near. 24. Nursery A bustle of activity fills this room, and it is fairly noisy — over a dozen lizardfolk adults and hatchlings mingle
example, the guards in area 32 have beaten a fighting retreat here), twolizardfolk commoners (see appendix C) reside here, playing a game at the table. These lizardfolk try to avoid a fight, preferring to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
which sits a skeleton dressed in luxurious robes and headdress. A platinum door stands behind the throne.
The figure sitting on the throne is Rerak, a false lich (see appendix A). Although alert
robe is one of the treasures Laysa mentioned earlier in this chapter. The mundane treasure within the vault includes the following: 479 sp, 342 gp, and 179 pp Jade game board with platinum playing pieces
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
which sits a skeleton dressed in luxurious robes and headdress. A platinum door stands behind the throne.
The figure sitting on the throne is Rerak, a false lich (see appendix A). Although alert
robe is one of the treasures Laysa mentioned earlier in this chapter. The mundane treasure within the vault includes the following: 479 sp, 342 gp, and 179 pp Jade game board with platinum playing pieces