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Returning 35 results for 'slot of rend duplicate vine'.
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Spells
Player’s Handbook
attack against a creature within 30 feet of the vine.
Using a Higher-Level Spell Slot. The number of creatures the vine can grapple increases by one for each spell slot level above 4.
You conjure a vine that sprouts from a surface in an unoccupied space that you can see within range. The vine lasts for the duration.
Make a melee spell attack against a creature within 30 feet of
Spells
Player’s Handbook
(no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the
type until the spell ends.
Actions
Multiattack. The spirit makes a number of Rend attacks equal to half the spell’s level (round down), and it uses Breath Weapon.
Rend. Melee Attack Roll
Spells
Player’s Handbook
commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level
the ally doesn’t have the Incapacitated condition.
Water Breathing (Water Only). The spirit can breathe only underwater.
Actions
Multiattack. The spirit makes a number of Rend attacks equal
monsters
Poison damage or its remains are sprinkled with salt.Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7;{"diceNotation
":"1d20+7", "rollType":"to hit", "rollAction":"Vine"}, reach 20 ft. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4", "rollType":"damage", "rollAction":"Vine", "rollDamageType":"Slashing"} Slashing damage. If
monsters
Poison damage or its remains are sprinkled with salt.Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7;{"diceNotation
":"1d20+7", "rollType":"to hit", "rollAction":"Vine"}, reach 20 ft. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4", "rollType":"damage", "rollAction":"Vine", "rollDamageType":"Slashing"} Slashing damage. If
Monsters
Tyranny of Dragons
slot): globe of invulnerabilityQuarterstaff. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Quarterstaff"} to hit, reach 5 ft., one target. Hit: 3 (1d6
interpose an illusory duplicate between the attacker and himself. The attack automatically misses Rath, then the illusion dissipates.
Monsters
Guildmasters’ Guide to Ravnica
(3 slots): blight, giant insect, grasping vine
5th level (2 slots): cloudkill, insect plague
6th level (1 slot): circle of death, create undead
7th level (1 slot): finger of death, forcecage
Spore
Spells
Fizban's Treasury of Dragons
commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 6th
until the spell ends.
Actions
Multiattack. The dragon makes a number of Rend attacks equal to half the spell’s level (rounded down), and it uses Breath Weapon.
Rend. Melee Weapon Attack: your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
vine. Using a Higher-Level Spell Slot. The number of creatures the vine can grapple increases by one for each spell slot level above 4.
Grasping Vine Level 4 Conjuration (Druid, Ranger) Casting Time: Bonus Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You conjure a vine that sprouts from a
Spells
Tasha’s Cauldron of Everything
commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 4th
).
Chilling Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell’s level cold damage.
Dreadful Scream (1/Day). The spirit screams. Each
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the spell slot’s level for the
.
Actions
Multiattack. The spirit makes a number of Rend attacks equal to half the spell’s level (round down), and it uses Breath Weapon.
Rend. Melee Attack Roll: Bonus equals your spell attack
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
6th level (1 slot): globe of invulnerability
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
Reactions
Illusory Self (Recharges
when Rath Finishes a Short or Long Rest). When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
6th level (1 slot): globe of invulnerability
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
Reactions
Illusory Self (Recharges
when Rath Finishes a Short or Long Rest). When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, phantasmal force
3rd level (3 slots): counterspell, fireball, major image
4th level (3 slots): confusion, greater invisibility
5th level (2 slots): mislead, seeming
6th level (1 slot): globe of
Illusory Self (Recharges after a Short or Long Rest). When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and himself. The attack automatically misses Rath, then the illusion dissipates.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot
the chosen damage type until the spell ends.
Actions
Multiattack. The dragon makes a number of Rend attacks equal to half the spell’s level (rounded down), and it uses Breath Weapon.
Rend. Melee
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the spell
only underwater.
Actions
Multiattack. The spirit makes a number of Rend attacks equal to half this spell’s level (round down).
Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell’s level Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the spell slot’s level for the
spirit makes a number of Rend attacks equal to half the spell’s level (round down), and it uses Breath Weapon.
Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 feet. Hit
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd. Wither and Bloom 2nd-Level Necromancy Casting
Time: 1 action Range: 60 feet Components: V, S, M (a withered vine twisted into a loop) Duration: Instantaneous You invoke both death and life upon a 10-foot-radius sphere centered on a point within
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
to be prepared if I only want to cast it without using a spell slot? A transmuter must have polymorph prepared, as normal, to cast it with the Shapechanger feature. Can Minor Conjuration create a copy
of a book, complete with all its text, if the wizard hasn’t seen all the text? No. In the case of a multipart object, the intent is that you must have seen all parts of the object to duplicate those
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
plant makes three Vine Lash attacks.
