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Returning 35 results for 'soft of remain down verdan'.
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slot of remain down verbal
Magic Items
Dungeon Master’s Guide
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can take a Magic action to unfold a Portable Hole and
the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs
Species
Acquisitions Incorporated
steeped in a culture, the verdan remain on the lookout for oppression and curtailment of freedoms. They understand the need for laws that protect, but they rail against laws that restrict and oppress
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Monsters
Mordenkainen Presents: Monsters of the Multiverse
change the color and texture of its tough, outward-facing side to help it blend in with its surroundings, while its soft, inward-facing side clings to the floor, wall, or ceiling in its hunting
investigate the bones for valuables becomes the trapper’s next meal.
A trapper needs to eat a halfling-sized meal once per week to remain sated. Given a steady supply of food, trappers are content to
Portable Hole
Legacy
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Magic Items
Basic Rules (2014)
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place
and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the
Monsters
Eberron: Rising from the Last War
as they grow stronger, they gain more influence.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical
and yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord's follower's is the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
belongings strapped to their backs. Even when they are happily steeped in a culture, the verdan remain on the lookout for oppression and curtailment of freedoms. They understand the need for laws that
Cultural Chameleons The clan homes of the Underdark goblinoids who became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, their upper age limits remain subject to speculation. Alignment. Verdan are generally good, although their absence of racial identity and shared history can sometimes see individual verdan become
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
Elf
Legacy
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Species
Basic Rules (2014)
ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and
more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Monsters
Fizban's Treasury of Dragons
suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward, tending reefs and waters to ensure that they remain unspoiled. (Lawful)
6
Eradication. The peoples of
following features:
Shelf Floor. The sandy beaches represent the ocean floor at a depth of 100 feet, which is coated in a soft layer of fine sediment. The water around the lair is clear but dimly lit
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
heart are made of purple flesh. Parts of this flesh have been petrified, hardening into gray crystal, while other parts remain soft and spongy. The heart beats erratically, sending a dull pulse echoing through its chambers every few minutes. The ceilings in the heart are all 50 feet high.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character as long as it and the character remain on the same plane of existence. The angel issues commands to the character, and the character does its best to obey those commands if it is conscious. The
character making contact with the angel hears a soft voice say in Common, “Do not lose hope.” The character’s next Wisdom saving throw is made with advantage. Nemevon This angel holds its hands to its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hour and remain open for business until Mahadi decides it’s time to pack up and move elsewhere. If the characters come upon the Wandering Emporium while it’s open for business, describe it to the
tents, with curtains made of small, rectangular iron plates and lamps dangling from chains strung between them. Soft, lilting music and wondrous smells drift across the hot winds, inviting a closer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Portable Hole Wondrous item, rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to
of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Portable Hole Wondrous Item, Rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can take a Magic
Portable Hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Portable Hole Wondrous item, rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to
of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
the Astral Sea. Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Portable Hole Wondrous Item, Rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can take a Magic
Portable Hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
this area is damp and soft at best. Staying dry is difficult to impossible. The dozen or so grippli warriors (see the end of the adventure for their stat block) remaining in the village are there
small boats remain tied up at these piers, the others having been used by the grippli who retreated to the trading post. The yuan-ti have no interest in the small boats that are moored here—meaning that
Kobold
Legacy
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Species
Volo's Guide to Monsters
other creatures, because such objects are more likely to be in good condition and thus more useful or valuable.
