Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'slots of realm did view'.
Other Suggestions:
slot of reach did vine
slot of reach did vines
Transmuter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
hit with spell attacks). The transmuter has the following wizard spells prepared:
Cantrips (at will): light, mending, prestidigitation, ray of frost
1st level (4 slots): chromatic orb, expeditious
retreat,* mage armor
2nd level (3 slots): alter self,* hold person, knock*
3rd level (3 slots): blink,* fireball, slow*
4th level (3 slots): polymorph,* stoneskin
5th level (1 slot): telekinesis
Sahuagin Priestess
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.
The self-styled rulers of sahuagin ocean domains are
has the following cleric spells prepared:
Cantrips (at will): guidance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon (trident
Monsters
Bigby Presents: Glory of the Giants
Earth. These giants view the surface world not as a realm of dream but as a nightmare worthy only of destruction, so they lend their strength to cults that plan to reduce the world to rubble
Monsters
Keys from the Golden Vault
Magic Resistance. The simulacrum has advantage on saving throws against spells and other magical effects.
Simulacrum. The simulacrum can’t regain expended spell slots or use the properties of
the shard solitaire (diamond);shard solitaire necklace. (The shard solitaire is currently attuned to the Far Realm entity trapped inside.)
If the simulacrum drops to 0 hit points, it turns to snow
monsters
originate from the alien domain of Bluetspur (see “Other Domains of Dread”). In seeking a cure for their degenerating elder brain, the illithids of that realm tried radical experiments. The
; mental energy.
mind flayer;Mind flayers loathe vampire mind flayers and view them as abominations. Nevertheless, they employ their warped brethren in desperate pursuits, such as preserving the elder
Monsters
Phandelver and Below: The Shattered Obelisk
and forgotten caverns, spewing warped progeny so it can multiply. As such, many mind flayers view encephalon clusters as insidious viruses. If left unchecked, a single encephalon cluster can quickly
become a gorging menace that can overrun an entire mind flayer colony.
Encephalons
When an illithid colony lays its eggs dangerously close to a Far Realm rift, an egg sac has a chance to mutate into
Sahuagin Baron
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.
The
Monsters
Curse of Strahd
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of coldDagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5
Monsters
Candlekeep Mysteries
","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). Valin has the following cleric spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command
, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): clairvoyance, dispel magic
4th level (3 slots): divination, dimension door
5th level
Monsters
Curse of Strahd
cleric spells prepared:
Cantrips (at will): guidance, light, mending, thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
classes
Player’s Handbook
, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.
Warlocks view their patrons as resources, as means to the end of achieving magical
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons&rsquo
appreciate the company of other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
in the depths of the Underdark, deep dragons are nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that
dragons appreciate the company of other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of evil. Having one horn is most common, but a particularly fierce ki-rin might have two horns or a set of antlers like those of a great stag.
In many lands, common folk view ki-rins as heralds of
change in weather to persist.
Pure Waters. Water flows pure within 3 miles of a ki-rin’s lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Realm of Respite. Curses
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Features of Thither The following physical features can be found across the realm of Thither. Thither View Player Version
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks
piece together arcane secrets to bolster their own power. Warlocks view their patrons as resources, as means to the end of achieving magical power. Some Warlocks respect, revere, or even love their
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black
. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Transmuter Transmuters are specialist wizards who embrace change, rail against the status quo, and view magical transmutation as a path to riches, enlightenment, or apotheosis. Transmuter Medium
, prestidigitation, ray of frost
1st level (4 slots): chromatic orb, expeditious retreat,* mage armor
2nd level (3 slots): alter self,* hold person, knock*
3rd level (3 slots): blink,* fireball
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black-and
other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Features of Yon Yon is a realm of rocky peaks, thunderclouds, and howling winds. The narrow ledges and footpaths that curl around the mountains make foot travel possible, but such routes are arduous
, and dead ends are common. Skittish goats leap and bound across the mountain slopes with ease, but they avoid strangers. To see farther than a mile or two, one must ascend to high ground, where the rain and winds are particularly fierce. Yon View Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mount Arak Miles of tunnels run beneath Tepest’s forests and vales, all of which eventually lead to vast hidden caverns beneath the dramatic peaks of Mount Arak. The fey create their homes in a realm
of glowing crystals and mist-filled fissures. Dozens of different species live here, under the seelie Queen Maeve and the unseelie Prince Loht. These siblings jointly rule their hidden realm together
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
center of the action. The souls of sacrifices provide the magical power to open a pathway between the Nine Hells and the Material Plane. The Red Wizards will then guide Tiamat as she claws her way into the mortal realm.
