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Returning 35 results for 'smiles of rest down victory'.
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skills of rest down victor
skills of rest down victory
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spies of rest down victor
Magic Items
Curse of Strahd
one.
Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to the parapets. In the end, Markovia never returned to Barovia
;s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Monsters
Mythic Odysseys of Theros
Short or Long Rest). The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 (5d6
through endless games of skill. Once a threat is overcome, though, satyrs are quick to engage in their favorite part of battle: the victory celebration.
Monsters
Icewind Dale: Rime of the Frostmaiden
(Recharges after a Short or Long Rest). When the werebear takes damage, it reduces the damage taken by 10 (1d12 + 4);{"diceNotation":"1d12+4","rollType":"roll","rollAction":"Stone"}.Goliath legends speak of
-flung corners of the dale. If they flee like cowards, Oyaminartok laughs and lets them go to wander in obscurity. If they challenge Oyaminartok to a fight, the Winter Walker smiles and tests their
monsters
overrun by the dead. A cunning authoritarian, she believes any tactics—no matter how immoral—are permissible in the pursuit of victory. The Mists torment her by keeping her ever on the edge
Long Rest in the domain, roll 1d20. On a 1, the creature doesn’t remove any Exhaustion levels as a result of finishing that rest, and the creature gains 1 Exhaustion level.
If Drakov dies, these effects end immediately.
Monsters
Fizban's Treasury of Dragons
"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a
unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real
Monsters
Fizban's Treasury of Dragons
or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call
not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my
. (Any)
4
Order. An organized hoard makes me happy—and you don’t want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Completing the Mission Once the characters open Wheelwatch’s gates, Raven sends in her troops to clear out any remaining Dragon Army resistance. She suggests the characters rest and recuperate, then
return to Kalaman with a letter from Raven informing Marshal Vendri of their victory. Any Dragon Army soldier taken captive during the mission makes one of the following claims: Futile Victory. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
use this trait, you can’t do so again until you finish a long rest. Champion of Victory Piety 50+ Iroas trait You can increase your Strength or Charisma score by 2 and also increase your maximum for that score by 2.
justice. What’s more, the victory of the strong gives them glory, but the victory of the weak gives glory to Iroas. Why did Iroas seek you out as a champion? Perhaps you proved your courage even when
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akros Only victory endures.
—Akroan motto
The walled polis of Akros stands defiantly atop a precipitous cliff. The unforgiving mountains around it serve as a shield between its holdings and the
rest of Theros. Few have ever dared to attack its famed fortress, the Kolophon, and no attack has ever breached its walls. To the residents of Theros, the Akroans hold near-mythical status: feared
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
later for each time they were delayed during the “Perils at Sea” section. This order influences events in the following sections. If the characters took a long rest or made a lengthy detour after Sytri
and Tol left Glorium, the characters arrive in Grakenok after their rivals have already defeated the threat there. Proceed with the “Victory at Grakenok” section.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dolls are made of porcelain, others of cloth. All have round, beady eyes and perfectly painted smiles. Granny Goosefinger also has three magnifying glasses, one spyglass, and ten mirrors for sale. If any
of haunted dolls for 3 days. Every time the character finishes a long rest during that period, they must make a DC 15 Wisdom saving throw. On a failed saving throw, the rest restores none of the character’s Hit Dice. A Remove Curse spell or similar magic ends this effect.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dreams of Perfection Anyone who sleeps in I’Cath enters Tsien Chiang’s dream of a bustling, beautiful city filled with smiling people. But the forced smiles hide desperation from the watchful eyes of
statistics they do in waking life. If a creature dies in the dream, it takes 3d6 psychic damage, returns to the waking world, and does not receive any benefit from the rest that just ended. The Nightingale
Goblin
Legacy
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Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters enter the tavern, read the following: The pulquería’s walls are painted with murals that depict a series of armed conflicts, with locals celebrating victory at the end. A candlelit altar behind
characters who are hungry and has a spare room if anyone needs to rest. Characters who chat with Rufina learn the following: The mural was painted by Rufina and is an abstraction of San Citlán’s history
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
hit points. If the patrons’ team wins a match, each combatant on the team receives 100 talons. The matches have one-hour breaks between them, allowing participants to take a short rest in the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
summons them to the temple (area A5). Read the following text when the characters arrive: Elder Runara smiles as you approach. “I have something to show you,” she says. There’s a flash like a silent stroke
came to the island a few months ago and studied with her at Dragon’s Rest. Five days before the characters’ arrival, he argued with her, angrily rejected her teaching of peace, and stormed away from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her abbey. They confronted Markovia and were destroyed to a one. Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to
her remains linger there yet. The essence of Markovia’s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
of each match, and they have no time to rest between matches. Victory in a match goes to the side that reduces all combatants on the other side to 0 hit points. Match 1: Thrasher and Gnasher Two
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
Maglubiyet and his priests. Zariel’s cultists can gain the Ferocious Surge trait. Cult leaders can also gain the Infernal Tactics trait. Ferocious Surge (Recharges after a Short or Long Rest). When this
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Personality Traits d8 Trait
1 I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2 I am constantly aware of
themselves. (Any)
4 Order. An organized hoard makes me happy—and you don’t want to see me unhappy. (Lawful)
5 Preparation. Justice and righteousness do not guarantee victory. Planning and tactics
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most
happy—and you don’t want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, either as a ghost or when in possession of a host, Fidelio’s ghost is laid to rest. “Victory at last!” says the ghost as it fades away. Afterward, Tyr bestows a blessing of protection (see
. Fidelio’s convictions are so strong, however, that his spirit cannot rest until it defeats Netherskull in battle. The ghost has confronted the death tyrant many times on its own, but these battles are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohit to reveal the following details: Long ago, Jijibisha Manivarshi made a deal with a wicked god to give her fiendish powers that would ensure her victory in the Shankha Trials. Adirohit was
Amanisha’s victory. While Adirohit is a captive now and has been used by Jijibisha, he was not when he sank Manivarsha. It’s up to the characters to determine whether or not they free Adirohit. Amanisha
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
each member of your party.
