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Returning 35 results for 'slot of root deafened variant'.
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Spells
Player’s Handbook
Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.
Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Spells
Player’s Handbook
One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns
, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
Spells
Player’s Handbook
Deafened conditions, and they can’t cast spells with a Verbal component.
When the storm appears, each creature in it makes a Constitution saving throw, taking 2d10 Radiant damage and 2d10 Thunder
creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The Radiant and Thunder damage increase by 1d10 for each spell slot level above 5.
Spells
Player’s Handbook
modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you finish describing the modified memories, the creature’s memory isn
Spell Slot. You can alter the target’s memories of an event that took place up to 7 days ago (level 6 spell slot), 30 days ago (level 7 spell slot), 365 days ago (level 8 spell slot), or any time in the creature’s past (level 9 spell slot).
Spells
Forgotten Realms: Heroes of Faerûn
its turn there, the creature makes a Constitution saving throw. On a failed save, the creature takes 3d6 Thunder damage and has the Deafened condition until the start of your next turn. On a successful
Resistance to Thunder damage, and ranged attack rolls against you are made with Disadvantage.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
entire community. To keep some semblance of order and to root out traitors, drow priestess of Lolth;priestesses of Lolth employ inquisitors. Inquisitors are chosen from the ranks of the priesthood
.
Variant: Demon Summoning
Drow Inquisitor (Summoner Variant);Variant: Demon Summoning
Some drow inquisitors have an action that allows them to summon a yochlol.
Summon Demon (1/Day). The drow
Monsters
Baldur’s Gate: Descent into Avernus
creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly
","rollDamageType":"thunder"} thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Nonmagical objects in the cone that aren't being held
Blindness/Deafness
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the
duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Monsters
Candlekeep Mysteries
magic, glyph of warding, slow
4th level (3 slots): blight, polymorph
5th level (2 slots): dominate person, seeming
6th level (1 slot): Otto's irresistible dance
For casting these spells, each hag
with her.Three Green Hag (Coven Variant);green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A
feats
spell and can cast it without Material components. Additionally, you always have the Augury spell prepared. You can cast it without a spell slot or spell components, and you must finish a Long Rest
a failed save, you have the Deafened condition until the end of your next turn. While Deafened, you have Disadvantage on ability checks and attack rolls.
Madam Eva
Legacy
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monsters
Curse of Strahd
): divination, freedom of movement, guardian of faith
5th level (2 slots): greater restoration, raise dead
6th level (1 slot): find the path, harm, true seeing
7th level (1 slot): fire storm
, regenerate
8th level (1 slot): earthquakeDagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation
Monsters
Fizban's Treasury of Dragons
sleep for years or decades while floating along the surface of the ocean, enjoying the warmth of the sun and letting vegetation take root on their shells. An angry ancient dragon turtle is terrible to
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
Androsphinx
Legacy
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Monsters
Basic Rules (2014)
, zone of truth
3rd level (3 slots): dispel magic, tongues
4th level (3 slots): banishment, freedom of movement
5th level (2 slots): flame strike, greater restoration
6th level (1 slot): heroes
Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns
Dissonant Whispers
Legacy
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Spells
Player’s Handbook (2014)
or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
At Higher Levels. When you cast
this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Monsters
Fizban's Treasury of Dragons
dragon turtles for solid ground.
Ancient dragon turtles might sleep for years or decades while floating along the surface of the ocean, enjoying the warmth of the sun and letting vegetation take root on
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-shaping they provide.
Variant: Flesh Warping
Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriex’s Warp Creature
back, granting it a flying speed of 30 feet.
31–35
The target’s ears tear free from its head and scurry away; the target is deafened.
36–40
Two of the target’s teeth
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target. Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Int 6 −2 −2
Wis 10 +0 +0
Cha 3 −4 −4
Immunities Deafened
Senses Blindsight 60 ft.; Passive Perception 10
Languages Understands Common and Druidic but can’t speak
CR 7 (XP
2,900; PB +3)
Actions
Multiattack. The blight makes two Branch attacks and uses Grasping Root.
Branch. Melee Attack Roll: +9, reach 15 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.
Grasping Root
Modify Memory
Legacy
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Spells
Basic Rules (2014)
memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered
. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).
Monsters
Fizban's Treasury of Dragons
along the surface of the ocean, enjoying the warmth of the sun and letting vegetation take root on their shells. An angry ancient dragon turtle is terrible to behold, radiating heat from the shell to boil
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target. Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on
itself on a success. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
)
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On
a success, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on
itself on a success. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on
itself on a success. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On
a success, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+0 +0
Con 22 +6 +6
Ability Score Mod Save
Int 10 +0 +0
Wis 18 +4 +4
Cha 12 +1 +1
Skills Perception +9
Resistances Fire, Necrotic
Immunities Deafened
Blight; on 5–6, Needle Blight; on 7–8, Vine Blight.
Actions
Multiattack. The blight makes two attacks, using Slam or Thorn Volley in any combination. It also uses Life-Draining Root.
Slam. Melee
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
move away. A deafened creature automatically succeeds on the save. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
30 ft.
STR
23 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
6 (–2)
WIS
10 (+0)
CHA
3 (–4)
Condition Immunities blinded, deafened
Senses blindsight 60 ft
) check to discern that the blight is animate.
Siege Monster. The blight deals double damage to objects and structures.
Actions
Multiattack. The blight makes one Branch attack and one Grasping Root
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Twig Blight Twig blights can root in soil, which they do when living prey are scarce. While rooted, they resemble woody shrubs. When it pulls its roots free of the ground to move, a twig blight’s
)
WIS
8 (−1)
CHA
3 (−4)
Skills Stealth +3
Damage Vulnerabilities fire
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Violet Fungus Violet fungi are giant purplish mushrooms that use root-like feelers to creep across cavern floors. They use the four stalks protruding from their central mass to lash out at prey
1 (−5)
WIS
3 (−4)
CHA
1 (−5)
Condition Immunities blinded, deafened, frightened
Senses blindsight 30 ft. (blind beyond this radius),
passive Perception 6
Languages
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
event. You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the
Restoration spell cast on the target restores the creature’s true memory. Using a Higher-Level Spell Slot. You can alter the target’s memories of an event that took place up to 7 days ago (level 6 spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
unleash a storm of flashing light and raging thunder in a 10-foot-radius, 40-foot-high Cylinder centered on a point you can see within range. While in this area, creatures have the Blinded and Deafened
only once per turn. Using a Higher-Level Spell Slot. The Radiant and Thunder damage increase by 1d10 for each spell slot level above 5.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
after a short rest, they have the potential to use certain spells more times in a day than other classes do. Restricting Class Access Without changing the way a class functions, you can root it more
an existing feature that can be used as a model? How does the new class feature compare to other features of the same level? Variant: Spell Points One way to modify how a class feels is to change how