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                        Returning 35 results for 'smite gain'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     empyrean and each ally within 30 feet of it gain Advantage on d20 test;D20 Tests until the end of the empyrean’s next turn. The empyrean can’t take this action again until the start of its
                                                
                                            
                                                
                                                     again until the start of its next turn.
Smite. The empyrean makes one Divine Ray attack.Necrotic, RadiantBludgeoning, Piercing, Slashing
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     empyrean and each ally within 30 feet of it gain Advantage on d20 test;D20 Tests until the end of the empyrean’s next turn. The empyrean can’t take this action again until the start of its
                                                
                                            
                                                
                                                     again until the start of its next turn.
Smite. The empyrean makes one Divine Ray attack.Necrotic, RadiantBludgeoning, Piercing, Slashing
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     (spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
                                                
                                            
                                                
                                                    , staggering smite
Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed instead.
Magic Resistance. Rak Tulkhesh has advantage on saving throws against spells and
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     equipment it is wearing or carrying.
While mounted and not incapacitated, the archon can’t be surprised, and both it and its mount gain advantage on Dexterity saving throws. If the archon is reduced to
                                                
                                            
                                                
                                                     its steed and mounts it as long as the archon and its steed are on the same plane of existence.
Smite (Costs 2 Actions). The archon makes a Hammer of Justice attack, and then its mount can use its
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     attaching the sphere to the weapon. The weapon becomes a magic weapon with a +1 bonus to attack and damage rolls. While wielding this weapon, you gain the following benefits:
Dimensional Anchor. You have
                                                
                                            
                                                
                                                     advantage on saving throws against spells or effects that would send you to an extradimensional space, a demiplane, or another plane of existence against your will.
Isolating Smite. When you hit a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    -rin moves up to half its speed without provoking opportunity attack;opportunity attacks.
Smite. The ki-rin makes one Hoof, Horn, or Sacred Fire attack.Ki-rins are noble, celestial creatures. In the
                                                
                                            
                                                
                                                    ’t gain this benefit, falling as normal.
When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.Poison
                                                
                                            
                                        
                                                    Ki-rin
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     regains spent legendary actions at the start of its turn.
Detect. The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.
Smite. The ki-rin makes a hoof attack or casts sacred flame
                                                
                                            
                                                
                                                    -rin's lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Animals, plants, and good creatures within 3 miles of the ki-rin's lair gain vigor as they evolve toward an
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    General Feat (Prerequisites: Level 4+, Spellcasting or Pact Magic Feature)
You gain the following benefits.
Ability Score Increase. Increase your Dexterity by 1, to a maximum of 20.
Ranged Weapon
                                                
                                            
                                                
                                                     Proficiency. You gain proficiency with Ranged Martial weapons.
Cantrip. You learn the Finger Guns cantrip.
Expanded Spell List. The following spells are added to your spell list: Antiballistics
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     an established place in the hierarchy of the Boros Legion. You can requisition simple equipment for temporary use, and you can gain access to any Boros garrison in Ravnica, where you can rest in safety
                                                
                                            
                                                
                                                    ;sacred flame
1st
guiding bolt, heroism
2nd
aid, scorching ray
3rd
beacon of hope, blinding smite
4th
death ward, wall of fire
5th
flame strike
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , tribal warrior, veterans Signature Spells: Shillelagh (cantrip), wrathful smite (1st level), enhance ability (2nd level), aura of vitality (3rd level) Despite being deposed, Geryon still has the
                                                
                                            
                                                
                                                     fighting companies and bandit gangs, proving their strength by defeating others in battle and taking what they want as loot. Members of the cult can gain the Crushing Blow trait. Cult leaders can also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     for you. Hexblade Expanded Spells  Spell Level Spells   1st shield, wrathful smite 2nd blur, branding smite 3rd blink, elemental weapon 4th phantasmal killer, staggering smite 5th banishing smite
                                                
                                            
                                                
                                                    , cone of cold   Hexblade’s Curse Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     so, their martial skills are secondary to the magical power they wield: power to heal the injured, smite their foes, and protect the helpless and those who fight at their side. Almost by definition
                                                
                                            
                                                
                                                     Character  Gain all the traits in the Core Paladin Traits table. Gain the Paladin’s level 1 features, which are listed in the Paladin Features table. As a Multiclass Character Gain the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a Paladin level, you can replace one of these cantrips with another Cleric cantrip. Level 2: Paladin’s Smite You
                                                
                                            
                                                
                                                    Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.  Paladin Features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a Paladin level, you can replace one of these cantrips with another Cleric cantrip. Level 2: Paladin’s Smite You
                                                
                                            
                                                
                                                    Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.  Paladin Features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     power they wield: power to heal the injured, smite their foes, and protect the helpless and those who fight at their side. Almost by definition, the life of a Paladin is an adventuring life, for
                                                
                                            
                                                
                                                    . When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic. Becoming a Paladin... As a Level 1 Character  Gain all the traits in the Core Paladin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     battle.
 Glamour to weave beguiling Feywild magic.
 Lore to collect knowledge and magical secrets.
 Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite
                                                
                                            
                                                
                                                     forms.
 Sea to channel tides and storms.
 Stars to gain powers in a starry form.
Fighter. Master all weapons and armor. Then embody the...
 Battle Master to use special combat maneuvers.
 Champion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     shield 17th banishing smite, mass cure wounds  Battle Ready When you reach 3rd level, your combat training and your experiments with magic have paid off in two ways: You gain proficiency with martial
                                                
                                            
                                                
                                                    , and after the Last War, these artificers led efforts to aid those who were injured in the war’s horrific battles. Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of Glory feature You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells    Paladin Level
                                                
                                            
                                                
