You call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Draconic Spirit
Large Dragon, Neutral
AC 14 + the spell’s level
HP 50 + 10 for each spell level above 5
Speed 30 ft., Fly 60 ft., Swim 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 14 | +2 | +2 |
Resistances Acid, Cold, Fire, Lightning, Poison
Immunities Charmed, Frightened, Poisoned
Senses Blindsight 30 ft., Darkvision 60 ft.; Passive Perception 12
Languages Draconic, understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Shared Resistances. When you summon the spirit, choose one of its Resistances. You have Resistance to the chosen damage type until the spell ends.
Actions
Multiattack. The spirit makes a number of Rend attacks equal to half the spell’s level (round down), and it uses Breath Weapon.
Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 feet. Hit:1d6 + 4 + the spell’s level Piercing damage.
Breath Weapon. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 30-foot Cone. Failure: 2d6 damage of a type this spirit has Resistance to (your choice when you cast the spell). Success: Half damage.
-
View User Profile
-
Send Message
Posted Sep 3, 2024Damn so level 8 this thing hitting five times for for 69 damage total, with 22 AC.
-
View User Profile
-
Send Message
Posted Sep 4, 2024Want to be a Drakewarden Ranger but don't want to play a Ranger? Here ya go.
-
View User Profile
-
Send Message
Posted Sep 18, 2024Wow this is a terrible spell. They nerfed it into the ground hard!
-
View User Profile
-
Send Message
Posted Sep 18, 2024They literally didn’t change anything other than removing the gem ancestry option. Not sure how that’s “nerfing it into the ground”
-
View User Profile
-
Send Message
Posted Sep 22, 2024If these were an option and are not any more force, necrotic, psychic, radiant, thunder then thats what you call a nerf the spell is literally half as good as it used to be and thats fact.
-
View User Profile
-
Send Message
Posted Sep 23, 2024I mean if it’s really that big of a deal to you then just use the old version. As I said other than that one little change nothing else is different.
-
View User Profile
-
Send Message
Posted Oct 15, 2024Lorewise, what is this "draconic spirit" supposed to be? Thats been bothering me with all af the Summon X spells.
-
View User Profile
-
Send Message
Posted Nov 11, 2024They have to save stuff to make us buy the forthcoming splat books.
-
View User Profile
-
Send Message
Posted Nov 23, 2024They should fix this. I need the gem babies
-
View User Profile
-
Send Message
Posted Nov 27, 2024The FTD (old) version also mentioned that this dragon is corporeal, therefore able to be mounted. Is that the same for this version? Also, is this able to take the dash action?
-
View User Profile
-
Send Message
Posted Jan 11, 2025Aye.
Homebrewing exists for good reason..... Corpo's often make meh decisions so Homebrew is there to save the day.
But aye, this change wasn't much of anything.
-
View User Profile
-
Send Message
Posted Feb 16, 2025At 18th level Draconic sorcery, you can pair this with Extend Spell meta-magic and get a free cast that lasts 24 hours, and doesn't require concentration.
-
View User Profile
-
Send Message
Posted Mar 8, 2025I feel like the breath weapon should scale on this.
-
View User Profile
-
Send Message
Posted Mar 10, 2025Bro this seems good but it sucks so hard.😑
-
View User Profile
-
Send Message
Posted Mar 10, 2025They should at least have better IN
-
View User Profile
-
Send Message
Posted Mar 28, 2025You're doing very bad math or something man. It's nowhere near that. At level 8 it's not that good, I think you're confused and not noticing it's a level 8 spell slot not you being level 8. So if you're casting it at 8th level it would have 22ac, 80hp, hits for 5-6d6+16= which averages about 32-35dpr if all attacks hit. There's a good chance it misses some rend attack t though especially because monsters you're fighting at level 15+ where you have lvl8 spell slots are pretty hard to hit.
-
View User Profile
-
Send Message
Posted Mar 30, 2025For a level 8 spell AC 22 is correct, 80 HP also, but the damage is more...
It has 4 Rend attacks (equal to half the spell’s level), so if it hits the 4 attacks, the damage will be 4 times 1d6 + 4 + 8 (spell level) giving a total of 4d6 + 48 = 60dpr AVG.
Don't forget the breathing weapon also, 2d6 if hits, 1d6 if fails.
-
View User Profile
-
Send Message
Posted Jul 22, 2025I'm thinking you meant 2 hours, not 2 minutes? @wagnarokker
-
View User Profile
-
Send Message
Posted Jul 23, 2025So, as written, I take it that the caster makes two choices, one for one of the Resistance types to affect themself, and the other for the type of Breath Weapon. Both of these choices must be made at the time of casting.
Everyone else I've asked in my group feels that there is only one choice (i.e., Choosing the resistance type also selects the breath type and vice-versa).
I feel like my perspective comes from reading the typical replies in the Sage Advice column, where they usually explain that if they wanted something to affect something else, it would say so.
Wondering if there is an "informed" answer on this?
-
View User Profile
-
Send Message
Posted Aug 13, 2025What size is the draconic spirit? Edit: just realized it says “large draconic spirit” my bad