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Returning 22 results for 'slick of imagined battle'.
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Monsters
Storm King's Thunder
battle, while the rest was dismantled at the end of the ancient war between giants and dragonkind. Once all the pieces are found, Zalto plans to reforge the Vonindod and unleash it on the world
storm the dwarven fortress, Zalto has met with drow representatives of House Xorlarrin, who know the layout of Gauntlgrym well. With their aid, the fire giant duke plans to imprison Maegera in an iron flask and transport the primordial to Ironslag — a goal easier imagined than accomplished.FireLightning
Path of the Berserker
Legacy
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Classes
Basic Rules (2014)
For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
by the spirit-stalked Phantasmal Forest. Many knights of the Circle view themselves as inheritors of a legacy of shame. They aspire to the heroism of their storied ancestors and battle to absolve
themselves of imagined failures. They throw themselves into crusades against foes, real and imagined, sacrificing their lives—and those of their people—for redemption and glory. For all the Circle’s good
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Climbing the Shrine Characters can climb the outside of the shrine without equipment with a successful DC 17 Strength (Athletics) check. Characters who fail the check by 5 or more slip on the slick
carries. If the characters engage in battle, set off a trap, shout, or otherwise make loud noises on this level, the Scaly Eye members in areas B2 and B4 investigate the disturbance.
Rage of Bahamut. If
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Path of the Berserker For some barbarians, rage is a means to an end — that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s
rage, you thrill in the chaos of battle, heedless of your own health or well-being. Frenzy Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Path of the Berserker For some barbarians, rage is a means to an end — that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s
rage, you thrill in the chaos of battle, heedless of your own health or well-being. Frenzy Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bearded Devil (Barbazu) Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zalto has set his minions to the task of finding and unearthing fragments of a dragon-slaying colossus called the Vonindod (“titan of death”). Pieces of it were lost in battle, while the rest was
Ironslag — a goal easier imagined than accomplished. Countess Sansuri Sansuri, a vainglorious cloud giant countess, is one of several cloud giant nobles who have retreated to their cloud castles and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shapes and abilities. The common forms that are familiar to demonologists represent broad trends, but individual demons defy those tendencies. For instance, a vrock might crawl out of an oil slick in the
seemingly obliterated in a battle (perhaps to be reborn in another location). For this reason, imposing a sense of order on the relationship between the Abyss’s layers is a fool’s errand. All that can be
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
remains unabated. A death tyrant’s paranoia about its enemies tends to be related to how it fears it will be destroyed, and its plans take that fear into account. For example, a death tyrant who imagined
experience after an encounter with a vampire or after being severely wounded in battle. Gazers are “born” out of a poisoned or ill beholder’s feverish dreams, in which its sense of perspective and scale
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
) check to climb out of the pit because of the slick slime and moss growing on its sides. C. Spiked Pit Trap Each of these pits, measuring 6 feet by 6 feet and with a depth of 10 feet, has long wooden
Strength (Athletics) check to climb out of the pit because of the slick slime and moss growing on its sides. D. False Door with Overhead Block A false door is installed in the wall in these locations. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
corpses closely can, with a successful DC 10 Wisdom (Medicine) check, confirm that the two died in their sleep from drowning. It appears they stopped in the cave after an intense battle, fell asleep, and
surrounding stone. The floor is slick with moisture but not flooded. This place was once a bedroom. Stains on the floor mark where once stood a bed, a desk, a table, and chairs. The splintered remains of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. A set of slick stone steps descends into the spray-filled bowl to the north, while a passage to the west holds steps leading upward.
A creature swept over the falls lands in a water-filled basin
battle against monsters invading from the Underdark. Close inspection shows that the wall carvings depict a dwarf slaughtering minotaurs and grimlocks. The name Hendrel Foebreaker is inscribed in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
slaves working in area 19 have been confined there. Development. The sahuagin in area 19 hear sounds of battle that come from this area, investigating within 5 minutes (see area 19 for more information
to explore underwater but never got that far. As soon as they gained entry (at area 1), they were immediately attacked by large numbers of sahuagin. All his comrades were killed in the battle that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Abattoir Empty wall niches might once have held works of art, but this broad gallery has now been converted to an abattoir, its floor slick with filth and gore.
In the southeast corner is a black
warriors stand guard (see appendix B for all three stat blocks). They attack intruders. In a desperate battle, the Red Wizard might take the time to release hatchlings to add to the characters’ opposition
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
crude plug made of mud and wattle. A successful DC 10 Strength check is required to pull it open. If alerted by the sounds of battle, the troglodytes on the far side secure the door, increasing the DC
southeast chamber, those in the other chamber hear the sounds of battle and rush to assist. The troglodytes in the southwest chamber remain there to protect the hatchlings; if the characters attack the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
kennel of foul-tempered wolves they’re training for battle. Three wolves are chained to a single post. They can’t reach targets standing on the steps, but all three wolves attack any creature that moves
above the stream. It’s possible to climb the cavern walls from the lower passage to the bridge. The walls are rough but slick, requiring a successful DC 15 Strength (Athletics) check to climb. The rope
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
kuo-toa monitor guards the northeast doors. The kuo-toa try to capture victims for their aboleth god (see area P6). Reinforcements. If a battle occurs here, the creatures from area P7 investigate and
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the pools here. Ihanvas’s Charisma, combined with the magic water, has turned them into the naga’s willing devotees. They defend their master in any battle. Southern Interior Door. The southern door
between this area and the Stone Golem Quarries. 84. Altar Pool If the sahuagin occupy this area, those approaching can hear chanting. An octagonal pool fills this chamber. A slick of blood darkens the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
with a river
Tethrin Veraldé NG Battle, sword fighting War Crossed swords beneath a quarter moon and above a full moon
Vandria Gilmadrith LN War, grief, justice, vigilance Grave,* War
they mark her symbol on graves and tombs to invoke her protection of the dead. In these comforting aspects, Sehanine is often imagined as a willowy, gentle male elf with shining eyes that reveal both
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
maximum of all seven flumphs. The flumphs aren’t fanatical. They flee the characters if given obviously suicidal orders or if a battle turns against them. B12: Encephalon Lair Slime coats the walls
the worktable in the junk room (area B16) descends 20 feet to this room’s floor. The rope is tied with several knots to make climbing easy. This vaulted chamber is coated with slick mucus and smells of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
attack. Slippery Floor. The dripping water renders the uneven floor slick with mud and slime. A creature that moves faster than half its speed along the floor must succeed on a DC 15 Dexterity saving
world seemingly to get her bearings. Drelnza spins a riveting tale about facing the Witch Queen in battle before succumbing to her evil magic. During the conversation, Drelnza uses her Charm action to