                                                     
   Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     and magical secrets.
 Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the...
 Life Domain to be a master of healing.
 Light Domain to
                                                
                                            
                                                
                                                     elements. Then join the Circle of the...
 Land to draw on the magic of the environment.
 Moon to adopt powerful animal forms.
 Sea to channel tides and storms.
 Stars to gain powers in a starry form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    . You must marshal the discipline to overcome failings within yourself that threaten to dim the glory of you and your friends.
 Oath Spells 3rd-level Oath of Glory feature You gain oath spells at the
                                                
                                            
                                                
                                                     gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. Peerless Athlete. As a bonus action, you can use your Channel Divinity to augment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     War, these artificers led efforts to aid those who were injured in the war’s horrific battles. Tool Proficiency 3rd-level Battle Smith feature You gain proficiency with smith’s tools. If you already
                                                
                                            
                                                
                                                     have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. Battle Smith Spells 3rd-level Battle Smith feature You always have certain spells prepared after you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     6th Soul of the Forge 8th Divine Strike (1d8) 14th Divine Strike (2d8) 17th Saint of Forge and Fire  Domain Spells You gain domain spells at the cleric levels listed in the Forge Domain Spells table
                                                
                                            
                                                
                                                    . See the Divine Domain class feature for how domain spells work. Forge Domain Spells  Cleric Level Spells   1st identify, searing smite 3rd heat metal, magic weapon 5th elemental weapon, protection from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . Aspect of the Moon Prerequisite: Pact of the Tome feature You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing
                                                
                                            
                                                
                                                    ). Once you use this invocation, you can’t use it again until you finish a short or long rest. Eldritch Smite Prerequisite: 5th level, Pact of the Blade feature Once per turn when you hit a creature with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Underdark has always been a proving ground for candidates of the order, as well as a frequent destination for veteran paladins, monks, and clerics looking to smite evil. It hasn’t taken long for
                                                
                                            
                                                
                                                     alignment, Sir Lanniver is supportive of their mission and wants them to succeed. However, a party of mostly neutral or evil characters will need to work to gain his support. If he’s of a mind to provide aid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     condition while in your Aura of Protection. If a Charmed ally enters the aura, that condition has no effect on that ally while there. Level 15: Smite of Protection Your magical smite now radiates
                                                
                                            
                                                
                                                     protective energy. Whenever you cast Divine Smite, you and your allies have Half Cover while in your Aura of Protection. The aura has this benefit until the start of your next turn. Level 20: Holy Nimbus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     empyrean and each ally within 30 feet of it gain Advantage on D20 Tests until the end of the empyrean’s next turn. The empyrean can’t take this action again until the start of its next turn.
 Shockwave
                                                
                                            
                                                
                                                     damage only. Failure or Success: The empyrean can’t take this action again until the start of its next turn.
 Smite. The empyrean makes one Divine Ray attack.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Warlock cantrips that deals damage. You can add your Charisma modifier to that spell’s damage rolls. Repeatable. You can gain this invocation more than once. Each time you do so, choose a different
                                                
                                            
                                                
                                                     make to maintain Concentration. Eldritch Smite Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation Once per turn when you hit a creature with your pact weapon, you can expend a Pact Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Warlock cantrips that deals damage. You can add your Charisma modifier to that spell’s damage rolls. Repeatable. You can gain this invocation more than once. Each time you do so, choose a different
                                                
                                            
                                                
                                                     make to maintain Concentration. Eldritch Smite Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation Once per turn when you hit a creature with your pact weapon, you can expend a Pact Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     grows in strength as their servants—the fiends known as the Lords of Dust—scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And
                                                
                                            
                                                
                                                     as they grow stronger, they gain more influence. Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can’t take physical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , the archon appears astride the mount along with any equipment it is wearing or carrying.
While mounted and not incapacitated, the archon can’t be surprised, and both it and its mount gain advantage on
                                                
                                            
                                                
                                                     long as the archon and its steed are on the same plane of existence.
 Smite (Costs 2 Actions). The archon makes a Hammer of Justice attack, and then its mount can use its reaction to make a melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     frivolously or in jest, since he might well smite the offender with a bolt from the blue. In Akros, where Queen Cymede actively promoted the worship of Keranos, elaborate ceremonies are conducted
                                                
                                            
                                                
                                                    , Keranos created a bronze font fed by a pure mountain stream that would grant great oracular power if one drank deeply from it. As Keranos wanted only the wisest and most clever mortals to gain his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     during their infiltration. Every time the party defeats a foe or achieves a strategic goal, they gain victory points, as detailed on the following table. Keep a running total of how many victory points the
                                                
                                            
                                                
                                                     makes any sort of noise greater than angry shouting and clashing arms — particularly noisy magical effects like fireball or thunderous smite. Reinforcements. As soon as the fortress goes on alert
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     actions at the start of its turn.
 Detect. The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.
 Smite. The ki-rin makes a hoof attack or casts sacred flame.
 Move. The ki-rin
                                                
                                            
                                                
                                                     purposeful corruption of the water lasts for no longer than 3 minutes. Animals, plants, and good creatures within 3 miles of the ki-rin’s lair gain vigor as they evolve toward an idealized form. Such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
 Move. The ki-rin moves up to half its speed without provoking opportunity attacks.
 Smite. The ki-rin makes one Hoof, Horn, or Sacred Fire attack.
  Lair of Luxury On the celestial planes, ki-rins
                                                
                                            
                                                
                                                     due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don’t gain this benefit, falling as normal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Incapacitated condition. The illusion is animated and mimics your expressions and gestures. While it persists, you gain the following benefits. Cast Spells. You can cast spells as though you were in the
                                                
                                            
                                                
                                                     Domain Inspire Valor and Smite Foes War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of
                                                
                                            
                                        






