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Returning 35 results for 'slots share'.
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Monsters
Candlekeep Mysteries
the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): charm person, witch bolt
2nd level (3 slots): alter self, suggestion
3rd level (3 slots): dispel
magic, glyph of warding, slow
4th level (3 slots): blight, polymorph
5th level (2 slots): dominate person, seeming
6th level (1 slot): Otto's irresistible dance
For casting these spells, each hag
Monsters
Eberron: Rising from the Last War
level (4 slots): bless, command, create or destroy water
2nd level (3 slots): augury, calm emotions, hold person
3rd level (3 slots): daylight, dispel magic, spirit guardians
4th level (3 slots
): banishment, divination, guardian of faith
5th level (2 slots): dispel evil and good, flame strike (see “Actions” below), scrying
6th level (1 slot): forbiddance, planar ally
7th level (1
Monsters
Baldur’s Gate: Descent into Avernus
the following wizard spells prepared:
Cantrips (at will): mage hand, message, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see “Actions
” below), shield
2nd level (2 slots): darkness, misty stepMultiattack. The skull lasher makes two attacks with its flail.
Iron Skull Flail. Melee Weapon Attack: +2;{"diceNotation":"1d20+2
Monsters
Icewind Dale: Rime of the Frostmaiden
":"Spellcasting"} to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, guidance, resistance
1st level (4 slots): animal friendship, fog cloud, speak with
animals
2nd level (3 slots): animal messenger, moonbeam, pass without trace
3rd level (3 slots): conjure animals, sleet storm, wind wall
4th level (3 slots): hallucinatory terrain, ice storm
5th level
Monsters
Baldur’s Gate: Descent into Avernus
:
Cantrips (at will): chill touch (see “Actions” below), mage hand, message, prestidigitation
1st level (4 slots): burning hands, detect magic, ray of sickness (see “Actions” below), shield
2nd level (3 slots
): darkness, misty step, scorching ray (see “Actions” below)
3rd level (2 slots): animate dead, fireballMultiattack. The master of souls attacks twice with its flail.
Silvered Skull Flail. Melee
Night Hag (Coven Variant)
Legacy
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Monsters
Monster Manual (2014)
the following spells from the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
3rd level (3 slots): bestow curse, counterspell, lightning bolt
4th level (3 slots): phantasmal killer, polymorph
5th level (2 slots): contact other plane, scrying
6th level (1 slot): eyebite
Green Hag (Coven Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
’s spell list but must share the spell slots among themselves:
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
3rd level (3 slots): bestow curse
, counterspell, lightning bolt
4th level (3 slots): phantasmal killer, polymorph
5th level (2 slots): contact other plane, scrying
6th level (1 slot): eyebite
For casting these spells, each hag is
Sea Hag (Coven Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
3rd level (3 slots): bestow
curse, counterspell, lightning bolt
4th level (3 slots): phantasmal killer, polymorph
5th level (2 slots): contact other plane, scrying
6th level (1 slot): eyebite
For casting these spells, each hag
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
her sisters are kindred souls, like the members of a dark sorority or sisterhood. Even though hags don’t like each other, they share knowledge and trade secrets, helping them to keep abreast of worldly
coven spell lists are given below. Death. For a coven whose members are obsessed with death and the ability to manipulate it, an appropriate spell list would be: 1st level (4 slots): false life
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
such creatures typically share the druid’s disposition. Ice Sickle. A frost druid can carve a sickle out of ice, requiring a total of 24 hours for the work. Bitter cold courses through this weapon
spellcasting ability is Wisdom (spell save DC 14; +6 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, guidance, resistance
1st level (4 slots): animal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular—the gnome inventor Vi—has run a multiverse-spanning business
armor, medium armor, shields, thieves’ tools, tinker’s tools. Spell Slots. Add half your levels (rounded up) in the artificer class to the appropriate levels from other classes to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the following spells from the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don’t like each
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard’s spell list but must share the spell slots among themselves:
1st level
(4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
3rd level (3 slots): bestow curse, counterspell, lightning bolt
4th level (3 slots): phantasmal killer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, shocking grasp (see “Actions” below)
1st level (4 slots): mage armor,* shield, sleep
2nd level (3 slots): arcane lock,* detect thoughts,* suggestion*
3rd level (2 slots): counterspell, lightning
“Behind Bars”) or break him out of prison. Gant has no information that can help the characters find the lost Netherese city, but he’s willing to share what he considers to be common knowledge about the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spells change one substance into another, call meteors from the sky, or open portals to other worlds. Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of
Features table. As a Multiclass Character Gain the Hit Point Die from the Core Wizard Traits table. Gain the Wizard’s level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
personable Volo is more than willing to share 1d4 + 1 rumors from the Jungle Rumors table at the end of chapter 1, which he’s overheard since arriving in Port Nyanzaru. VOLO’S TRAITS
Ideal. “I have no
hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): friends, mending, prestidigitation
1st level (2 slots): comprehend languages, detect magic, disguise self
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, such as scholarly tomes, mystical rites, and peasant tales. The college’s members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of
, Druid, or Wizard spell list or any combination thereof (see a class’s section for its spell list). A spell you choose must be a cantrip or a spell for which you have spell slots, as shown in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
from the sky, or open portals to other worlds. Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of magic, particularly the categorization of spells into
Die from the Core Wizard Traits table. Gain the Wizard’s level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in “Creating a Character” to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the legends that the derro tell about their race and the story that the duergar believe share a grain of truth. According to the duergar, the derro are descended from dwarves of a clan that was left
hit with spell attacks). The derro knows the following sorcerer spells:
Cantrips (at will): acid splash, mage hand, message, prestidigitation, ray of frost
1st level (4 slots): burning hands
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they formed a coven dedicated to
slots): charm person, witch bolt
2nd level (3 slots): alter self, suggestion
3rd level (3 slots): dispel magic, glyph of warding, slow
4th level (3 slots): blight, polymorph
5th level (2 slots
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
touch, mage hand, minor illusion, prestidigitation, ray of frost
1st level (4 slots): expeditious retreat, ice knife,* magic missile, shield
2nd level (3 slots): blur, hold person
3rd level (2
slots): sleet storm
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Crushing Wave Reaver The foot soldiers of the Crushing Wave
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintain their physical forms. While many undying councilors spend their days advising the living, some devote years projecting their consciousness into the Astral Plane, seeking new knowledge to share
:
Cantrips (at will): guidance, mending, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, create or destroy water
2nd level (3 slots): augury, calm emotions, hold
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
spells prepared:
Cantrips (at will): guidance, sacred flame, thaumaturgy
1st level (4 slots): bane, bless, cure wounds, guiding bolt (see “Actions” below)
2nd level (3 slots): blindness/deafness
, hold person, silence
3rd level (2 slots): sending, spirit guardians
Tactical Discipline. The black gauntlet has advantage on all ability checks and saving throws made during combat.
