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Returning 35 results for 'slot of rules dead vine'.
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Spells
Player’s Handbook
attack against a creature within 30 feet of the vine.
Using a Higher-Level Spell Slot. The number of creatures the vine can grapple increases by one for each spell slot level above 4.
You conjure a vine that sprouts from a surface in an unoccupied space that you can see within range. The vine lasts for the duration.
Make a melee spell attack against a creature within 30 feet of
Spells
Player’s Handbook
Initiative count, and it functions as a controlled mount while you ride it (as defined in the rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately
anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the steed that disappeared or a different one.
Using a Higher-Level Spell Slot. Use the spell slot’s
Monsters
Mordenkainen's Fiendish Folio Volume 1
. The needle lord makes 2 raking vine attacks.
Needle Volley. The needle lord makes up to 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Needle Volley"} needle attacks, but it cannot attack
the same target more than twice during its turn.
Raking Vine. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Raking Vine"} to hit, reach 10 ft., one target. Hit
Monsters
Guildmasters’ Guide to Ravnica
(3 slots): blight, giant insect, grasping vine
5th level (2 slots): cloudkill, insect plague
6th level (1 slot): circle of death, create undead
7th level (1 slot): finger of death, forcecage
Spore
level (4 slots): entangle, ray of sickness, sleep
2nd level (3 slots): Melf's acid arrow, ray of enfeeblement, spider climb, web
3rd level (3 slots): animate dead, plant growth, vampiric touch
4th level
Monsters
Baldur’s Gate: Descent into Avernus
): darkness, misty step, scorching ray (see “Actions” below)
3rd level (2 slots): animate dead, fireballMultiattack. The master of souls attacks twice with its flail.
Silvered Skull Flail. Melee
.
Ray of Sickness (1st-Level Spell; Requires a Spell Slot). Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Ray of Sickness"} to hit, range 60 ft., one creature. Hit: 9
Monsters
Tomb of Annihilation
False Appearance. While the creeper remains motionless, it is indistinguishable from an ordinary flowering vine.
Regeneration. The creeper regains 10 hit points at the start of its turn. If the
. Unless the bulb is destroyed, the corpse animates as a yellow musk zombie after being dead for 24 hours. The bulb is destroyed if the creature is raised from the dead before it can transform into a yellow
Monsters
Waterdeep: Dungeon of the Mad Mage
thoughts, mirror image, misty step
3rd level (3 slots): animate dead, counterspell, lightning bolt
4th level (3 slots): blight, fire shield, stoneskin
5th level (3 slots): cone of cold, Rary's telepathic
bond, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank
9th level (1 slot): time stop
*The archmage casts mind blank, stoneskin
Monsters
Baldur’s Gate: Descent into Avernus
sickness
2nd level (3 slots): blindness/deafness, gentle repose, hold person, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, magic circle, speak with dead, spirit guardians
, vampiric touch
4th level (3 slots): banishment, blight, death ward, divination, locate creature
5th level (2 slots): antilife shell, cloudkill, contagion, greater restoration
6th level (1 slot): create
Monsters
Baldur’s Gate: Descent into Avernus
; Requires a Spell Slot). Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit"} to hit, range 60 ft., one creature. Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType
spell slot of 2nd level or higher, the damage increases by 1d8;{"diceNotation":"1d8","rollType":"roll"} for each slot level above 1st.Those who follow Myrkul are either wizards or those who seek to
Monsters
Tomb of Annihilation
force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank
9th level (1 slot): time stop
*Syndra casts mind blank, stoneskin and mage armor
maximum drops to 0, Syndra dies and can’t be brought back from the dead until the death curse has ended (and if her soul hasn’t been devoured). Destroying the Soulmonger is the only way to halt
Mind Flayer Lich (Illithilich)
Legacy
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Monsters
Volo's Guide to Monsters
arrow, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill
, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power
Monsters
Guildmasters’ Guide to Ravnica
, ray of sickness
2nd level (3 slots): Melf's acid arrow, ray of enfeeblement, spider climb, web
3rd level (3 slots): animate dead, bestow curse, fear, vampiric touch
4th level (3 slots): blight
, Evard's black tentacles
5th level (2 slots): cloudkill, insect plague
6th level (1 slot): circle of death, create undead
7th level (1 slot): finger of death
Turn Resistance. The lich has advantage on
Necromancer
Legacy
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Monsters
Volo's Guide to Monsters
, ray of sickness*
2nd level (3 slots): blindness/deafness,* ray of enfeeblement,* web
3rd level (3 slots): animate dead,* bestow curse,* vampiric touch*
4th level (3 slots): blight,* dimension door
, stoneskin
5th level (2 slots): Bigby's hand, cloudkill
6th level (1 slot): circle of death*
*Necromancy spell of 1st level or higher
Grim Harvest (1/Turn). When necromancer kills a creature that is
Monsters
Waterdeep: Dragon Heist
level (3 slots): animate dead, fireball, fly
4th level (3 slots): blight, ice storm
5th level (1 slot): cone of coldDagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the result of imagination trying to account for a terrifying and
the wilds? Beware the dead riders who serve the Shadow Queen.”