Vine Lash. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it is grappled (escape DC 15
dissolved and its body repurposed into a podling duplicate. Podlings are near-perfect mimics of the creatures they replace. Despite having the knowledge of those they mimic, podlings frequently miss the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the
feet until the start of that creature’s next turn.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Chilling Rend. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, scrying, wall of force
6th level (1 slot): flesh to stone, globe of invulnerability
7th level (1 slot): finger of death, simulacrum
8th level (1 slot): feeblemind, mind blank
9th level (1 slot
damage on a hit.
Manshoon Simulacrum Manshoon uses the simulacrum spell to create a magical duplicate of himself as needed. He has customized the spell to increase his simulacrum’s hit points at the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
duplicate of the captive emerges as a subservient podling. Nothing of the original creature remains, though its noncompostable gear might be recovered after the bodytaker plant is slain. A bodytaker
.
Actions
Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7, reach 20 ft. Hit: 17 (3d8 + 4) Slashing damage. If the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
prey into an attached pod where the captive is dissolved over the course of hours. After the process is complete, a duplicate of the captive emerges as a subservient podling. Nothing of the original
trait doesn’t function if the plant is reduced to 0 Hit Points by Poison damage or its remains are sprinkled with salt.
Actions
Multiattack. The plant makes three Vine attacks. It can replace one
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dodge action. Restoring or Replacing the Defender. If the defender has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The defender returns to life after 1
Proficiency Bonus)
Traits
Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes.
Actions
Force-Empowered Rend. Melee Attack Roll: Bonus equals your spell
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
this area casts a spell using a spell slot that deals Fire damage, treat the spell as if it were cast using a spell slot 1 level above the slot expended.
The cloud cover here is thick with ash that
grown man erupts from the clouds, grabbing a crew member and pulling them from the deck—and leaving a huge rend in the airship’s gunwale.
The air is split by a mighty roar as a blue-scaled dragon
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creatures that understand Abyssal)
CR 1/4 (XP 50; PB +2)
Actions
Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each
Languages Common, Druidic, Sylvan
CR 2 (XP 450; PB +2)
Actions
Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Vine Staff. Melee Attack Roll: +5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, raise dead 6th level (1 slot): circle of death Nature. Hags might seek to exert control over their environment and the creatures in it by mastering the following group of spells: 1st level (4 slots
): entangle, speak with animals 2nd level (3 slots): flaming sphere, moonbeam, spike growth 3rd level (3 slots): call lightning, plant growth 4th level (3 slots): dominate beast, grasping vine 5th level
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if
you speak
Challenge — Proficiency Bonus (PB) equals your bonus
Vigilant. The defender can’t be surprised.
Actions
Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and you expend a spell slot of 1st level or higher. The defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if you
speak
Challenge — Proficiency Bonus (PB) equals your bonus
Vigilant. The defender can’t be surprised.
Actions
Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
without expending a spell slot and requiring no material components. 79–84 The effects of a hallow spell (save DC 17), with one of its extra effects (DM’s choice), settle over the region for 24 hours
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Hit Dice affects the homunculus as described in the spell, but the wizard’s hit point maximum isn’t decreased. Can you cast darkness with a higher-level slot to end a spell of 3rd level or higher that
creates light? No. The darkness spell can dispel only a light-creating spell of 2nd level or lower, no matter what spell slot is used for darkness. Similarly, the daylight spell can dispel only a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. While their powerful mounts rend and tear foes to pieces, burrowsharks leap to the ground and cut down their foes without mercy. Burrowsharks are much like Black Earth guards, since both have uncanny
retreat, false life, shield
2nd level (3 slots): Maximilian’s earthen grasp,* shatter
3rd level (3 slots): erupting earth,* meld into stone
4th level (1 slot): stoneskin
Actions
Black Earth
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and good, scrying
6th level (1 slot): word of recall
7th level (1 slot): divine word
8th level (1 slot): antimagic field
Actions
Multiattack. Isperia makes two claw attacks. She can cast a
turn.
Claw Attack. Isperia makes one claw attack.
Cast a Spell (Costs 2 Actions). Isperia casts a spell of 3rd level or lower from her list of prepared spells, using a spell slot as normal
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, minor illusion
1/day each: enthrall, Nystul’s magic aura
Bonus Actions
Loot Likeness. The high fae magically transforms into a duplicate of a Small or Medium creature it can see. While transformed
spell fails and has no effect, but the spell slot used to cast it is not expended.
High Fae Noble High fae nobles regard themselves as the natural and obvious superiors of all in Eldraine. Many have