Actions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
platinum rod as part of its components. Each rod is worth 20 gp. Door. The door exiting this area is made of steel, and is closed and locked. Its only features are three 6-inch-wide slots set in a row at
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them
can be level 6+. For example, if you’re a level 6 Druid, you can recover up to three levels’ worth of spell slots. You can recover a level 3 spell slot, a level 2 and a level 1 spell slot, or three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, escapes using greater invisibility, leaving his forces to die fighting the hezrou. He has expended all his spell slots and must drink a potion (see “Treasure” below) to restore his lost hit points. If he
Shindreer has proven harder to kill than Vlonwelv anticipated. If the characters killed Vlonwelv on level 10 and they share this information with Shindreer, she becomes enraged that they deprived her of that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, you can share this benefit with them for that save. You can’t use this feature if you have the Incapacitated condition. College of Glamour Weave Beguiling Fey Magic The College of Glamour traces its
scholarly tomes, mystical rites, and peasant tales. The college’s members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of state, where
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who’ve used all their spell slots. Local thieves pay them to look the other way when ordered to do so, which becomes important later in the episode. When the characters approach, Captain Truff steps
, strapping female human who has seen her share of scuffles and doesn’t back down from a fight. If something took her out, it must be powerful. By contrast, Constable Boot is a runty male human, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
prepared: Cantrips (at will): druidcraft, poison spray, shillelagh
1st level (4 slots): cure wounds, entangle, faerie fire, thunderwave
2nd level (3 slots): barkskin, flaming sphere
Standing with
. Interaction. When the characters arrive, Belak says loudly, “Hold a moment, you know not what you do!” If the characters engage him in conversation, he can share the following information: What are you
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Charisma (Persuasion) check. The characters can change her attitude to indifferent, reducing the check DC to 10, with a suitable bribe (at least 100 gp). Ghared can share any of the following information if
level (4 slots): color spray, shield, silent image
2nd level (2 slots): hold person, shatter
Snurrevin has a familiar, a rat named Browngnaw, that hides in the shadows near the unlit forge to the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
intricate, abstruse patterns nearby. 19–27 Local plants and animals share a malevolent intelligence. Roll a d6. On a 1–2, an insect plague spell is centered on one random creature in the region. On a 3–4
Dexterity saving throw or be enclosed in Otiluke’s resilient sphere for 1 minute. 16–20 One random creature in the region that has expended spell slots regains one expended spell slot of a random
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Zorhanna, but neither sprite dares speak out for fear of inviting the Adulares’ wrath or a stern lecture from Oren, the satyr head of staff. A character can convince either sprite to share their concerns
and remind them of any mundane tasks they might have forgotten. Oak doesn’t normally share information with strangers, but Zorhanna and Eliphas have ignored the painting of late, and Oak is dying to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
three-mile radius (including those within the spire) are suppressed for 24 hours, and spellcasters are drained of any unexpended spell slots. Living spells, constructs, and other magically created
spellbook. Professor Skant is excited by the discovery of the scroll of tarrasque summoning, since the tarrasque is one of its areas of expertise. The professor orb knows all the tarrasque lore in the Monster Manual, as well as the monster’s traits, which it’s happy to share with the party.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, the relief’s eyes stop glowing, and opening the door again from this area requires the expenditure of more spell slots. The door can be opened from the east side like any normal door. T5: Cave of Seven
. Acererak’s magic confines the statues to this room, but previous adventurers have told them about surrounding areas. The statues can share details about what’s in areas T16 and T18. Treasure. One of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
spell fails, but any spell slots or charges aren’t wasted.
X8: Voalsh’s Quarters The door to this room from the hall bears small dots that read, in Qualith, “Chambers of Voalsh, whose fearsome wings
seen fit to share its fluid with anyone other than the mind flayer cultists for many years. X12: Sleeping Pods The walls here are lined with stone pods, each filled with a phosphorescent goo and just






