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Returning 35 results for 'skilled of rest divided verdan'.
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skill of rest divided verdan
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Monsters
Waterdeep: Dragon Heist
reduced to 0 hit points, he drops to 1 hit point instead (but can't do this again until he finishes a long rest).Multiattack. Yorn makes two melee attacks.
Mace. Melee Weapon Attack: +4;{"diceNotation
":"1d10","rollType":"damage","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage.Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Monsters
Mythic Odysseys of Theros
","rollDamageType":"poison"} poison damage.Most Setessan hoplites begin their training as hunters, making them skilled in traversing the woods and adept at both guerrilla tactics and archery. Their
strategies often emulate the favored servants of Nylea—especially wild beasts like wolves and lynxes. Typically a few soldiers harry an enemy while the rest capitalize on their foe's distraction.
Hoplites
Monsters
Mordenkainen Presents: Monsters of the Multiverse
vanguard, they creep around, picking off isolated opposition while clearing the way for the rest of the force to advance.
Hunters are particularly skilled with the longbow, and they fire arrows with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
original victim’s memories resonates within the skull. A skilled magic-wielder can attempt to extract memories from it to gain insight into the victim’s past or find lore that otherwise
’s body. At the end of a short rest, a character can make a DC 20 Intelligence (Arcana) check to attempt to extract a memory from the skull that is a response to a verbal question posed to the
Monsters
Mythic Odysseys of Theros
: cone of cold
1/day each: fog cloud, gust of wind, wind wall
Summon Water Weird (Recharges after a Short or Long Rest). As a bonus action, the triton magically summons 1d4;{"diceNotation":"1d4
into conflict. In such cases, tritons prove skilled at sabotaging ocean-going vessels, employing water-based magic, and otherwise whipping up the fury of the sea. Few dare insult tritons in their home
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"bludgeoning"} bludgeoning damage.
Scintillating Shell (Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end of the snail’s next turn
about 250 pounds and has numerous uses. An intact shell can sell for 5,000 gp.
Many hunters seek the shell for its antimagic properties. A skilled armorer can make three shields from one shell. For 1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, inspiring, and merciless in equal parts. A skilled leader in battle, the warlord can use spikes of psionic energy to compel the warriors they command to fight harder.
Duergar
Duergar are dwarves of
Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon
Monsters
Icewind Dale: Rime of the Frostmaiden
clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her
disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale from the rest of the world, and a shroud of mist conceals her island in the Sea of Moving Ice.
Roleplaying Auril
Monsters
Candlekeep Mysteries
an extra 1d6;{"diceNotation":"1d6","rollType":"damage","rollAction":"Staff of Striking","rollDamageType":"force"} force damage.
Heal Self (Recharges after a Long Rest). Bak Mei regains 2d8 + 4
provoke opportunity attacks.
Thunder Strike (Costs 2 Actions). Bak Mei uses Thunder Strike.Bak Mei was once an agile and skilled Shou monk famous for upholding justice and helping the needy in his
Monsters
Icewind Dale: Rime of the Frostmaiden
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
from the rest of the world, and a shroud of mist conceals her island in the Sea of Moving Ice.
Roleplaying Auril
Portraying a deity, even a lesser god such as Auril the Frostmaiden, can be daunting
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
Monsters
Icewind Dale: Rime of the Frostmaiden
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
;s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
to escape so easily. A great conclave of tritons chose volunteers skilled in weapons and magic as part of an expeditionary force to enter the Material Plane and seek out their enemies.
Those tritons
foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
against those who have disrespected him.
Expert Tunnelers
Kobolds are naturally skilled at tunneling. Similar to dwarves, they seem to have a near-instinctive sense of what sections of stone or
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
Monsters
Fizban's Treasury of Dragons
, ideally mountain lakes, where they take advantage of existing caves and tunnels. A lair behind a cascading waterfall is ideal, and often part of that lair is submerged, allowing the dragon to rest in the
chamber of the lair. The dragon’s hoard is divided between that area and the chamber at the opposite end of the upper level. The magic of the lair sometimes makes it appear as though the dragon
Monsters
Fizban's Treasury of Dragons
tunnels. A lair behind a cascading waterfall is ideal, and often part of that lair is submerged, allowing the dragon to rest in the water and cultivate the fish that are their preferred food.
Amethyst
","rollType":"roll","rollAction":"Days"} days if the dragon dies.
