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Returning 35 results for 'skinned of range delicate verdan'.
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Species
Acquisitions Incorporated
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Darkling
Legacy
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Monsters
Volo's Guide to Monsters
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage. If the darkling has
darkling grows into a tall and fair form, like that of a gray-skinned elf. The darkling perishes if the ritual fails.
Monsters
Planescape: Adventures in the Multiverse
, range 90 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Flying Brick", "rollDamageType":"bludgeoning"} bludgeoning damage.
Grasping Ground (Recharge 6
minute or if the dabus’s concentration ends (as if concentrating on a spell).Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns
Monsters
Vecna: Eve of Ruin
;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Venom Globe"} to hit, range 60/180 ft., one target. Hit: 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Venom Globe
and gleaming spines. With luxuriantly furry wolf heads, powerful arms, and alluring voices, raklupises are the only spyder-fiends that might be called majestic. They create delicate web globes, which
Human
Legacy
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Species
Basic Rules (2014)
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
, Zasheida; (surnames) Basha, Dumein, Jassan, Khalid, Mostana, Pashar, Rein
Chondathan
Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are
Magic Items
Waterdeep: Dragon Heist
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
radiant damage to the target.
Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it had the thrown property with a normal range of 60
Monsters
Planescape: Adventures in the Multiverse
Spell Attack: +11;{"diceNotation":"1d20+11", "rollType":"spell", "rollAction":"Gleaming Ray"} to hit, range 120 ft., one target. Hit: 24 (3d12 + 5);{"diceNotation":"3d12+5", "rollType":"damage
planes. Only when planar balance is under threat of total collapse do these elusive, gold-skinned beings leave the Outlands, manifesting gleaming blades to destroy those that threaten multiversal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the surface and into the sunlight. When they arrived in the new lands of the surface, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no
Created by Chaos When the power of That-Which-Endures mutated the verdan, their skin was turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a
Shifter
Legacy
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Species
Eberron: Rising from the Last War
bear or boar: stoic, stubborn, and thick-skinned.
Longtooth shifters typically have lupine traits and prefer to run with a pack.
Swiftstride are often predatory and feline, but a swiftstride could
hair on nearly every part of their bodies.
The traits of the beast within affect a shifter’s appearance as well. A swiftstride shifter may have catlike eyes and delicate build, while a beasthide
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ongoing Mutations Because the verdan have not dwelled long in the world, they are still discovering new things about themselves. Chief among these discoveries is that their physical forms change as
they age, signifying that the mutative power of That-Which-Endures is not done with them. The first verdan emerged from the Underdark as creatures of goblin stature. But they soon learned that their
Elf
Legacy
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Species
Basic Rules (2014)
arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird
. Males and females are about the same height, and males are only marginally heavier than females.
Elves’ coloration encompasses the normal human range and also includes skin in shades of copper
Monsters
Fizban's Treasury of Dragons
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
approach the characters take, remember that learning the full scope of the orrery’s history, the secrets of its creator, and the range of its powers is the goal of the whole campaign. Whatever small bits
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
delicate perfumes. Removing the fungi from the pool is forbidden, by order of King Groak. The elevated pool at the back of the shrine is fed by an underground spring. King Groak (a gold-skinned grung
encounter. Characters can avoid the maze entirely by flying over it. Thorn Maze Encounters d20 Encounter 1–9 No encounter. 10–12 1d6 + 6 grungs (green-skinned warriors) on patrol. 13 1d3 assassin vines
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
tiefling. The incubus has telepathy out to a range of 60 feet, enabling the fiend to have telepathic conversations with Sythian even when they’re not in the same room. Joster came knocking shortly after
. We caught Joster chatting with a little green-skinned demon, which turned invisible the instant it saw us. Joster pretended like the demon wasn’t there, but we saw it, all right.”
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.
Ogres trace their origins to wrathful deities
60 ft.; Passive Perception 8
Languages Common, Giant
CR 2 (XP 450; PB +2)
Actions
Greatclub. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
that might be called majestic. They create delicate web globes, which they fill with their venom and hurl at foes. Raklupises are keen strategists, and most of them command legions of lesser spyder
. Ranged Weapon Attack: +11 to hit, range 60/180 ft., one target. Hit: 45 (10d8) poison damage.
