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Returning 35 results for 'sneak of instead bard'.
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Magic Items
Dungeon Master’s Guide
This reinforced lute can be wielded as a magic Club that deals an extra 2d8 Thunder damage on a hit.
Sing and Swing. If you’re a Bard, you can use your Charisma modifier instead of your
Monsters
Lost Laboratory of Kwalish
, Disengage, or Hide action.
Sneak Attack (1/Turn). Garret deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll","rollAction":"Sneak Attack"} damage when he hits a target with a weapon attack and has
the following bard spells prepared:
Cantrips (at will): blade ward, vicious mockery
1st level (4 slots): charm person, detect magic, disguise self, identify, Tasha's hideous laughterShortsword. Melee
Monsters
Infernal Machine Rebuild
. If Andras is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if it succeeds on the saving throw, and only half damage if it
fails.
Sneak Attack. Once per turn, Andras deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when he hits a target with a weapon attack and has
Master Thief
Legacy
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Monsters
Volo's Guide to Monsters
saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn). The thief deals an extra 14 (4d6
);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an
Assassin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
hit.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw
, and only half damage if it fails.
Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when it hits a target
Monsters
Tales from the Yawning Portal
.
Evasion. If Obmi is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Obmi instead takes no damage if he succeeds on the saving throw, and only half damage if
he fails.
Sneak Attack. Once per turn, Obmi deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when he hits a target with a weapon attack and has
Monsters
Princes of the Apocalypse
saving throw to take only half damage, Grumink instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Sneak Attack. Once per turn, Grumink deals an extra 14 (4d6
);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an
Monsters
Waterdeep: Dungeon of the Mad Mage
only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6
);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of
Monsters
Waterdeep: Dragon Heist
a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can't use this trait if she's incapacitated
.
Sneak Attack (1/Turn). The Black Viper deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when she hits a target with a weapon attack and has
Monsters
Tyranny of Dragons
critical hit.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving
throw, and only half damage if it fails.
Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when it hits a
Monsters
Waterdeep: Dragon Heist
it (included in the attacks below).
Evasion. If he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Mirt instead takes no damage if he succeeds on
the saving throw, and only half damage if he fails. He can’t use this trait if he’s incapacitated.
Sneak Attack (1/Turn). Mirt deals an extra 14 (4d6);{"diceNotation":"4d6","rollType
Monsters
Waterdeep: Dungeon of the Mad Mage
hit.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw
, and only half damage if it fails.
Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when it hits a target
Monsters
Waterdeep: Dragon Heist
. If Urstul is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Urstul instead takes no damage if he succeeds on the saving throw, and only half damage
if he fails.
Sneak Attack. Once per turn, Urstul deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when he hits a target with a weapon attack and has
Monsters
Tomb of Annihilation
hit.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw
, and only half damage if it fails.
Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when it hits a target
Monsters
Waterdeep: Dragon Heist
succeed instead.
Master Attuner. Jarlaxle can attune to up to five magic items, and he can attune to magic items that normally require attunement by a sorcerer, warlock, or wizard.
Sneak Attack (1
subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Jarlaxle instead takes no damage if he succeeds on the saving throw, and only half damage if he fails
Monsters
Acquisitions Incorporated
Evasion. If Viari is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half
increases by 5 feet.
Sneak Attack (1/Turn). Viari deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when he hits a target with a weapon attack and has
classes
Xanathar's Guide to Everything
are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell
beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college instead use this
Monsters
Curse of Strahd
sneak out of the closet in the middle of the night, smother the guest with a pillow, and then retreat back to the closet. The castle staff never considered that the effigy might be responsible
, instead assuming that the guests had died in their sleep.
But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
many methods for capturing enemies, such as poisoning, knocking out an opponent instead of making a killing blow, throwing nets, using magic such as suggestion, or restraining them in the coils of a
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
feet away with a polearm (which has a reach of 10 feet), instead of 5 feet away? Would you still be able to use Sneak Attack? The 5-foot limitation in Sneak Attack is unaffected by the reach of a weapon
Rogue Can a rogue use Sneak Attack more than once per round? The Sneak Attack description specifies that you can use the feature once per turn, but it’s not limited to your turn. The feature also
classes
Basic Rules (2014)
Investigation or plan to take up the Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background.
