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Returning 35 results for 'skills of respected down visions'.
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skills of respect down visions
Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Player’s Handbook (2014)
wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right
wheelwrights
19
Weavers and dyers
20
Woodcarvers, coopers, and bowyers
As a member of your guild, you know the skills needed to create finished items from raw materials (reflected
Monsters
Fizban's Treasury of Dragons
in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight
live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders!
Crystal Dragon Ideals
Monsters
Fizban's Treasury of Dragons
suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written
the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders!
Crystal
Backgrounds
Sword Coast Adventurer's Guide
, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today.
You are most likely a dwarf, but not necessarily—particularly in the North, the
, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin’s favored children. You would have no difficulty
Backgrounds
Baldur’s Gate: Descent into Avernus
social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.
Skill Proficiencies: Insight, Persuasion
20
Woodcarvers, coopers, and bowyers
As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of
Monsters
Fizban's Treasury of Dragons
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders
Monsters
Fizban's Treasury of Dragons
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
All play and no work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected
classes
Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
other wizard? Perhaps you’re simply eager to put your newfound magical skills to the test in the face of danger.
QUICK BUILD
You can make a wizard quickly by following these suggestions. First
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Darkling Elder A wise and respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If
leather armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
13 (+1)
Skills Acrobatics +5
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
known. Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive divine omens (such as those presented in
chapter 4) might seek out an oracle to gain a clearer vision of the god’s intentions. Finding an oracle, though, or one experienced in interpreting certain types of visions, might prove to be an adventure
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Foundry, manifesting useful tools from nothing. CoupleofKooks “Want to know all there is to know about a faction? Just take a look at their factol. You can always tell which ones have grand visions
for the planes, and which ones have grand visions for their bank vaults.”
–Morte
Mind’s Eye Matter Smith Small or Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kalashtar The kalashtar have bonded with good-aligned quori spirits, which communicate with their hosts through dreams and visions. Descended from monks who offered their bodies as sanctuaries to
(3d8 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
15 (+2)
CHA
15 (+2)
Skills Acrobatics +4, Insight +4, Persuasion +6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion. Your proficiency bonus is doubled for any ability check you make
that uses either of those skills. Channel Divinity: Knowledge of the Ages Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Maelephant Katerina Ladon A maelephant expels poisonous gas from its trunk at a group of would-be thieves Respected as guardians by villains across the multiverse, maelephants are Fiends with
pachyderm-like heads. They can exhale toxic fumes that cause foes to temporarily forget their combat training, spellcasting abilities, and other skills. Maelephants strike bargains with wicked spellcasters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—perhaps someone familiar with lore about the immortal but not directly inspired by it. Agents typically have proficiency in skills such as Arcana, History, and Religion. Innocent. Some characters have no
patron. The Visionary might hear the patron’s voice in dreams, see waking visions that convey the immortal’s will, or interpret signs in accordance with prophecy. Different backgrounds might suggest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
and hunger also worshiped by some ogres and trolls. He likes to tempt frost giants with dreams of glory followed by nightmares of bloody cannibalism. Those who don’t shrink from such visions or report
title of jarl and easily fend off rivals for decades. However, if the frost giant doesn’t give enough honor to Vaprak or fails to heed Vaprak’s visions, injuries the frost giant sustains heal wrong
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
for power in the mortal world. These priests receive nightmarish visions from Dendar that they interpret as prophecies, and they then use their magic and influence to make these visions come true
+ 13)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Wis +3, Cha +5
Skills Deception
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
bayou. Valentin is a kind of sangromancer—he receives visions from the blood he consumes, which he uses to learn things about a creature or place. He has no qualms about exploiting the bayou’s
, Arcano-Biologist Verelda Lang (chaotic neutral dryad) is a respected Witherbloom professor of growth who teaches introductory courses in magical physiologies, helping students in every college learn about
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dusk Hag Dusk hags resemble gnarled crones with shriveled orange skin, tangled gray hair, and eyes that burn like hot coals. They see visions of the future in their dreams, and their dark magic
bargains with a dusk hag in exchange for its prophecies and visions of the future. But the information gained from a dusk hag often has a way of causing more pain than joy. Like all hags, dusk hags
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
exchange for power in the mortal world. They receive nightmarish visions from Dendar, which they interpret as prophecies, and then use their magic and influence to make these visions come true. The cruelest
Points 71 (13d8 + 13)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Wis +3, Cha +5
Skills
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Frost and cloud giants sometimes befriend giant lynxes and treat them as beloved pets. As long as the lynxes’ intelligence and independence are respected, the creatures are happy to share their
ft.
