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Returning 35 results for 'skinned of roll declare verdan'.
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Magic Items
Dungeon Master’s Guide
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
effect.
Comet. The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
Monsters
Astarion's Book of Hungers
":"2d6+4", "rollType":"roll", "rollAction":"Resilient Flesh"}.Stone-Skinned, Blood-Drinking Guardian
Vampires need trusted guards for their lairs, minions, and treasures. After all, vampire familiars
Command.
Claw. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage", "rollAction":"Claw
Skulk
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror
advantage on the attack roll, the target also takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Claws","rollDamageType":"necrotic"} necrotic damage.Radiant
Species
Acquisitions Incorporated
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Darkling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
advantage on the attack roll, the attack deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Dagger (Advantage)","rollDamageType":"piercing"} piercing damage.Ancient legends
darkling grows into a tall and fair form, like that of a gray-skinned elf. The darkling perishes if the ritual fails.
Darkling Elder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage. If the darkling elder had advantage on the attack roll, the attack deals an extra 10 (3d6
, channeling some of the darkling's absorbed light away from its body. If the ritual succeeds, the darkling grows into a tall and fair form, like that of a gray-skinned elf. The darkling perishes if the ritual fails.
Troll (variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
least 15 slashing damage at one time, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Loathsome Limbs"} to determine what else happens to it:
1–10: Nothing else happens.
11
severed leg is unable to attack and has a speed of 5 feet.
A severed arm has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll unless the troll can see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the surface and into the sunlight. When they arrived in the new lands of the surface, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no
Created by Chaos When the power of That-Which-Endures mutated the verdan, their skin was turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
Magic Items
The Book of Many Things
have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
the next 8 hours, whenever you or a creature within 60 feet of you is about to roll a d20 with advantage or disadvantage, you can use your reaction to prevent the roll from being affected by advantage
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
named Aubrey Silverspun runs the store. Roll a d20 on Peculiarities table to see what he has on offer when the characters visit. Peculiarities d20 Peculiarity Price
1-2 Random Magic Item
(Table C) 500 gp
3-10 Random Trinket 10 gp
11-20 Unique tool kit (engraved, etc.) 50 gp
A painted tryptic above the counter shows three adventurers: a dark-skinned warrior woman, a red
Compendium
- Sources->Dungeons & Dragons->Divine Contention
male named Aubrey Silverspun runs the store. Roll a d20 on Peculiarities table to see what he has on offer when the characters visit. Peculiarities d20 Pecularity Price
1-5 Random Magic Item
(Table C) 500 gp
6-10 Random Trinket 10 gp
11-20 Unique tool kit (engraved, etc) 50 gp
A painted tryptic above the counter shows three adventurers: a dark-skinned warrior woman, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lacedon Ghoul Lacedons are loose-skinned, aquatic ghouls. They often arise from the corpses of greedy pirates, those who starved on deserted islands, or scoundrels who met their end by drowning
Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Actions
Multiattack. The ghoul makes two Icy Bite attacks.
Icy Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Cold damage, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Random Encounters For each hour the party spends in the ruins, roll a d6. On a roll of 1, an encounter occurs. To determine what the characters encounter, roll on the Random Ziggurat Encounters table
. Several of the encounters below are with specific Cynidiceans within the ziggurat and aren’t likely to happen more than once unless the characters seek them out. If you roll on the table and get the
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies
darkvision and the Nimble Escape traits common to all goblins. Each time the goblin casts a spell, there is an accompanying surge of wild magic; roll on the Wild Magic Surge table in the Player’s Handbook to determine the wild magic effect.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your targets before
making any attacks, but you would still roll separately for each attack roll (and damage, if appropriate). Can a spell with an attack roll be used as the attack in the Attack action or as part of the
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
whichever cards they desire. Alternatively, roll on the Deck of Many More Things table below to randomly determine what cards are drawn.
Deck of Many More Things
d100
Card
01
Aberration
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Fighting the Reavers At the start of combat, place two astral reavers (bandits) at the edge of the forecastle area. Don’t roll initiative for these enemies. Instead, all reavers act at the end of the
initiative order, after the characters have taken their turns. More reavers then appear during the round (see below). At the start of each character’s turn, roll on the Battle Events table to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
life. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Port
wrong most of the time. 6 Alarm horns declare that undead are attacking Malar’s Throat. Mercenaries keep the monsters out of the city proper, but people are trapped in the temple of Tymora and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
successful or failed check represents 1 minute of searching the maze. Between each check, roll a d20 and consult the Thorn Maze Encounters table to determine what, if anything, the characters
encounter. Characters can avoid the maze entirely by flying over it. Thorn Maze Encounters d20 Encounter 1–9 No encounter. 10–12 1d6 + 6 grungs (green-skinned warriors) on patrol. 13 1d3 assassin vines
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a
: 6 (1d4 + 4) slashing damage. If the skulk has advantage on the attack roll, the target also takes 7 (2d6) necrotic damage.