At the other end of the table stands a tall, pale man. He wears regal, red garb, and his raven hair comes to a prominent widow’s peak. He smiles menacingly at you as he
character fails to leave the graveyard, that character must eventually make camp. When a character finishes a long rest in this haunted zone, the character gains 1 level of exhaustion, doesn’t gain
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
robe. She smiles as she draws near and extends her arms in greeting.
“Welcome to Dragon’s Rest,” she says. “May Bahamut’s guidance lead you to whatever you seek.”
This is Elder Runara, the leader
Meeting the Inhabitants Read this text when the characters first climb the path to Dragon’s Rest: Your arrival quickly draws the attention of the entire population of the place—which consists mostly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are close to freeing the woman, the tree begins to rise on its own. Two other trees standing nearby shift back along the ground as the elf stands and smiles, showing no sign of injury.
“Heroes at last
alerts the 3 ettercaps and 7 giant spiders lurking nearby. The ettercaps attack with web garrotes, while the spiders use the webs to drop into the party’s midst. If two ettercaps or five spiders are slain, the rest flee.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
then even as you are close to freeing the woman, the tree begins to rise on its own. Two other trees standing nearby shift back along the ground as the elf stands and smiles, showing no sign of
through the webbing alerts the 3 ettercaps and 7 giant spiders lurking nearby. The ettercaps attack with web garrotes, while the spiders use the webs to drop into the party’s midst. If two ettercaps or five spiders are slain, the rest flee.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dwarf officiating the ceremony: East of the statue are several robed dwarves engaged in a ceremony. As they turn toward you, smiles light up their faces.
“Ah! More guests!” says the female dwarven
priest officiating the ceremony. “Welcome to the wedding.” The rest of the wedding party beckons for you to join in.
If the characters seem suspicious or threaten them in any way, the dwarves end their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the floor.
“Oh, there you are!” The figure is Buppido. He wipes his hands on his vest and smiles viciously. “I didn’t expect you to find me here, with my shrine nearly finished! And power! My
narrow tunnels. Pelek doesn’t know about the pygmywort mushrooms. Pelek asks the characters to take one or more parts of him to Blingdenstone and bury his remains there, so that his spirit can rest. It’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. When the first character enters the room, Muiral becomes visible as he casts a wall of force spell, using the barrier to cut off that character from the rest of the party. He then engages the
. A few translations include the following:
"The Spider Queen blesses House Auvryndar! The battle to break House Freth’s hold on the passages below brings victory after victory. We have seized key
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L5. Jagged Sanctum This stone structure rises ominously above the rest of the temple complex. It resembles a giant stone flower growing in the heart of the forest. Stone steps draped with a long red
block later in the adventure). At the center of the chamber is an artificial pool filled with water and covered with floating lilies. The stolen pages from The Book of Inner Alchemy rest on an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. Extra Attack 6th-level Bladesinging feature You can attack twice, instead of once, whenever you take
Victory 14th-level Bladesinging feature You can add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest
target. Hit: 7 (1d6 + 4) piercing damage.
Reactions
Stone’s Endurance (Recharges after a Short or Long Rest). When the goliath takes damage, it reduces the damage taken by 9 (1d12 + 3).
Goliath
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heart and gives me power. (Any)
4 Fury. My only release from life’s endless grind is surrendering to my inner beast. (Evil)
5 Ruthlessness. The ends justify the means and victory is to be
when you finish a long rest. Constitution is your spellcasting ability for this spell. Mogis’s Votary Piety 10+ Mogis trait You can cast blinding smite with this trait. Once you cast the spell in this