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                        Returning 34 results for 'smite class'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     (spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
                                                
                                            
                                                
                                                    , staggering smite
Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed instead.
Magic Resistance. Rak Tulkhesh has advantage on saving throws against spells and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
                                                
                                            
                                                
                                                     spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt, 
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Blackguard Blackguard
 Medium humanoid (any race), any non-good alignment
 Armor Class 18 (plate)
 Hit Points 153 (18d8 + 72)
 Speed 30 ft.
   STR
 18(+4)
 
  DEX
 11(+0)
 
  CON
 18(+4
                                                
                                            
                                                
                                                     the following paladin spells prepared:
 1st level (4 slots): command, protection from evil and good, thunderous smite
 2nd level (3 slots): branding smite, find steed
 3rd level (2 slots): blinding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Character Classes Character class provides a characterâs most exciting capabilities. This chapter offers twelve classes, each of which contains four subclassesâall summarized below. Barbarian. Storm
                                                
                                            
                                                
                                                     Lore to collect knowledge and magical secrets. Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the Life Domain to be a master of healing. Druid. Channel nature magic to heal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     subclass represents a body of oaths that a Paladin begins taking upon joining the class. The final oath, taken at level 3, is the culmination of a Paladinâs training. Some characters with this class
                                                
                                            
                                                
                                                     15: Smite of Protection Your magical smite now radiates protective energy. Whenever you cast Divine Smite, you and your allies have Half Cover while in your Aura of Protection. The aura has this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath donât appear until you reach 3rd level
                                                
                                            
                                                
                                                    , plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     sword flares with blue light an instant before she sends lightning flashing forth to smite him. All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     sword flares with blue light an instant before she sends lightning flashing forth to smite him. All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Spell Restrictions Many spells have altered effects when cast in the Tomb of the Nine Gods, including spells cast from magic items or artifacts, and class abilities that duplicate the effects of
                                                
                                            
                                                
                                                     cast in the tomb or if its intended destination is inside the tomb. Augury This spell returns false readings if cast in the tomb. Banishing smite Any creature banished by this spell appears in area 57
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     conflict. No one knows how far the Shadowswordâs reach extends, or which commanders in the armies of Khorvaire serve him. Mordakhesh
 Medium fiend, lawful evil
 Armor Class 18 (plate)
 Hit Points
                                                
                                            
                                                
                                                     (see âActionsâ below), detect thoughts, disguise self
 1/day each: banishing smite, destructive wave, fly, mass suggestion, staggering smite, suggestion, true seeing
 Limited Magic Immunity. Mordakhesh
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Chapter 3: Character Classes (Continued) Character class provides a characterâs most exciting capabilities. This chapter offers twelve classes, each of which contains four subclassesâall summarized
                                                
                                            
                                                
                                                     battle.
 Glamour to weave beguiling Feywild magic.
 Lore to collect knowledge and magical secrets.
 Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    -proud order to find a new purpose in the service of Lady Illmarrow. Bone Knight
 Medium humanoid (any race), any non-good alignment
 Armor Class 20 (bonecraft armor)
 Hit Points 84 (13d8 + 26
                                                
                                            
                                                
                                                     14, +6 to hit with spell attacks). It has the following paladin spells prepared:
 1st level (4 slots): command, compelled duel, hellish rebuke, wrathful smite
 2nd level (3 slots): branding smite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     while he watched over her while she was in her egg. Donaar Blitâzen
 Medium humanoid (dragonborn), chaotic good
  
 Armor Class 18 (plate)
 Hit Points 45 (7d8 + 14)
 Speed 30 ft.
  
   STR
 17 (+3
                                                
                                            
                                                
                                                     is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following paladin spells prepared:
 1st level (4 slots): command, compelled duel, cure wounds, wrathful smite
 2nd level (2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of Glory feature You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells    Paladin Level
                                                
                                            
                                                
                                                     
   Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they donât count against the number of
                                                
                                            
                                                
                                                     artificer spells you prepare.  Battle Smith Spells   Artificer Level Spell   3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.  Paladin Features
                                                
                                            
                                                
                                                        âSpell Slots per Spell Levelâ Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5   1 +2 Lay On Hands, Spellcasting, Weapon Mastery â 2 2 â â â â 2 +2 Fighting Style
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.  Paladin Features
                                                
                                            
                                                
                                                        âSpell Slots per Spell Levelâ Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5   1 +2 Lay On Hands, Spellcasting, Weapon Mastery â 2 2 â â â â 2 +2 Fighting Style
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Chapter 3: Character Classes ANDREA PIPARO  The heroes Mercion, Molliver, Strongheart, and Ringlerun 
protect a portal to another plane from diabolical invaders Character class provides a
                                                
                                            
                                                
                                                     and magical secrets.
 Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the...
 Life Domain to be a master of healing.
 Light Domain to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath donât appear until you reach 3rd level
                                                
                                            
                                                
                                                    , plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     undead, chaotic evil
 Armor Class 20 (plate, shield)
 Hit Points 180 (19d8 + 95)
 Speed 30 ft.
   STR
  20 (+5)
 
  DEX
  11 (+0)
 
  CON
  20 (+5)
 
  INT
  12 (+1)
 
  WIS
  16 (+3
                                                
                                            
                                                
                                                    , searing smite
 2nd level (3 slots): hold person, magic weapon
 3rd level (3 slots): dispel magic, elemental weapon
 4th level (3 slots): banishment, staggering smite
 5th level (2 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work.  Oath of Glory Spells   Paladin Level Spells   3rd guiding bolt, heroism 5th enhance
                                                