Some children have imaginary friends that their parents can’t see
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stationed throughout the fair declare, “Big Top Extravaganza tonight at midnight! Prepare to be delighted!” After midnight, these barkers shout, “Who will be crowned our Witchlight Monarch? Join us in
chests of drawers and wardrobes spilling over with garments.
If a character searches the dressing room for something fun, roll on the Costumes and Accessories table to determine what they find
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. Roll initiative. The ball uses its initial actions to bounce off the walls and strike at characters, trying to get them to strike back. When a character’s attack hits the ball, it bounces off the south
attacks the ball successfully sends it flying south up to 15 feet. To knock the ball into the southern goal, the ball must be within 15 feet of the goal, and a player must declare that the character
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
assume the characters are intruders and attack unless Grin Ousstyl is with them. If the characters declare that they have Quenthel Baenre’s permission to be here, they can convince the mages to stand down
) if they enter Gromph’s sanctum or are seen leaving it. If the demon escapes, the tower goes on alert. Mad Drow Mage This drow is afflicted with a form of indefinite madness. Roll on the Indefinite
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
restore their hit points and remove their injuries. Enlarged Duergar Panicked Ten-Towners rush past you—not to escape the dragon but to get away from a heavily armored, gray-skinned dwarf as big as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondellyn district, roll a d20 and consult the Narbondellyn Encounters table, or choose an encounter that you like. The party can avoid random encounters in Narbondellyn by succeeding on a DC 13 Dexterity
their weight around. Unless the characters brazenly declare their intention to attack a noble house, the Bregan D’aerthe leader flips them a platinum coin and cheerfully sends them on their way after
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall pillar of ice with a horned, pale-skinned, humanoid figure trapped inside it. The pillar is wrapped in black chains, and the wall behind it is covered with brown fungus.
The figure in the
entering the room, the servants come forward and plead with the characters to free them. Otherwise, the servants try to ambush the first character to enter the room. They roll initiative as a group
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attack rolls? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your
targets before making any attacks, but you would still roll separately for each attack (and damage, if appropriate). Can a spell with an attack roll be used as the attack in the Attack action or as part
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
element of your past that plays an ongoing role in your story. But perhaps you have a problem that needs to be resolved right now. Another way to define a character’s flaw is to roll on the Debts
bounty off your head. It’s also an opportunity to establish an element that can be part of a character moving forward. If you’re trying to reclaim a magic item from a pawnshop, you declare that your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If the ritual succeeds, the darkling grows into a tall and fair form, like that of a gray-skinned elf. The darkling perishes if the ritual fails. Darkling Darkling
Small Fey, Chaotic Neutral
Armor
damage. If the darkling has advantage on the attack roll, the attack deals an extra 7 (2d6) piercing damage.
Darkling Elder Darkling Elder
Medium Fey, Chaotic Neutral
Armor Class 15 (studded
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Witchlight Monarch is crowned (see “Timed Events” toward the end of the chapter). If a character chooses to enter into such a pact, roll on the Ticket Pacts table to determine the conditions. A character who
. 6 You must greet all trees with reverence. 7 You must compliment everyone you meet. 8 You must declare your love for unicorns at every opportunity. Roleplaying Nikolas Nikolas (lawful neutral
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
blackmailing the Masked Lords, he hopes to oust Laeral Silverhand as Open Lord and take her place, kill the Blackstaff, reduce the Masked Lords to mere vassals, and declare himself the Wizard-King of
statistics). Roll 2d10 to determine how many charges the staff has remaining.
Magic Resistance. While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some 12 feet tall, a molydeus has a red-skinned, humanoid body and two heads — one that of a slavering wolf and the other that of a serpent with dripping fangs perched atop a long neck. Molydei might
(2d10 + 9) slashing damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can’t survive without that head. A target is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
abjuration magic around the silver fruit. A creature that eats more than half of a gold-skinned fruit gains advantage on Wisdom saving throws for 24 hours, but this benefit ends on the creature if it eats a
silver-skinned fruit. A creature that eats more than half of a silver-skinned fruit gains 10 temporary hit points, which go away if the creature eats a gold-skinned fruit. Once it is plucked from the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
details. Characters can open it with the key from area 11, or the lock can be picked with thieves’ tools and a successful DC 10 Dexterity check. Unless the Dexterity roll is 15 or higher, however, it sets
. Everyone must also succeed on a DC 10 Constitution saving throw or take an extra 2d8 acid damage. Players who declare immediately that their characters are covering their faces and getting out of the chamber