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Returning 35 results for 'skill of resolve dangerous violent'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of
ways. Cultists who receive orders from their patron god directly are often the most ambitious and most dangerous.
Monsters
Princes of the Apocalypse
— bad weather, strong tides, and increasing aggression from dangerous sea life.
Violent downpours become frequent within 10 miles of the lair. A downpour occurs once every 2d12;{"diceNotation
":"2d12","rollType":"roll","rollAction":"Violent downpours"} hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed.
Within 5 miles of the lair
Monsters
Mythic Odysseys of Theros
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
living, as these aimless killers know only suffering and seek to spread it whenever the opportunity arises. While palamnites might wander the world as dangerous, lone murderers, many gravitate to Odunos
Monsters
Mythic Odysseys of Theros
oreads number among the most dangerous nymphs, as they embody the wild might of flames, volcanism, and the hidden forces of the earth. These creatures typically dwell in remote mountain crags and near
the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
backgrounds
them afloat even as they move through dangerous waters and fend off attacks at sea.
Ability Scores: Dexterity, Strength, Wisdom
Feat: Sea Wolf
Skill Proficiencies: Acrobatics and Sleight of Hand
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond.)
Skill Proficiencies: History, Persuasion
Tool Proficiencies: One type of
for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
Backgrounds
Baldur’s Gate: Descent into Avernus
visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the
wish to use the background’s standard feature might have gained their standing in Baldur’s Gate from business rather than inheritance.
Skill Proficiencies: History, Persuasion
Tool
classes
Basic Rules (2014)
companions are free to make their escape.
Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about
any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Skill and Precision
Rogues devote as much effort to mastering the use of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
roleplaying exercise, where dice rarely come into play. Other DMs prefer to resolve the outcome of an interaction by having characters make Charisma checks. Either approach works, and most games fall
somewhere in between, balancing player skill (roleplaying and persuading) with character skill (reflected by ability checks).
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 12 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 16 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 15 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 13 ability check. Make sure players keep track of their characters’ rerolls from this phase and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, a character can study the course material. A character can use any ability check and skill during this Studying phase. Once you’ve asked each player how their
character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 12 ability check. Make sure players keep track of their characters’ rerolls from this phase and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 20 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 18 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Noble
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
your line or even a spiritual member of the family?
These details help establish your family and your title as features of the world of the campaign.
Skill Proficiencies: History, Persuasion
Tool
you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused
Backgrounds
Spelljammer: Adventures in Space
have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous
denizens.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (Celestial or Gith recommended)
Equipment: A set of traveler’s clothes, a diary, an ink pen, a bottle of ink, and a
Backgrounds
Dragonlance: Shadow of the Dragon Queen
;ve trained among the Mages, but whether you’ll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely already
included among their ranks.
Skill Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of colored ink, an ink pen, a set of common clothes, and a pouch containing 10 gp
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction. Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed, their cry resonates with draconic power.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Magic in the Dying Domain Magic is a source of both prestige and terror in Hazlan. Commoners fear it but know it represents a path out of desperation, while the elite equate worth and magical skill
. Adventurers in Hazlan are treated as outsiders by the elite and potential threats by the common folk. Worse, visitors who don’t understand the dangerous nature of magic in the domain might accidentally unleash magical ruin.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
refuse to acknowledge the authority of the Ghaal’dar hobgoblins; these clans are especially dangerous and violent. Lhesh Haruuc united the Ghaal’dar clans and seized control of Darguun nearly three decades
classes
Basic Rules (2014)
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
use their training as adventurers. The dungeon delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 7: Sage The Sage card represents arcane knowledge, foresight, and skill. In that vein, this chapter explores the arcane possibilities held within a deck of cards. It begins with options for
More Things consists of cards created by spellcasters trying to add new cards to the Deck of Many Things. The Deck of Wonder is a less powerful—and less dangerous—version of the more famous deck, appropriate for lower-level characters. Joanna Barnum
Backgrounds
Guildmasters’ Guide to Ravnica
’s march of progress.
Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Herbalism kit
Languages: Choose one of Draconic, Giant, Goblin, or Sylvan
encounters with members of other guilds are more often violent than friendly, but occasional bonds do form.
Roll twice on the Gruul Contacts table (for an ally and a rival) and once on the Non-Gruul
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
paladin is a living embodiment of an oath — a promise or a vow made manifest in the person of a holy warrior who has the skill and the determination to see the cause through to the end. Some paladins
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
bonus to ability checks that involve that skill. Without proficiency in the skill, the individual makes a normal ability check. For example, if a character attempts to climb up a dangerous cliff, the DM
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an