                                            
                                                
                                                     gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. Peerless Athlete. As a bonus action, you can use your Channel Divinity to augment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they donât count against the number of artificer spells you
                                                
                                            
                                                
                                                     prepare.  Battle Smith Spells   Artificer Level Spell   3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     they need magic), Tashlyn Yafeera (if they need weapons or mercenaries), and Ziraj the Hunter (if they need a highly skilled assassin).  Davil Starsong
 Medium humanoid (elf), neutral
 Armor Class 15
                                                
                                            
                                                
                                                     humanoid (dwarf), neutral evil
 Armor Class 18 (plate)
 Hit Points 117 (18d8 + 36)
 Speed 25 ft.
   STR
 12(+1)
 
  DEX
 10(+0)
 
  CON
 14(+2)
 
  INT
 11(+0)
 
  WIS
 17(+3)
 
  CHA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     chain around the blackguardâs neck 8 Glaive adorned with a length of cloth bearing the words âI choose violenceâ   Blackguard
 Medium Humanoid (Paladin), Typically Neutral Evil
 Armor Class 18 (plate
                                                
                                            
                                                
                                                    ):
 2/day each: command, dispel magic, find steed
 Bonus Actions
 Smite. Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a DC 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    , Oath of the Ancients, and Oath of Vengeance subclasses. Each of these subclasses represents a body of oaths that a Paladin begins taking upon joining the class. The final oath, taken at level 3, is
                                                
                                            
                                                
                                                     the culmination of a Paladinâs training. Some characters with this class donât consider themselves true Paladins until theyâve reached level 3 and made this oath. For others, the swearing of the oath is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Class 23 (natural armor; 25 versus ranged attacks)
 Hit Points 478 (33d12 + 264)
 Speed 40 ft., climb 40 ft., fly 80 ft.
   STR
  29 (+9)
 
  DEX
  19 (+4)
 
  CON
  27 (+8)
 
  INT
  21 (+5
                                                
                                            
                                                
                                                     thoughts, dispel magic, spirit guardians
 1/day each: banishing smite, blinding smite, staggering smite
 Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . See the Divine Domain class feature for how domain spells work. Forge Domain Spells  Cleric Level Spells   1st identify, searing smite 3rd heat metal, magic weapon 5th elemental weapon, protection from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    . Archon of the Triumvirate
 Medium celestial, lawful neutral
 Armor Class 18 (plate)
 Hit Points 144 (17d8 + 68)
 Speed 30 ft.
   STR
 20(+5)
 
  DEX
 15(+2)
 
  CON
 19(+4)
 
  INT
 15
                                                
                                            
                                                
                                                     long as the archon and its steed are on the same plane of existence.
 Smite (Costs 2 Actions). The archon makes a Hammer of Justice attack, and then its mount can use its reaction to make a melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class
                                                
                                            
                                                
                                                    ). Once you use this invocation, you canât use it again until you finish a short or long rest. Eldritch Smite Prerequisite: 5th level, Pact of the Blade feature Once per turn when you hit a creature with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     leave at once or die. Krull
 Medium humanoid (tortle), lawful evil
 Armor Class 17 (natural armor)
 Hit Points 117 (18d8 + 36)
 Speed 30 ft.
   STR
 20 (+5)
 
  DEX
 14 (+2)
 
  CON
 15 (+2
                                                
                                            
                                                
                                                     Asojano the chimera. Arkhan the Cruel
 Medium humanoid (dragonborn), lawful evil
 Armor Class 23 (obsidian flint dragon plate, shield)
 Hit Points 221 (26d8 + 104)
 Speed 40 ft.
   STR
 20 (+5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     is found. Ki-rin
 Huge celestial, lawful good
 Armor Class 20 (natural armor)
 Hit Points 152 (16d12 + 48)
 Speed 60 ft., fly 120 ft. (hover)
   STR
 21(+5)
 
  DEX
 16(+3)
 
  CON
 16(+3
                                                
                                            
                                                
                                                     actions at the start of its turn.
 Detect. The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.
 Smite. The ki-rin makes a hoof attack or casts sacred flame.
 Move. The ki-rin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     on the Material Plane claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. Ki-rin
 Large Celestial, Typically Lawful Good
 Armor Class 20
                                                
                                            
                                                
                                                    .
 Move. The ki-rin moves up to half its speed without provoking opportunity attacks.
 Smite. The ki-rin makes one Hoof, Horn, or Sacred Fire attack.
  Lair of Luxury On the celestial planes, ki-rins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     represents a typical member of the rank and file, though weaponry and armor can vary.
  Soldier
 Medium humanoid (any race), any alignment
 Armor Class 18 (chain mail, shield)
 Hit Points 16 (3d8
                                                
                                            
                                                
                                                     absence of order, we must establish it.â
 Flaw: âIf Ravnica didnât need me, I would prefer to live a life of solitude and contemplation.â
    Isperia
 Gargantuan monstrosity, lawful neutral
 Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     AC is 17; barkskin isnât relevant in this case. Does the blinding smite spell deal extra radiant damage on every successful attack I make while Iâm concentrating on the spell, or only on the first
                                                
                                            
                                                
                                                     armor. Some spells and class features have figurative, not literal, names. The text of the spell or class feature explains what it does. In this case, mage armor surrounds the target with âprotective
                                                
                                            
                                        