The Rogue Table
Level
ProficiencyBonus
SneakAttack
Features
1st
+2
1d6
Expertise, Sneak Attack, Thieves’ Cant
2nd
+2
1d6
Cunning
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Investigation or plan to take up the Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background. The Rogue Level
Proficiency
Bonus
Sneak
Attack
Features
1st
+2
1d6
Expertise, Sneak Attack, Thieves’ Cant
2nd
+2
1d6
Cunning Action
3rd
+2
2d6
Roguish Archetype
4th
+2
2d6
Ability
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Lute of Thunderous Thumping Weapon (Club), Very Rare This reinforced lute can be wielded as a magic Club that deals an extra 2d8 Thunder damage on a hit. Sing and Swing. If you’re a Bard, you can use
your Charisma modifier instead of your Strength modifier when making a melee attack roll with the lute, provided you sing or hum while making the attack.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiency Bonus Class Features Sneak Attack 1 +2 Expertise, Sneak Attack, Thieves’ Cant, Weapon Mastery 1d6 2 +2 Cunning Action 1d6 3 +2 Rogue Subclass, Steady Aim 2d6 4 +2 Ability Score Improvement 2d6
if you have proficiency in them. At Rogue level 6, you gain Expertise in two more of your skill proficiencies of your choice. Level 1: Sneak Attack You know how to strike subtly and exploit a foe’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Proficiency Bonus Class Features Sneak Attack 1 +2 Expertise, Sneak Attack, Thieves’ Cant, Weapon Mastery 1d6 2 +2 Cunning Action 1d6 3 +2 Rogue Subclass, Steady Aim 2d6 4 +2 Ability Score Improvement 2d6
if you have proficiency in them. At Rogue level 6, you gain Expertise in two more of your skill proficiencies of your choice. Level 1: Sneak Attack You know how to strike subtly and exploit a foe’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Identify Level 1 Divination (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: Touch
Components: V, S, M (a pearl worth 100+ GP)
Duration: Instantaneous
You touch an object throughout the
learn whether any ongoing spells are affecting the item and what they are. If the item was created by a spell, you learn that spell’s name. If you instead touch a creature throughout the casting, you learn which ongoing spells, if any, are currently affecting it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Identify Level 1 Divination (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: Touch
Components: V, S, M (a pearl worth 100+ GP)
Duration: Instantaneous
You touch an object throughout the
learn whether any ongoing spells are affecting the item and what they are. If the item was created by a spell, you learn that spell’s name. If you instead touch a creature throughout the casting, you learn which ongoing spells, if any, are currently affecting it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with Rage, and wade into hand-to-hand combat. Then follow the Path of the Berserker to unleash raw violence. Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of
versatility. Rogue. Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the Thief to master infiltration and treasure hunting. Sorcerer. Wield magic innate to your being
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
True Strike Divination Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
Duration
: Instantaneous
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirror Image Level 2 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: 1 minute
Three illusory duplicates of yourself appear in your space
the spell’s duration, roll a d6 for each of your remaining duplicates. If any of the d6s rolls a 3 or higher, one of the duplicates is hit instead of you, and the duplicate is destroyed. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mirror Image Level 2 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: 1 minute
Three illusory duplicates of yourself appear in your space
the spell’s duration, roll a d6 for each of your remaining duplicates. If any of the d6s rolls a 3 or higher, one of the duplicates is hit instead of you, and the duplicate is destroyed. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background. Level
Proficiency
Bonus
Sneak
Attack
Features
1st
+2
1d6
Expertise, Sneak Attack, Thieves’ Cant
2nd
+2
1d6
Cunning Action
3rd
+2
2d6
Roguish Archetype
4th
+2
2d6
Ability Score Improvement
5th
+3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
True Strike Divination Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
Duration
: Instantaneous
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
College of Spirits (Bard) Call Forth Spirits from Beyond the Grave Ignatius Budi College of Spirits Bard Bards of the College of Spirits conjure legendary spirits to change the world. But such
entities are capricious, and what a Bard summons isn’t always entirely under their control. Level 3: Channeler You learn how to contact spirits beyond the grave, letting their power and knowledge flow
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Immediately after you deal Sneak Attack damage to a creature on your turn, you can target a second creature that you can see within 30 feet of the first creature. Roll half the number of Sneak Attack
immediately teleports to you, appearing somewhere on your person. Using Soul Trinkets. You can use soul trinkets in the following ways: Death’s Knell. When you deal Sneak Attack damage on your turn, you can