Map 17.2: Tiamat’s Temple
View Player Version
Tiamat’s Temple The temple in the caldera of the Well of Dragons is the same temple that marks the center of Tiamat’s realm on Avernus. The Red Wizards’ ritual has brought it here to act as a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Zorhanna Adulare The real Zorhanna is trapped inside the shard solitaire, where she is under attack by the Far Realm entity trapped in there with her. Using the power of the shard solitaire, the Far
Realm entity has created a simulacrum of Zorhanna. Zorhanna’s Simulacrum Zorhanna Adulare’s simulacrum appears identical to Zorhanna: a tall elf with purple skin and long, pale hair. The simulacrum
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, demons, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power. Warlocks view their patrons as resources, as means to the end of achieving
in the Warlock Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, an ancient realm that once controlled much of the North, the stronghold consists of seven overlapping towers; however, its upper levels have long since collapsed to heaps of crumbling masonry. Only the ground floor is still sound enough to be habitable. Cragmaw Castle View Player Version
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nykthos The Nykthos is a nexus point between the mortal realm and Nyx. The site bears the name of the first Nyxborn, a divine artisan tasked with building altars to the gods so they could be
worshiped by mortals. Built on a vast plain high in the mountains, the temple forms a mighty semicircle upon a field of starry marble. Its position at the peak of Mount Carian affords it an unobstructed view
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
serve a greater force. Once Humanoids—such as humans, dwarves, and elves—the cultists embraced the power of the Far Realm and transformed into Humanoid mutates (see appendix A). They believe the
obelisk provides them a conduit to an entity from the Far Realm. A malevolent Aberration called an encephalon cluster (see appendix A) never leaves the obelisk’s side. The encephalon cluster occasionally
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
take pride in my work, and I like to keep all my business dealings honest.”
Bond. “Port Nyanzaru is my home. I take a dim view of those who would bring harm to the city and its inhabitants.”
Flaw
level (6 slots): magic missile, shield, sleep
2nd level (4 slots): detect thoughts, knock
3rd level (3 slots): clairvoyance, tongues
4th level (3 slots): dominate beast, stoneskin
5th level (3
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, the struggle with evil isn’t a philosophical trial—it is an active war. East of the rugged Theospine Mountains spreads the peaceful realm of Nidala, where the virtuous knights of the Circle guard
their lands against wickedness beyond and within. To the mountains’ west lies the ruined land of Avonleigh, the birthplace of the knightly Circle; this realm fell to evil long ago and has become overgrown
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the level smells foul but is harmless (see the “Elemental Ooze” sidebar). View Player Version ELEMENTAL OOZE
The orb in area 4 weeps a steady stream of ooze channeled from the Swamp of Oblivion
, the border realm between the Elemental Planes of Earth and Water. This ooze is a thick, viscid brown effluvium with streaks of orange, green, yellow, and black. It smells like rotten eggs and sticks to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor’s Hold Features Dyson Logos Map 4.12: Karontor’s Hold View Player Version Map 4.12 shows Karontor’s Hold, including the following features: Far Realm Distortion. The physical structure of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
temple. The knights are contemptuous of other elemental cultists, whom they view as depraved lunatics. Under lord commander Thurl Merosska, the Feathergale Knights see themselves as elite men and
sophistication, each has sealed that pact with the murder of a sentient being — deaths the knights have dubbed necessary for the security of the realm. The knights have access to wingwear, as described in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Watchtower On the southern end of the hill stands a tall spire with a commanding view of the surrounding terrain. When Captain Nenlast drew from the Deck of Many Things, a wave of energy from the Far
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mountains to the west, south, and east shield the interior from the sea and from the view of sailors. The rivers are so sluggish that it can be difficult determining which direction is upstream and
which is down. The rivers pick up speed only where they thunder down through steep-sided gorges. The safest entry points into this overgrown realm (“safest” is a relative term in this context) are on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sponsoring and then leading adventuring expeditions into Undermountain. One of the items they recovered from the dungeon was a tablet of black crystal that allowed contact with entities of the Far Realm
mad, and it didn’t take long for the madness to spread to other members of the Shadowdusk family and come into public view. As the family’s behavior grew more bizarre, local broadsheets circulated