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Returning 35 results for 'sling same'.
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Equipment
Proficiency with a Sling allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must
Magic Items
The Book of Many Things
When you hit a Giant creature with a ranged attack roll using this magic sling, the creature must succeed on a DC 18 Constitution saving throw or have the prone condition.
magic-items
This magic weapon grants a +1 bonus to attack and damage rolls made with it. When you are hidden from a creature and miss it with a Ranged weapon attack made with this weapon, making the attack doesn
Magic Items
Mythic Odysseys of Theros
The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Roll on the Magic Sling Bullets table for each bullet to determine its magical property.
You have a +2 bonus to attack and damage
rolls made with each of these bullets. If a bullet misses its target, the bullet teleports back into the pouch. Once a bullet hits a target, the bullet loses its magic.
Magic Sling Bullets
d4
magic-items
When you hit a creature with this weapon, it screams out a horrible insult at the target. In addition to taking normal damage, the target must succeed on a DC 15 Wisdom saving throw or suffer
Equipment
Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a
Magic Items
Mythic Odysseys of Theros
You have a +1 bonus to attack and damage rolls made with this weapon.
When you make a ranged attack with this sling and hit a target, you can cause the ammunition to ricochet toward a second target within 10 feet of the first, and then make a ranged attack against the second target.
magic-items
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage
magic-items
You can invoke great destructive power when you wield this weapon, causing triple damage on a successful hit. The power requires a magical word or phrase to be uttered, which you choose when you
magic-items
This ammunition is covered in an alchemical concoction that ignites upon impact, casting Bright Light in the space of the target it hits and Dim Light in a 5-foot Emanation originating from the target
magic-items
This magic ammunition is made by the elder Clerics of nature and hunting deities. Attack rolls made with this ammunition deal no damage on a hit. When you hit a creature other than yourself with the
magic-items
This wicked Sling is devastating against foes larger than yourself. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a creature with a ranged attack
using the Sling, the target takes an extra 1d4 Force damage for each size larger than you that it is, to a maximum of 3d4.
In addition, when you roll a 20 on the d20 for an attack roll made with this
magic-items
When you hit a creature with this weapon, you are subjected to the effects of the Levitate spell, rising vertically up to 20 feet and remaining there for 10 minutes or until you end the spell as a
magic-items
This pitch-dark piece of ammunition is composed of densely packed shadows. Attacks with it deal Psychic damage on a hit instead of Piercing. The ammunition makes no sound when it’s fired or
magic-items
A favorite among tricksters, this ammunition is intended to distract rather than wound. When you make a ranged attack roll using this ammunition and hit, the target takes no damage, and the ammunition
magic-items
When you reduce a Small or larger creature to 0 Hit Points or score a Critical Hit against a target with this weapon, you can create a harmless sensory effect or illusion, as if by the
Sling Bullets
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Equipment
Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the
Equipment
This heavy metal contraption can be used to hurl a barbed hook at the surface of a solid object within 20 feet of you, latching onto it and pulling you toward the target. The hook can be hurled using
magic-items
This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a ranged attack, and it ignores the Loading property if it has that property.
If the weapon
magic-items
Forge Adepts can imbue a weapon with a fraction of theirspirit, creating what the Dhakaani daashors call a ghaal’shaarat, Goblin for “mighty blade.”
Returning Weapon. The
magic-items
Forge Adepts can imbue a weapon with a fraction of theirspirit, creating what the Dhakaani daashors call a ghaal’shaarat, Goblin for “mighty blade.”
Returning Weapon. The
magic-items
Forge Adepts can imbue a weapon with a fraction of theirspirit, creating what the Dhakaani daashors call a ghaal’shaarat, Goblin for “mighty blade.”
Returning Weapon. The
magic-items
When you hit a creature with this weapon, the target must succeed on a DC 15 Strength saving throw or be moved 15 feet away from you in a straight line. You must be laughing maniacally while using the
magic-items
This ammunition is etched with runes that are magically discordant to spellcasters. You have a +1 bonus to attack rolls and damage rolls made with this piece of magic ammunition. When a creature that
magic-items
When you attune to this item, it appears as a weapon in which you have proficiency and remains in that form until another creature attunes to it. As a free action once per Long Rest, you can Awaken
Equipment
This ammunition works like an Armor-Piercing Melee weapon, but you fire the ammunition as a projectile from a Ranged weapon
Equipment
When you hit with Blessed ammunition, the weapon’s damage type becomes Radiant. Also, if the target is Fiend, Fey, or Undead, that creature’s Speed is reduced by 10 feet until the end of
Equipment
When you hit with Desecrated ammunition, the weapon’s damage type becomes Necrotic. Also, if the target is Celestial, Humanoid, or Plant, that creature’s Speed is reduced by 10 feet until
Equipment
Designed to open wide wounds, such as with a broad-bladed arrowhead, Brutal ammunition works like a Brutal Melee weapon
Equipment
Advanced Ammunition named after a damage type deals that damage type. All such ammo is heavier than normal; the weapon’s maximum range while using it is halved
Equipment
Advanced Ammunition named after a damage type deals that damage type. All such ammo is heavier than normal; the weapon’s maximum range while using it is halved.
Advanced Ammunition that has the
Equipment
Alchemical Ammunition carries an alchemical payload. Rather than hurling a vial, you fire Alchemical Ammunition from a Ranged weapon, using your normal attack bonus with that weapon.
Alchemical
Equipment
Advanced Ammunition named after a damage type deals that damage type. All such ammo is heavier than normal; the weapon’s maximum range while using it is halved.
Ammunition with the Whistling
Equipment
When you hit with Incendiary ammunition, the target takes an additional 1d4 Fire damage
magic-items
While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the