When they go after items that aren’t free for the taking, kobolds try to remain
found in any sort of terrain that can support tunneling. In a swamp or along a coastline where digging into the soft ground is problematic, kobolds entrench themselves in dense woods, hills, or large
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a soft and well-manicured carpet of green moss. The wererat chief sits on a stone chair flanked by two giant rats. Draped over the chair’s back is a cave badger pelt. “Let’s get down to brass
Goldwhisker clan. The twins accept the offer unless their bond of friendship with the characters inspires them to remain with the party. Development This encounter tests the characters’ skills as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
surroundings, while its soft, inward-facing side clings to the floor, wall, or ceiling in its hunting territory. It remains motionless as it waits for prey to come close. When a target is within its
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
surroundings, while its soft, inward-facing side clings to the floor, wall, or ceiling in its hunting territory. It remains motionless as it waits for prey to come close. When a target is within its reach
once per week to remain sated. Given a steady supply of food, trappers are content to stay in one place, making them a threat along well-traveled dungeon corridor and on routes through the wilderness
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the characters and begins shadowing them, attempting to remain unseen. Characters keeping an eye out for trouble spot the drow with a successful Wisdom (Perception) check contested by the drow’s
priestess and her escort attack the party. Spider Nest The characters stumble upon a spiders’ nest containing 4d6 giant spider eggs with soft, sticky shells. Each egg weighs 20 pounds and has AC 6 and 1
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.) The time-frozen water, which has the consistency of soft dough, takes on the qualities of normal water if removed from either stream or the pool. P3. Pavilion The entrance to the pavilion is open, and
representatives. They’ve been here a long time (how long they aren’t sure exactly), yet they remain patient and well fed. The guests have wandered the garden but can offer no information about the palace. They
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
aarakocra are alert but remain perfectly still; they do nothing other than defend themselves and obey Sansuri’s commands. Any creature that jumps or falls into the hole plummets to the ground far below unless
arcane lock spell. 3. Guest Room The furniture in this room is scaled for giant-sized guests and includes two soft beds, a handsomely carved wooden table, and an empty wooden chest. A spacious closet
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
losses of the war, or the lack of leadership shown by our new king, or mere war-weariness, but for whatever reason Adbar’s gates are even harder to move with soft words than they have been in the past
necessary for newcomers to get around safely. Beneath the citadel proper, miles of dwarf-sized caverns form a confusing maze that frustrates most non-dwarf visitors. These tunnels are what remain of the early
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain
characters safely to the Palace of Heart’s Desire, refusing to alter their course, and fly away afterward. The birds’ plumage is soft and comforting, and each passenger gains the benefit of a long rest at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Feywild The Feywild, also called the Plane of Faerie, is a land of soft lights and wonder, a place of music and magic. The plane responds to unfettered emotion: flowers turn and tremble in the
the Feywild. On a successful save, the creature’s memories remain intact but are a little hazy. Any spell that can end a curse can restore the creature’s lost memories. Time Warp. While time seems to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
as requested by Lukas, they hear a soft, contented sigh on the wind. V6. Merchant’s Cart The road heading northwest out of the village is soon overcome by overgrowth and disuse. Not too far past the
and empty; the few that remain carry salted dried meats (still edible but not tasty), three bolts of common fabric (10 gp each), and two small casks of wine (25 gp each). A successful Wisdom
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
story. It was built before the Cataclysm by the Mages of High Sorcery, but its intended purpose is lost to time. Many extradimensional spaces within it remain active, though they’re accessible only
, on the Night of the Eye, when Krynn’s three moons align, the ruin is alive with magic once more. Soft light shines from the archway leading into the structure.
The characters know that they’re here
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
origin.
Something scrapes and hisses in the dark, and you hear the soft padding of scaly feet on rock.
Characters who are being stealthy might catch the troglodytes unawares. If the characters are
southeast chamber, those in the other chamber hear the sounds of battle and rush to assist. The troglodytes in the southwest chamber remain there to protect the hatchlings; if the characters attack the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ceiling hung with stalactites and clumps of slender, luminous crystals that bathe the cavern in a soft, violet light. Passages lead east and west. To the east, the tunnel ascends. The western passage is
and melts away. Ironfang and the portal remain. Encounter with Ogrémoch Marlos Urnrayle appears much as he does in the previous section. When the characters arrive, he holds Ironfang aloft and intones