—Scalan, Edgewall innkeeper
PoisonNecrotic
Lich
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Monsters
Basic Rules (2014)
, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word
Monsters
Waterdeep: Dungeon of the Mad Mage
cloud, magic missile, shield
2nd level (3 slots): darkness, knock, see invisibility, spider climb
3rd level (3 slots): animate dead, counterspell, lightning bolt
4th level (3 slots): greater
invisibility, polymorph
5th level (2 slots): animate objects, wall of force
6th level (1 slot): create undead, flesh to stone
7th level (1 slot): finger of death
Legendary Resistance (3/Day). If Muiral fails
Madam Eva
Legacy
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monsters
Curse of Strahd
): divination, freedom of movement, guardian of faith
5th level (2 slots): greater restoration, raise dead
6th level (1 slot): find the path, harm, true seeing
7th level (1 slot): fire storm
from evil and good
2nd level (3 slots): lesser restoration, protection from poison, spiritual weapon
3rd level (3 slots): create food and water, speak with dead, spirit guardians
4th level (3 slots
Orcus
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Monsters
Out of the Abyss
Wand of Orcus. The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, Orcus can use an action to cast animate dead, blight, or speak
with dead. Alternatively, he can expend 1 or more of the wand’s charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Master of Undeath. Orcus can cast animate dead (at will) and create undead (3/day). He chooses the level at which the spells are cast, and the creatures created by them remain under his control
will: animate dead (as an action), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word killOrcus can take 3 legendary actions, choosing from the options
Monsters
Icewind Dale: Rime of the Frostmaiden
laughter
2nd level (3 slots): darkvision, hold person, ray of enfeeblement
3rd level (3 slots): animate dead, Leomund's tiny hut, vampiric touch (see “Actions” below)
4th level (2 slots
): arcane eye, blightVampiric Touch (3rd-Level Spell; Requires a Spell Slot). Melee Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Vampiric Touch"} to hit, reach 5 ft., one
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
spell slot used to cast it is not expended.High fae mages are some of the mightiest magic users among the faeries of Eldraine. These skilled spellcasters have mastered the arcane art of dealmaking
, embodying the natural splendor and danger of the wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must
Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe
of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill
Turn Resistance. The lich has
monsters
. Wilfred makes one Object Slam attack.Lord Wilfred Godefroy rules the afterlife of all who die in Mordent. Arrogant, impatient, and vengeful, the Darklord seeks any opportunity to exert his control and
. He uses his control over the dead to influence the living, threatening to harm his victims’ dead loved ones if they don’t obey his fickle commands.
A generation ago, the creators of the
Monsters
Waterdeep: Dungeon of the Mad Mage
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical
with spell attacks). He can cast disguise self and invisibility at will. He can cast fly and lightning bolt once each without expending a spell slot, but can’t do so again until he finishes a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Acid Spray","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the
floor with their sharp legs.
In addition to having an acute sense of smell, kruthiks can see in the dark and can detect vibrations in the earth around them. They take the scent of their own dead as a
Monsters
Tomb of Annihilation
level (4 slots): expeditious retreat, false life, magic missile, shield
2nd level (3 slots): blindness/deafness, hold person, misty step
3rd level (3 slots): animate dead, counterspell, fireball
4th
level (3 slots): blight, polymorph
5th level (2 slots): contact other plane, geas
6th level (1 slot): create undead
Magic Resistance. Ras Nsi has advantage on saving throws against spells and
Monsters
Eberron: Rising from the Last War
missile, shield, sleep
2nd level (3 slots): blur, detect thoughts, mirror image
3rd level (3 slots): animate dead, counterspell, fireball, fly, lightning bolt
4th level (3 slots): blight, confusion
, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
monsters
/Day Each: Animate Dead, Dimension Door, Modify Memory, Plane Shift, Scrying
1/Day Each: Chain Lightning, Finger of Death, Power Word KillSiphon Spell. Azalin casts Counterspell in response to the spell
obeyed by the living and the dead. When he first appeared before his people, he adopted an illusion of the form he possessed in life: that of a middle-aged human man with dark hair and a superior
Spells
Tasha’s Cauldron of Everything
You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.
Until the spell ends, any attack you make deals 1d8 extra
.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.
Spells
Lost Laboratory of Kwalish
You temporarily summon three familiars — spirits that take animal forms of your choice. Each familiar uses the same rules and options for a familiar conjured by the find familiar spell
per turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you conjure an additional familiar for each slot level above 2nd.
Monsters
Tales from the Yawning Portal
(1 slot): circle of death
* Conjuration spell of 1st level or higher
Turn Resistance. Var has advantage on saving throws against any effect that turns undead.Paralyzing Touch. Melee Spell Attack: +9
next 24 hours.After failing in an earlier task for the Red Wizards, the lich Tarul Var is sequestered within the Doomvault (Dead in Thay), where he tries to avoid the attention of Szass Tam
Backgrounds
Guildmasters’ Guide to Ravnica
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
Golgari, no fear of death or taboo about the dead, just a fierce affirmation of the cycle.
Skill Proficiencies: Nature, Survival
Tool Proficiencies: Poisoner’s kit
Languages
Flail Snail
Legacy
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Monsters
Volo's Guide to Monsters
spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy
more on a single turn, one of its tentacles dies. If even one tentacle remains, the snail regrows all dead ones within 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Flail Tentacles"} days. If
Monsters
Baldur’s Gate: Descent into Avernus
creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly
: bless, cure wounds, protection from evil and good
1/day each: banishment, heal, raise dead, shapechange (into a golden-furred mammoth with feathered wings and a flying speed of 120 ft.), teleport