Spellcasting. The raklupis casts one of the following spells, requiring no material components and using
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a Charisma of 15. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate
had the thrown property with a normal range of 60 feet and a long range of 180 feet. Whether it hits or misses, the axe flies back to you at the end of the current turn, landing in your open hand or at
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the dragon eggs hatch and the ravenous hatchlings emerge. The carcasses range from very fresh to several months old. The meat is only cold, not frozen, so the older items are slowly going bad. The smell
. Animal carcasses hang on hooks from the chains. You see gutted and skinned antelope, deer, goats, what might be big cats, and even a few small bears. Some of this meat has been here for a while if
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the dragon eggs hatch and the ravenous hatchlings emerge. The carcasses range from very fresh to several months old. The meat is only cold, not frozen, so the older items are slowly going bad. The
clothesline. Animal carcasses hang on hooks from the chains. You see gutted and skinned antelope, deer, goats, what might be big cats, and even a few small bears. Some of this meat has been here for a while if
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Dabus Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns. Where they travel, cracks in the mortar seal shut, stray bricks float back into
Attack: +5 to hit, range 90 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Grasping Ground (Recharge 6). The dabus causes a 20-foot-square area of ground it can see within 60 feet of itself to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
magic, occult calculations, and networks of informants, aurumachs monitor forces across the planes. Only when planar balance is under threat of total collapse do these elusive, gold-skinned beings leave
, reach 10 ft., one target. Hit: 23 (4d8 + 5) force damage.
Gleaming Ray. Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 24 (3d12 + 5) force damage.
Spellcasting. The aurumach casts
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
civilizations and believes the fate of the Citadel depends on it.
Known affectionately (or derisively) as the Old Lady, she often takes the form of an older, brown-skinned human woman. Quick to anger
complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
civilizations and believes the fate of the Citadel depends on it.
Known affectionately (or derisively) as the Old Lady, she often takes the form of an older, brown-skinned human woman. Quick to anger
complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
from certain angles, particularly if their long, pointed ears and their delicate facial features aren’t apparent. Elf Subraces As on other D&D worlds, Ravnica’s elves can be categorized as high elves
ancestry to the Silhana. Their coloration covers the whole human range, and sometimes extends to green- or copper-colored hair. Dark Elves. The word “drow” isn’t used on Ravnica, but the Devkarin elves are
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage, and the target’s Speed decreases by 10 feet until the start of the hobgoblin’s next turn.
Longsword. Melee Attack
Homunculus Has Features That Are...
1 Bat-like with tattered wings.
2 Made of soft metal and delicate gears.
3 Marked with its creator’s symbol.
4 Similar to those of a winged
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
abjuration magic around the silver fruit. A creature that eats more than half of a gold-skinned fruit gains advantage on Wisdom saving throws for 24 hours, but this benefit ends on the creature if it eats a
silver-skinned fruit. A creature that eats more than half of a silver-skinned fruit gains 10 temporary hit points, which go away if the creature eats a gold-skinned fruit. Once it is plucked from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
use subterranean heat and riches to craft wonders, from titanic weapons of war to delicate works of art. Fire giants have broad frames, skin tones in a variety of rocklike shades, and hair like flame
Attack Roll: +11, range 60/240 ft. Hit: 23 (3d10 + 7) Bludgeoning damage plus 4 (1d8) Fire damage, and the target is pushed up to 15 feet straight away from the giant and has Disadvantage on the next
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and small china plates, all covered with dust and rodent droppings. Treasure. The bookshelf holds old and worn books, a small framed watercolor painting of a mountain range (2 gp), and a chunk of raw
broken masonry. A framed portrait hangs on the right-hand wall.
This room is bare except for the furniture and a faded oil painting that depicts Mayor Lei Duvezin, a dark-skinned woman dressed in a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5–6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each
emerald eyes. Some rare storm giants are violet-skinned, with deep violet or blue-black hair and silvery gray or purple eyes. They are benevolent and wise unless angered, in response to which the fury
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to look as a two-headed, gray-skinned giant bursts through a gate, howling madly and lashing out left and right, littering the plaza with rock and stone debris. As he bellows, one of his swings
characters attacking from range and attacks opponents in melee at random, including the duergar. Both the giant and the guards fight until they drop to 0 hit points. Development Without the characters’ help
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If the ritual succeeds, the darkling grows into a tall and fair form, like that of a gray-skinned elf. The darkling perishes if the ritual fails. Darkling Darkling
Small Fey, Chaotic Neutral
Armor
rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domain’s borders. Most bands make their living primarily through craftwork (especially delicate silversmithing), horse rearing, and trading wares carried between domains. Meetings between Vistani bands are
into contact with a wide range of people. As the only outsiders that some remote communities see in the course of a year, the news and goods Vistani bring ensures a genuine welcome and renewal of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
toys lie strewn on the floor, including a chariot big enough for a halfling to ride in and a stuffed, silk-skinned doll as big as a human. Thullen keeps his quarters tidy otherwise. Furnishings
broad range of subjects. Six of the tomes in her library are of considerable worth (see “Treasure”). These valuable tomes are kept on the highest shelves, 25 feet above floor level, and are enormous