Upper Caves. The dragon most often sleeps in the largest upper chamber of the lair. The dragon’s hoard is divided between that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter can be divided into two parts: the investigations around Phandalin and the hunt for Ruxithid. The goblins left four distinct crime scenes that the characters can
, the goblins’ leader, without whom the goblins’ crimes would cease. Pursuing Ruxithid takes the characters into Zorzula’s Rest. This section is a traditional dungeon crawl, filled with strange secrets to uncover and dangerous enemies to fight.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
A Domain Divided The poster map of Prismeer shows the Feywild domain divided into four sections: the splinter-realms of Hither, Thither, and Yon, and the Palace of Heart’s Desire. These fragments are
partitioned off from one another and the rest of the Feywild by walls of shimmering, silvery mist. The hags of the Hourglass Coven and their minions can travel freely between Hither, Thither, Yon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Healing These optional rules make it easier or harder for adventurers to recover from injury, either increasing or reducing the amount of time your players can spend adventuring before rest is
required. Healer’s Kit Dependency A character can’t spend any Hit Dice after finishing a short rest until someone expends one use of a healer’s kit to bandage and treat the character’s wounds. Healing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gith The descendants of an ancient people — so old their original name has been lost — have turned against each other, becoming vicious enemies divided over mortality, purpose, and the machinations
of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
northern Abanasinian peninsula are home to nomadic humans known as Plainsfolk. Divided into several tribes with territories across the region, Plainsfolk are skilled warriors, traders, and collectors
seaport without a sea. In the dry harbor, decrepit remnants of the city’s famed ships list on waves of sand. The rest of the city clings to life as a trade hub for small communities and itinerant bands
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Hunters. The families of goblins that are skilled in the use of weapons but not privy to any other special knowledge have the second highest status in the tribe. Hunters are often the best wolf riders
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Missions Events in Greenest are divided into missions. Missions don’t need to involve combat, but most do. The characters reach the town at sundown, or about 9 p.m. The sun comes up again at 6 a.m
town is spent tending gear, bandaging minor wounds, patrolling the keep’s walls, briefing Nighthill on the situation, and other mundane tasks. If characters take a short rest, they can’t undertake any
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Missions Events in Greenest are divided into missions. Missions don’t need to involve combat, but most do. The characters reach the town at sundown, or about 9 p.m. The sun comes up again at 6 a.m
town is spent tending gear, bandaging minor wounds, patrolling the keep’s walls, briefing Nighthill on the situation, and other mundane tasks. If characters take a short rest, they can’t undertake any
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
here should inspire you as you prepare to use giants in your D&D game. This material is divided into five main sections: “Roleplaying Giants” discusses how to bring giants to life during your game
beliefs. As with the rest of this book, this chapter focuses on the main families of giants described in the Monster Manual, but much of this advice can also be applied to other creatures of the Giant type. Katerina Ladon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
(about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest
. Skillful. You gain proficiency in one skill of your choice. Versatile. You gain an Origin feat of your choice (see chapter 5). Skilled is recommended.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
easily. A great conclave of tritons chose volunteers skilled in weapons and magic as part of an expeditionary force to enter the Material Plane and seek out their enemies. Those tritons spread across the
them and drove the rest into hiding. With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons extended their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
To the Nightsea However the characters spend the night, the same guards who took them to Castle Djaynai the previous morning come to Anadoua’s Rest House at dawn to escort them to the docks to board
, the other cheerful.
The boat is a beden-safar, a common vessel in Djaynai. The figures on board are Lightsea Lancers, skilled local scouts and sailors. They wear their hair in natural locs and have
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
when you select this species
Speed: 30 feet
As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in
one skill of your choice. Versatile. You gain an Origin feat of your choice (see “Feats”). Skilled is recommended.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
instead. Once you use this trait, you can’t use it again until you finish a long rest. Heroic Destiny d6 Destiny
1 I’m destined to be the most skilled practitioner of a craft or trade
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
days. This time frame assumes everything goes well. The journey is divided into three legs. Day 1 The first leg of the journey is straightforward and takes the characters from the base of the
character with weaver’s tools can mend the clothing while taking a short rest. A mending spell also repairs the damage. Shortly after nightfall or whenever the party decides to take a long rest, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Shape of Sharn Sharn is the largest city in Khorvaire, with a population of half a million people. Humans make up about a third of that number, and dwarves are a sixth of it; the rest is a blend
towers. The district of Skyway floats above the highest towers, while the tunnels of the Cogs stretch out below the lower city. In between those extremes, each of the quarters is divided into an upper
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. By hiring skilled merrenoloth pilots to navigate the river, a demon lord can transport an invasion force of enormous size. Mimicking a complex dance, the two sides shift their attacks and trade
the front line back into Avernus. The process repeats itself time and time again. To the good fortune of the rest of the multiverse, almost all the battles in the Blood War take place in the Abyss and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to keep track of where the characters are in the carnival at any given time. The reverse side of the poster map shows the Feywild domain of Prismeer, now divided into three splinter-realms called
splinter-realms. EIGHT AND THREE
As you run The Wild Beyond the Witchlight, look for ways to bring the numbers eight and three to the fore. For example, characters who take a long rest in the fey domain
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Eric Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
your choice. (This is included above.) Versatile. You gain an Origin feat of your choice. Skilled is recommended. (This is included above.) Feats Defense Fighting Style Feat (Prerequisite: Fighting