STR
14 (+2)
DEX
18 (+4)
CON
13 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +6, Stealth +6
Damage Resistances cold
Senses truesight 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city for secure locations, or look for other survivors who might have skills or information that can assist them. Lulu might also regain memories that grant her insight into where to go next. If the
by allowing the characters to remove the Helm of Torm’s Sight from his head, whereupon Ravengard quickly regains his senses. At that point, he can tell them about his visions, which provide the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, gallows speakers can predict suffering, foreseeing dooms leveled against them and overwhelming their foes with visions of innumerable violent deaths. Gallows speakers rarely speak coherently or
8 (−1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws Wis +4
Skills Perception +7
Damage Resistances bludgeoning
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
followers claim it allows her to see through any lie. Highlord Verminaard follows visions from the Dragon Queen on a campaign south. In his absence, he left a powerful contingent of the Red Dragon Army under
)
CON
17 (+3)
INT
16 (+3)
WIS
19 (+4)
CHA
16 (+3)
Saving Throws Wis +8, Cha +7
Skills Insight +12, Perception +8, Religion +7
Damage Immunities fire
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Acrobatics +5, Deception +2, Perception +5, Stealth
respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If the ritual succeeds, the darkling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
themselves superior to her, and she stops at nothing to make them see her as a figure to be feared and respected. Vanifer was born and raised in the crushing poverty of Calimport’s poorest quarters, armed
dreams and visions impelled her to seek out a lost dungeon in the North. On the altar of a forgotten temple she found the dagger Tinderstrike, imbued with the power of Imix, the Prince of Evil Fire
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
monolith or a specific grave, for instructions. 4 Visions. Your patron doesn’t use intermediaries, instead speaking to you in dreams, omens, or visions. The being appears in your mind as you sleep, taking
their findings. 2 Sabotage. You must destroy an aspect of a rival’s organization, either assassinating a key minion or destroying a critical object. 3 Artifice. Your specialized skills are instrumental
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
—are largely selfish, evil, and feared. The metallic dragons—brass, bronze, copper, gold, and silver—are typically noble, good, and respected by the wise. Though their goals and ideals vary
)
CHA
15 (+2)
Saving Throws Dex +2, Con +4, Wis +2, Cha +4
Skills Perception +4, Stealth +2
Damage Immunities lightning
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Skills Deception +7
from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Hypnotic Visions. One creature of the froghemoth’s choice within 60 feet of it must make a DC 15 Wisdom saving throw. On a failed save, the target is mesmerized by otherworldly visions and has the charmed
(+1)
CON
20 (+5)
INT
2 (−4)
WIS
14 (+2)
CHA
8 (−1)
Saving Throws Str +12, Con +10, Wis +7
Skills Perception +12, Stealth +6
Damage Resistances fire, lightning
Senses
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Nafik In life, Nafik was the high priest of Amun Sa, the last pharaoh of the land of Bakar. Nafik was a loyal subject and was respected in turn by Amun Sa and the lesser priests in the pharaoh’s
)
Saving Throws Int +3, Wis +6
Skills History +3, Religion +3
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dare to challenge them. Wielding the power of rune magic in addition to the innate magic that courses through them, these storm giants are highly respected. If any giant can draw Annam’s attention to
(+7)
Saving Throws Str +15, Con +11, Wis +10, Cha +13
Skills Arcana +17, Athletics +15, Perception +10
Damage Resistances cold
Damage Immunities lightning, thunder
Senses truesight 120
Compendium
- Sources->Dungeons & Dragons->Monster Manual
social connections to embrace selfish, destructive visions of intellectualism. After isolating victims, these devils drain them of their secrets or send them forth to spread fractious dogmas cloaked as
Save
Str 21 +5 +5
Dex 14 +2 +7
Con 18 +4 +9
Ability Score Mod Save
Int 18 +4 +4
Wis 15 +2 +7
Cha 18 +4 +9
Skills Insight +7, Perception +7
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
survivors of an allip’s attack are sometimes left with a compulsion to learn more about what spawned this monstrosity. Strange phrases echo through their minds, and weird visions occupy their dreams. The
)
Speed 0 ft., fly 40 ft. (hover)
STR
6(-2)
DEX
17(+3)
CON
10(+0)
INT
17(+3)
WIS
15(+2)
CHA
16(+3)
Saving Throws Int +6, Wis +5
Skills Perception +5
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
compulsions. The survivors of an allip’s attack are sometimes left with a compulsion to learn more about what spawned this monstrosity. Strange phrases echo through their minds, and weird visions occupy
)
DEX
17 (+3)
CON
10 (+0)
INT
17 (+3)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws Int +6, Wis +5
Skills Perception +5, Stealth +6
Damage Resistances